Rainbogeddon

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Rubble Trouble Moscow Rainbogeddon Swindler

Rainbogeddon is an action game released on February 2, 2012. In the game, the player controls a grey creature, with the goal of collect all pills while dodging enemies. The grey creature is always moving, with no way to stop it except running into walls. This game has the same basic concept and idea of Pac-Man. The player only has one life, and can collect power ups that appear randomly throughout the levels. This game was made a distributable game on March 13th, 2013.

When a player touches an enemy, it will die unless they have a power up; it counts as a second life. In this case, they will lose their power up and become invincible for a few seconds. Each level has a certain amount of pills needed to complete the level, but if the player dies, they will have to start the level over.


Controls[edit | edit source]

Controls can be defined. Below are the actions required for each assigned key.

(define key) - Fire
(define key) - Up
(define key) - Down
(define key) - Left
(define key) - Right

Levels[edit | edit source]

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Rainbogeddon has forty levels. In each level, the grey creatures have to collect all pills before proceeding to the next level. Enemies, which respawn once killed, will try to hinder the grey creatures. Power ups can be obtained and used for destroying enemies. Collecting several of one power up will strengthen it, increasing a certain part of it (e.g: A strengthened drill will drill faster than a basic drill).

Level 1[edit | edit source]

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Spawned powerups: Bomb
Enemies: Father jellies

Level 1
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Level 2[edit | edit source]

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This is the first level to feature fish and the bubble weapon.

The bubble weapon is introduced here because the Fish can easily kill the player.

Level 2
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Level 3[edit | edit source]

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This level introduces blue spheres and unbreakable walls.

Level 3
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Level 4[edit | edit source]

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This level introduces elite spheres, the heart weapon and locked doors, these door opening when the player has collected enough pills.

Level 4
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Level 5[edit | edit source]

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This level marks the first appearance of the Drill.

Level 5
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Level 6[edit | edit source]

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Player encounters teleporters and snakes on this stage.

Level 6
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Level 7[edit | edit source]

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This level introduces the temper monsters.

Level 7
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Level 8[edit | edit source]

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This level introduces the three-eyed spheres.

Level 8
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Level 9[edit | edit source]

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Level 9
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Level 10[edit | edit source]

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Level 10
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Level 11[edit | edit source]

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Level 11
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Level 12[edit | edit source]

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This level's design is identical to level one from Pac-Man, the only difference being that this stage in Rainbogeddon has players placed at the Pac-Man's starting position. The spike-haired blobs are also introduced on this level.

Level 12
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Level 13[edit | edit source]

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This level introduces the squids which will detect the player if they are neat and alert other enemies of the player's presence, causing other enemies to chase the player.

Level 13
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Level 14[edit | edit source]

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Blue bombs first appear here.

Level 14
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Level 15[edit | edit source]

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The blocks in this level spell out the word "Nitrome.com".

Level 15
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Level 16[edit | edit source]

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Level 16
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Level 17[edit | edit source]

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The introduction of black cats on this level makes the level difficult.

Level 17
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Level 18[edit | edit source]

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Level 18
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Level 19[edit | edit source]

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This level introduces and is the only level to have fuzzy spheres.

Level 19
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Level 20[edit | edit source]

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Level 20
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Level 21[edit | edit source]

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Similar to level 17, the presence of black cats make this level difficult.

Level 21
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Level 22[edit | edit source]

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Enemies: Two waste monsters, two Elite blue spheres

Level twenty-two introduces the waste monster, the only enemy that places hazards on the stage. The player starts with a bomb powerup.

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Level 23[edit | edit source]

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Level 23
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Level 24[edit | edit source]

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Level 24
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Level 25[edit | edit source]

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Level 25
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Level 26[edit | edit source]

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Level 26
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Level 27[edit | edit source]

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This level introduces the mother jellies, which spawn baby jellies.

Level 27
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Level 28[edit | edit source]

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Level 28
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Level 29[edit | edit source]

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Level 29
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Level 30[edit | edit source]

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Level 31[edit | edit source]

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Level 31
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Level 32[edit | edit source]

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Level 32
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Level 33[edit | edit source]

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Level 33
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Level 34[edit | edit source]

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Level 34
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Level 35[edit | edit source]

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Level 35
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Level 36[edit | edit source]

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The only enemies in this level are spike haired blobs, which often have a sad expression.

Level 36
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Level 37[edit | edit source]

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Level 37
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Level 38[edit | edit source]

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Level 38
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Level 39[edit | edit source]

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Level 39
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Level 40[edit | edit source]

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This level is shaped like Cuboy. Red bombs are introduced here.

Level 40
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Ending[edit | edit source]

Penguin 1.png This collapsible box contains a spoiler! Use [show] to reveal.

The male grey creature is seen sitting on a chair saying "Rainbogeddon" (indicated by a rainbow) to a psychiatrist grey creature, who is wearing glasses and a green tie.
Rainbogeddon Ending.gif

Enemies[edit | edit source]

Incomplete section

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  • Father jellies - a green frog's head that animates like jello which will randomly wander around the maze until close enough to follow player, has no special abilities, and is the easiest enemy to escape from in the game.
  • Fish - a pink fish-type creature that moves slower than the Father Jelly but will follow the player more, and can shoot the player when looking at it directly.
  • Blue spheres - a blue ball with eyes that is like the father jelly, but moves faster, can home in on players more easily, and appears smarter because of how it tends to corner players.
    • Elite blue spheres - a blue sphere with a mustache and hat, which doesn't appear to have any different personality that the normal blue spheres.
  • Snakes - a red snake with many segments that can kill the player with any segment, but only dies when shot a number of times in the head. Homes in on player easily.
  • Temper monsters - Starts out as what looks like a yellow Thwomp from the Mario Series, that behaves like a normal blue sphere that doesn't home in on the player as well. When it fails to catch him/her it will get angry and turn into a green beast that is better at tracking and is faster.
  • 3-eyed spheres - a red eight-legged creature that can send out a Probe to follow the player on sight. The Probes follow the player well, but the 3-Eyed Sphere alone doesn't.
  • Squids - a red lightbulb that will flash on and beep when it sees the player. When the beeping is active, all the other enemies will home in on the player, no matter what default personality it has.
  • Spike-haired blobs - a yellow spiky head blob that's like a elite blue sphere, but much faster.
  • Black cats - a black cat's head that acts like a spike haired blob, only they travel in packs.
  • Fuzzy spheres - Fuzzy green spheres that become angry at the sight of the player, turning red and becoming stationary.
  • Waste monsters - Ice cream shaped monsters that leave waste near a location that is heavily visited.
  • Baby jellies - Small male and female jellies that follow the mother jelly, being poor at chasing the player
  • Mother jellies - Female jellies that lead a group of baby jellies.

Power Ups[edit | edit source]

Main article: Power Ups (Rainbogeddon)

Power Ups are objects spawned into level in Rainbogeddon. They are spawned into help the player, and can be used to kill enemies or for other uses. They can be strengthened by picking up several of the same power up.

Announcements[edit | edit source]

  • September 25 2011 A screenshot of Rainbogeddon was revealed and it was mentioned that it was in development.

Sounds[edit | edit source]

Below are sound files for Rainbogeddon.

Beta elements[edit | edit source]

As seen in the September 23 2011 preview picture, pills were meant to be larger, while in the final their size was decreased.

Glitches[edit | edit source]

If the player opens too much countdown squares, a sound is heard which gets louder and louder.

Awards[edit | edit source]

Site/Event Year Contest Prize Outcome
Revision 3 2012 Free Indie Rapid Fire Free Indie Rapid Fire game of the Week Nominated[1]

Development[edit | edit source]

The game was in development by September 23 2011 as on this day Nitrome shared a preview of the game[2]. The game was released on February 2 2012[3].

When making the game Nitrome aimed at expanding on the gameplay components of the "maze munching genre" brought on by Pac Man[3]. When asked about what was used for the voice of the announcer, Nitrome replied that it is "probably" the text-to-speech program that comes with every Macintosh computer[4].

Cancelled Mobile Port[edit | edit source]

A mobile port of Rainbogeddon for iOS and Android had been started around mid 2018 as part of a plan by Nitrome to release mobile ports of their flash games but was cancelled due to this plan no longer being financially viable[5][6]. This version of the game had reoriented all the levels to be portrait and was playable with one hand[6].

While at the time on cancellation no original content unique to the port had been added, something which was done with the released port of In the Dog House, Nitrome said that had they finished the port they may have added content like this as new content was generally decided later in development[7].

Given the one-handed restrictions, characters likely automatically moved as in the original version, character movement direction was changed by swiping in the desired direction, and shooting was handled by tapping the screen.

Trivia[edit | edit source]

  • The game is quoted as "Nitrome's take on Pacman"[8].
  • The worms appeared as enemies in Nitrome Must Die before Rainbogeddon's release.
  • Rainbogeddon is a game Mat Annal did the art for, which was rare at this time as since the release of Skywire V.I.P. Mat Annal did not do enough work on games that he considered warranted a mention in the credits of games.
  • Level 12 is designed exactly the same as the first level of Pac-Man.
  • The name "Rainbogeddon" is a fusion of the words rainbow and Armageddon.
  • The voice was used at Rex209 is likely the default text-to-speech program on Mac OS X.

References[edit | edit source]

  1. Nitrome blog: - Rainbogeddon - Free Indie Rapid Fire
  2. Game Developer's Blog - Nitrome: Game Preview!, 25 Sep 11, retrieved 4 Jun 15.
  3. 3.0 3.1 3.2 Game Developer's Blog - Nitrome: Rainbogeddon Released!, 2 Feb 12, retrieved 4 Jun 15.
  4. Frost Trapp: @Nitrome Where does the voice of Rex209, the announcers from Test Subject Arena, and Rainbogeddon come from? [Test Subject Arena 2 uses some voice clips from Test Subject Arena]

    Nitrome on Twitter: [1]: I can't remember of the top of my head but I think it's probably something where it says what you type., 2 May 2015, retrieved 23 May 2015.

    Nitrome on Twitter: [2]: probably just the one that comes on every Mac, 2 May 2015, retrieved 23 May 2015.
  5. 5.0 5.1 Nitrome on Twitter: [3]: We have no current plans for more mobile ports of our flash games. The mobile market changes quickly and though we had at the time plans to convert more (and indeed started them) it became unviable so we moved onto other things.
    [the last mobile port was released on June 6, 2018, and appears to be the timeframe these ports was cancelled] , 30 Dec 22, retrieved 14 Jan 23.
  6. 6.0 6.1 6.2 Nitrome on Twitter: [4]: We had a version of Rainbowgeddon. In the version we had it was the same levels but we reformatted them to be portrait versions of the same idea so you could play the game in one hand. [...] , 30 Dec 22, retrieved 14 Jan 23.
  7. Nitrome on Twitter: [5]: We might have added things if we had finished the ports but that was typically decided later in the process. [...] , 30 Dec 22, retrieved 14 Jan 22.
  8. Nitrome blog post: Rainbogeddon Released! 2 Feb 2012


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