Powerup

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Not to be confused with Power ups.

This game article has a missing or incomplete "Levels" section.

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Powerup
Ico powerup.png
Description
Connect metal blocks to transfer energy between transformers.
Developer
No. of players
1
Total levels
32
Genre
  • Puzzle
Control scheme
  • PC Mouse.png Mouse
Released
Adobe Flash Flash
22 April 2009

Powerup is a puzzle game released on April 22, 2009. The goal of the game is to create a circuit between two transformers using the boxes and crates provided in each level.

Controls[edit | edit source]

PC Mouse Left Click.png Mouse - Move crates.

Levels[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

There are thirty-two levels in Powerup. Each of the levels have two robots, one with power and the other without, positioned on the ground or somewhere in the air of the level. The player provided with a set of crates, of which they must figure out how to position the crates and create a circuit in order to power up the other robot.

Titlescreen[edit | edit source]

The title screen of Powerup is interactive, as the player can move around the letters of the game title (P, O, W, E, R, U and P) and form an electric current between the two transformers on either side of the titlescreen.

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Level 1[edit | edit source]

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Level 2[edit | edit source]

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Level 3[edit | edit source]

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Level 4[edit | edit source]

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Level 5[edit | edit source]

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Level 6[edit | edit source]

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Level 7[edit | edit source]

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Level 8[edit | edit source]

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Level 9[edit | edit source]

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Level 10[edit | edit source]

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Level 11[edit | edit source]

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Level 12[edit | edit source]

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Level 13[edit | edit source]

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Level 14[edit | edit source]

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Level 15[edit | edit source]

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Level 16[edit | edit source]

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Level 17[edit | edit source]

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Level 18[edit | edit source]

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Level 19[edit | edit source]

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Level 20[edit | edit source]

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Level 21[edit | edit source]

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Level 22[edit | edit source]

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Level 23[edit | edit source]

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Level 24[edit | edit source]

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Level 25[edit | edit source]

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Level 26[edit | edit source]

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Level 27[edit | edit source]

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Level 28[edit | edit source]

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Level 29[edit | edit source]

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Level 30[edit | edit source]

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Level 31[edit | edit source]

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Level 32[edit | edit source]

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Ending[edit | edit source]

Penguin 1.png This collapsible box contains a spoiler! Use [show] to reveal.

The two transformers are joined by other transformers seen in the background. Three of them are shooting out beams of death rays on the buildings seen in the image.
Powerupending.png

Scoring[edit | edit source]

Players earn a set amount of points depending on the level played for its completion. Their score can also increase if they finish within the set time given. This score is added on to future levels that players may complete before choosing to quit the game. Since there is no way a player can fail the game, the score can be submitted any time via the pause button.

Pieces[edit | edit source]

These are provided in each level to help create a circuit, or support the structure which is used to create the circuit.

Conductive[edit | edit source]

These pieces can be used to create a circuit between the two robots.

  • Metal blocks - When touching each other as well as the transformers, they transfer the circuit.
  • Magnetic blocks - These blocks can stick to other metal pieces, as well as the robot heads.
  • Tesla blocks - If placed close enough to each other, they can conduct a circuit through the air or ground.

Non-conductive[edit | edit source]

These blocks cannot be used to create a circuit, but can help support structures created by the player.

Interactive objects[edit | edit source]

Some objects seen in levels can be interacted with to help with building a structure.

  • Signs - Offer game tips and hints.
  • Chest - Stores pieces until needed.
  • Screws - Fix a piece in midair.
  • Glass panels - Areas the player cannot drag pieces through.
  • Caged monsters - Can be used to create a circuit. Will move around periodically if there is no banana crate touching the monster.

Hazards[edit | edit source]

Hazards in Powerup challenge gameplay by breaking the circuit or rupturing its structure.

  • Deadly ground - Eliminates pieces on contact.
  • Cannons - Fire periodically and can break an unstable structure easily.
  • Water - Breaks a circuit if conductive pieces make contact with it.

Credits[edit | edit source]

Design
Programming
Music
Physics powered by

External links[edit | edit source]