Twin Shot

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Twin Shot
Twinshoticon2.png
Description
Dual player arrow firing action game set in an ancient cloud city
Developer
No. of players
1-2
Total levels
50
Genres
  • Platform
  • Shooter
Control scheme
  • Instr-keyboard.png Keyboard
Released
Adobe Flash Flash
6 February 2009

Twin Shot is a cooperative platform-shooter game released February 6, 2009. The player controls the angels who defend their homeland from invaders by using bows and arrows. The levels end when the player has destroyed all of the enemies. This game was made a distributable game on June 14th, 2012.

Controls[edit | edit source]

  • Player 1
    • Left.png Right.png Left/right arrow keys - Move
    • Up.png Up arrow key - Jump
    • Space.png Space bar - Fire an arrow
  • Player 2
    • A key.png D key.png A/D keys - Move
    • W key.png W key - Jump
    • F key - Fire an arrow

Levels[edit | edit source]

Twin Shot has fifty levels, referred to as "stages". When all the enemies are destroyed, the player will move on to the next level.

Stage 1[edit | edit source]

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Enemies: Three green slimes

Maximum Score: 900

The first level of Twin Shot is simply a flat, rock platform with two raised up areas on either side. The player only has to jump down, over the three green slimes, and and shoot them.

Stage 2[edit | edit source]

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Enemies:

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Stage 3[edit | edit source]

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There are two basic dark creatures and one green slime.

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Stage 4[edit | edit source]

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Enemies:

Bouncing platforms are introduced.

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Stage 5[edit | edit source]

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There is a dark creature, a flying blue creature, and three green slimes.

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Stage 6[edit | edit source]

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Helmet dark creatures are introduced. There are four here, all which must be shot when they lift their helmets off or else the arrow will bounce off them.

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Stage 7[edit | edit source]

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Blue rocks are introduced. They cannot be jumped or walked through. Some have spikes, too. A red slime is at the lowest level, below four green slimes. There are four columns.

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Stage 8[edit | edit source]

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Thieves are introduced. There are two of them, and four green slimes at the lower part. There are crumbling blocks in the middle.

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Stage 9[edit | edit source]

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There are two green slimes at the top of the level, and two helmet dark creatures in the side. They must be reached by jumping through their rooms' floors or falling through crumbling boxes.

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Stage 10[edit | edit source]

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There are four helmet dark creatures, the blue variation of the carrier dark creatures, and a flying blue creature.

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Stage 11[edit | edit source]

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Two flying blue creatures are at the top. In the middle reside two green slimes and a blue carrier dark creature.

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Stage 12[edit | edit source]

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There are a total of eight green slimes, but the angels must fall and shoot to kill them.

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Stage 13[edit | edit source]

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There are five platforms in this level. Four of them have one rider dark creatures on them, and two flying blue creatures are at the lowest part. One-way blocks are introduced, and they only go down.

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Stage 14[edit | edit source]

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There are only four green slimes in this level, but all of them need to be reached with the "eye" platforms, which are only there half the time.

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Stage 15[edit | edit source]

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The level has four sections separated by eye platforms. There is a blue carrier dark creature and a rider dark creature on top, a rider dark creature on the bottom, and one green slime on the left and right segments.

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Stage 16[edit | edit source]

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A new enemy called the strong creature is here. There are also three green slimes and one flying blue creature. The green slimes can only be accessed by going through the flying blue creature's "cave".

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Stage 17[edit | edit source]

In the top is a strong creature and two flying blue creatures. In the lower level there is another strong creature and three green slimes.

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Stage 18[edit | edit source]

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In this level, the angel must use arrows to climb the pillars and kill three flying blue creatures.

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Stage 19[edit | edit source]

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This level involves a lot of climbing, and has two flying blue creatures on the towers, two green slimes on the lowest level, and a rider dark creature in a "pocket".

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Stage 20[edit | edit source]

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At the top of this level is a rider dark creature. In the lower box, there is a strong creature and four dark creatures. Also, the strong creature can now use a long-distance attack by throwing the dark creatures.

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Stage 21[edit | edit source]

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There are four shield dark creatures and three flying blue creatures in this level. They need to be reached with climbing with the player's arrows.

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Stage 22[edit | edit source]

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Here are four levels above the ground. The first one has nothing, but the one above that has shield dark creatures, the one above that helmet dark creatures, and the top one green slimes, two of each on each level.

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Stage 23[edit | edit source]

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There is a green slime, a red slime, a dark creature, and rider and blue carrier variations of the dark creature scattered throughout the level.

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Stage 24[edit | edit source]

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This level looks like a maze. Inside are three green slimes, a red slimes, and spikes.

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Stage 25[edit | edit source]

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Here, a large number of flying blue creatures are flying and the bouncy platforms must be used to kill them.

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Stage 26[edit | edit source]

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There are four towers each containing two flying blue creatures. The towers must be fallen through.

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Stage 27[edit | edit source]

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This level there are two dark creatures and three flying blue creatures.

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Stage 28[edit | edit source]

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Here, there is a blue carrier dark creature and two flying blue creatures. They must be reached with the eye platforms, which only stay for half the time before switching with other ones.

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Stage 29[edit | edit source]

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A moving platform functions as an elevator in this level, and take the angel to the lower section where two strong creatures and two dark creatures are.

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Stage 30[edit | edit source]

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There are six total dark creatures in this level, and they can be fought by either falling through the platforms or flipping the switch.

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Stage 31[edit | edit source]

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Here there are five flying blue creatures and no floor. Instead there is a lot of bouncing platforms to use, but a player could also fall and shoot, which creates a loop that sends an onslaught of arrows at the enemies.

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Stage 32[edit | edit source]

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This level has two blue and four red helmet dark creatures and each is in its own section. It takes a little exploring, but all six are easily accessible.

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Stage 33[edit | edit source]

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There is a mouth dark creature, a rider dark creature, and two helmet dark creatures.

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Stage 34[edit | edit source]

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There are two shield dark creatures, one green slime, and three flying blue creatures. Their platforms must be reached by shooting the brown, upwards-moving column and jumping on the arrow for use as an elevator.

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Stage 35[edit | edit source]

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There is a flying blue creature, a blue carrier dark creature, and a new purple carrier dark creature, which can spawn green slimes.

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Stage 36[edit | edit source]

At the lowest part of this level (which really functions as the top), there is a purple carrier dark creature. It spits slimes onto the conveyer belt the angel is on, and the angel must climb crumbling blocks to shoot the purple carrier. There is, however, an easier way.

The angel must shoot the green slimes until one drops a wing power-up. then all it needs to do is fly up. Also, this level is great for getting on the high scores because the Angel can shoot a lot of slimes without shooting the creator, and the coins come right to it.

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Stage 37[edit | edit source]

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There are three flying blue creatures and one rider dark creature. The angel must fall a couple of times to access them all.

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Stage 38[edit | edit source]

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Enemies: One helmet dark creature, two blue carrier dark creatures, and two flying blue creatures.

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Stage 39[edit | edit source]

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There are two green slimes, four red slimes, and one shield dark creature. if some are missed a bouncing platform at the top will take the angel back to the bottom.

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Stage 40[edit | edit source]

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There are two flying blue creatures and one mouth dark creature. All of them must be accessed with the bouncing platforms.

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Stage 41[edit | edit source]

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There is a mouth dark creature and one of each type of carrier dark creature. This level is also done in a stair format.

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Stage 42[edit | edit source]

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There is a thief and two mouth dark creatures.

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Stage 43[edit | edit source]

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The middle must be accessed by falling through the gray blocks on top. There are two helmet dark creatures and one mouth dark creature.

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Stage 44[edit | edit source]

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This level requires a lot of climbing. There are four mouth dark creatures, three dark creatures and one red slime.

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Stage 45[edit | edit source]

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There is a green slime and three flying blue creatures. There are bouncing platforms and spikes on the floor and switching platforms in the air.

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Stage 46[edit | edit source]

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There are four dark creatures and two strong creatures. The floor has a lot of red bouncing platforms and walls.

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Stage 47[edit | edit source]

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In the lower part of the level there are four flying blue creatures, and there are two mouth dark creatures on the upper part.

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Stage 48[edit | edit source]

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There are five dark creatures in cages, which will be set free if any switch is hit. It is advised that the three strong creatures on the floor are defeated first, though.

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Stage 49[edit | edit source]

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There are a lots of red and green slimes on the conveyor belts and gray blocks between them.

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Stage 50[edit | edit source]

In the final level, there are four flying blue creatures and three blue carrier dark creatures.

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Ending[edit | edit source]

Penguin 1.png This collapsible box contains a spoiler! Use [show] to reveal.

The two angels or one angel are seen holding a trophy and the player's score is shown. There are two variations of the ending: one with only one angel (seen when playing one player mode) and one with two angels (seen when playing two player mode)TS1 ending.png Twin Shot 2player ending.png

Enemies[edit | edit source]

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Pickups[edit | edit source]

Items can be obtained by defeating enemies, hitting a block with an arrow, or by random happenings.

  • Coins - Silver - 50 points ,Gold - 100 points
  • Gems - 500 points
  • Treasure chest - When shot with an arrow, it reveals many coins which players can collect.

Power-ups[edit | edit source]

Sometimes, power-ups randomly appear during gameplay. They can be obtained to gain certain abilities for a limited amount of time or kept unitl hit by an enemy (Super Speed, Wings)

  • Wings - Allows the angels to fly anywhere around the stage until a life is lost.
  • Invincibility - Allows the angels to touch monsters and walk on hazards for a short amount of time.
  • Speed - Allows the angels to move faster.

Credits[edit | edit source]

Artwork
Programming
Music

Beta elements[edit | edit source]

Designs for enemies

Nitrome revealed in a Memory Lane post on March 20, 2012 a large image of designs for characters. These characters never made it into the game, but some enemies vaguely resemble enemies that did make it into Twin Shot.

Trivia[edit | edit source]

  • The key for shooting arrows used to be Ctrl key for player 2, but was changed due to the problems caused by key combinations.[citation needed]
  • Judging by the angels' appearances, and the fact that it was released around Valentine's Day, the players and the plot seem to be based on Cupid and Roman Mythology itself.
  • Twin Shot is similar to Nitrome Must Die in that Twin Shot supports multiplayer, and each level's objective is to kill all enemies. Also, the other objective is to have more score.
  • In all levels of Twin Shot and Twin Shot 2, there is a glitch where the dark creatures get stuck on the player's arrow, staying in one place while looking side to side. This makes both of them easier to kill.