Rustyard
- Puzzle
- Mouse
Rustyard is a puzzle-assisting game released April 2, 2009. The gameplay is quite similar to Onekey, as the goal is to help a robot to reach the finish by manipulating the objects around him rather than having direct control over a particular character.
Controls[edit | edit source]
Mouse - Used to interact with various objects in the environment.
Arrow Keys - Used to move the game area.
Levels[edit | edit source]
Rustyard has twenty-eight levels. The goal of each level is to have the robot reach the finish safely without losing all of his lives. Depending on the level, the player has to use their mouse to move certain objects or clear obstacles so that there would be clear path for the robot to take.
Level 1[edit | edit source]
The first level introduces basic mechanics to the game, such as controlling conveyor belts and moving platforms and blocks with the mouse. The player also learns in this level that the robot can move up the stairs in order to reach the end.
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Level 2[edit | edit source]
The second level continues to introduce more mechanics to the game, such as turning wheels to lift up the gate or for activating the fans. Further in the level, there are spike and laser traps and finally there are some lasers.
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Level 3[edit | edit source]
The third level introduces coin machines and walking robots. In order to reach the end of the level, the player will have to insert coins into coins machines and into walking robots in order to activate them.
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Level 4[edit | edit source]
This level introduces handle robots. The player will have to move them out of the way to finish the level.
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Level 5[edit | edit source]
This level introduces Crushing machines. Putting a few handle robots and walking robots will help the player finish the level.
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Level 6[edit | edit source]
This level introduces glass walls and claw machines. You can't drag things on glass walls. The player must get used to the glass walls and finish the level. The player can only activate a claw machine by clicking the block with the arrow pointing to right. Pick up your robot a few times to finish the level.
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Level 7[edit | edit source]
This level introduces to lifts. Use 3 blocks to get the robot to the end of the level.
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Level 8[edit | edit source]
This is the last level that introduces to the mechanics of the game. The player has to use the extendable tiles to help the robot getting to the end of the level.
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Level 9[edit | edit source]
This level is a challenge compared with the others, and doesn't introduce something new. The player will have to move the tiles in order to get the robot safely to the finish.
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Level 10[edit | edit source]
The player will have to user their mouse to get the fans running and help the robot get to the finish.
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Level 11[edit | edit source]
This is another level that requires the use of extendable tiles. The player has to use them to finish this level.
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Level 12[edit | edit source]
This level has some springs which need be used to finish the level.
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Level 13[edit | edit source]
This level requires you to use coin machines to guide the robot to the end. The player must insert a few coins near the last coin machine because it will be needed.
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Level 14[edit | edit source]
The player has to use the blocks given in this level to create a way to the finish.
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Level 15[edit | edit source]
This level requires some technique. The player will need to turn over the handle a few times in order to finish this level.
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Level 16[edit | edit source]
This level has a moving platform, which will be needed to guide the robot to the end destination. This level requires a good timing.
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Level 17[edit | edit source]
The player will need to use the springs in this level to guide the robot to higher areas. The springs in this level also need to prevent the robot from reaching other areas where he will die.
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Level 18[edit | edit source]
Only 3 lasers, a box and 2 laser traps in this level. The player should turn the lasers into the right direction before starting and make sure the robot doesn't get hit by these lasers. Further in, there's nothing difficult in this level.
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Level 19[edit | edit source]
The player has to use the blocks given in this level to create a way to the finish. Just one difference with level 14, all blocks are behind a glass wall.
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Level 20[edit | edit source]
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Level 21[edit | edit source]
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Level 22[edit | edit source]
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Level 23[edit | edit source]
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Level 24[edit | edit source]
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Level 25[edit | edit source]
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Level 26[edit | edit source]
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Level 27[edit | edit source]
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Level 28[edit | edit source]
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Ending[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
The robot finds a girlfriend and jumps into the air because is happy. An image of the robot is seen holding hands with his girlfriend. The words above them read "Congratulations!", and below them, the player's final score is displayed.
Enemies[edit | edit source]
- Walking robots - The first sort of Robots the player can encounter in game. In order to activate them, the player need to insert a coin into the walking robot.
- Handle robots - Those robots are special robots. The player can pick them up and place them elsewhere. The area where the player can drag this robot to can be restrained by electric fields.
Hazards[edit | edit source]
- Lasers - Lasers can kill the robot instantly. The player has to turn them around so the robot won't be hit by a laser.
- Crushing machines - Those machines will crush everything that is dropped on them. Once you drop a robot onto it, the machine will produce a block. Pay attention, this also affects the protagonist..
Interactive objects[edit | edit source]
The player can interact with certain objects that can help move the robot in the right direction to the finish.
- Fuse - Introduced throughout all levels, the player can have the robot pick this up and earn bonus points.
Credits[edit | edit source]
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Trivia[edit | edit source]
- The game has many similarities to the Disney Pixar movie WALL-E:
- The world around the robot is composed of heaps junk and garbage.
- The robot is trying to get to a power house, which is similar to WALL-E heading back to his broken-down truck.
- The handle bots look similar to M-O (Microbe-Obliterator).
- The crushing machines have similar jobs as the machines that push garbage out into space on the Axiom, known as WALL-A (Waste Allocation Load Lifter - Axiom class) robots.
- Also, in the end of the game, the robot's girlfriend has a similar purpose to Eve.
- The "face" of the robot character in the game is an electric plug.
- On February 23, 2010, Heather Stancliffe announced that Rustyard was nominated in Mochi Games for the Flash Gaming Summit 2010.
v • d • eRustyard | |
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General | Rustyard • Robot • Power houses |
Enemies | Walking robots • Handle robots • Clock robots • Neck extendable robots |
Hazards | Lasers • Crushing machines • Crusher gates |
Interactive objects | Cages • Levers • Wheel • Fans • Coin machines • Gates • Bridge machine • Glass • Claw • Pulleys • Springs • Rod and handles • Drag platforms |
Blocks | Conveyor blocks • Boxes • Big boxes • Extendable tiles • Robot blocks |
Buttons | Floor buttons • Coloured buttons • Tiles down buttons • Arrow buttons |
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