Super Feed Me
This is an article about an upcoming game
The information on this article will be expanded and changed upon the game's release. |
Super Feed Me is an upcoming mobile game and the sequel to Feed Me. Although the game's core gameplay is not yet known, it is known that the player plays as a venus fly trap navigating through levels. Super Feed Me will expand on the main ideas of Feed Me (released in 2006), Super Feed Me introducing new features and enemies.
Development started in September 2009[1], with the game being unveiled on March 8th, 2010, at the Flash Gaming Summit. Despite optimism for the game, poor management of the project[2] and a long development time[2] caused it to be put on hold in 2012 in favour of Icebreaker A Viking Voyage[2]. Following the release of Viking Voyage, Nitrome's enjoyment with developing other games caused them to not return Super Feed Me[3]. Nitrome is not ruling out that they will never return to the game[4], presumably due to shifting to the Unity engine.
Controls[edit | edit source]
All controls for the game are not currently known.
- Tap screen[5] - cause venus fly trap's head to bite in that direction
- Press on screen[5] - causes venus fly trap's head to bite in that direction, causes venus fly trap's head to bite and hold platform/object
Gameplay[edit | edit source]
Super Feed Me is a platforming game that is level based, with the player trying to reach a designated end point in each level.[6]
Controlling head[edit | edit source]
Tapping anywhere on the screen[5] will cause the venus fly trap to move its head and bite in the direction of the area the player tapped. Letting go of the tapped area while the neck is extended will cause the venus fly trap's head to recede back in a similar position it was prior to the player tapping[5].
The longer the player presses on the screen, the closer the venus fly trap's head will approach to where the player tapped. If the player taps and holds, and the venus fly trap's head reaches where the player tapped, the venus fly trap will bite and hold on to the place the player tapped, and will hold on to this place until the player ceases pressure (lets go) of the tapped area[5]. The venus fly trap will complete its bite only if it reaches the place the player taps.[5]
Biting allows the venus fly trap to bite and hold on to platforms[5], eat bugs[7], and also interact with certain objects through biting them. Biting on to the top of a lever allows the player to pull back or push forward the lever[8]. Also, the player can bite and hold small objects in the venus fly trap's mouth[9], these objects able to be spit out again[9]. It is not known what actions the player has to perform to spit out other objects.
Bugs in Super Feed Me can be eaten by biting them[7], but unlike in the first game the player will not be able to increase the length of the venus fly trap's neck.
Neck and pot[edit | edit source]
Super Feed Me's new physics engine allows for more fluid movements of sprites than in the original game, along with sprites being able to react more fluidly to impact with the environment and other solid objects. With this addition, the venus fly trap's neck has more freedom in movement and is able to bounce, bend, and move based on the movements of the player's head. At a certain point in the game, the player will be able to grow a second head[10].
The venus fly trap's pot is capable of moving, instead of being completely stationary as it is in Feed Me. In Super Feed Me, the player's pot will be able to tilt, rotate, and move based on the player's movements and also through interactions with the environment.
Health[edit | edit source]
The venus fly trap can be damaged[11], although no other information about health is known. The venus fly trap's weak point for being harmed is the green part of its pot and its neck[11]. When inured, the venus fly trap's green body will flash, but not its pot[11].
Movement[edit | edit source]
The venus fly trap traverses levels by biting on to surfaces, and then contracting its neck to pull its pot toward its head.
The venus fly trap's pot serves as weight for the venus fly trap, causing the venus fly trap as a whole to be pulled down while in air and water, and for the pot to be dragged along while the venus fly trap is pulling itself across the ground. While in water, the venus fly trap will be able to move very quickly, but will also fall down slowly.
Biting in a far away direction will cause the venus fly trap's pot to tilt in that direction, or move, even though the player has not bitten on to anything.[12]
Levels[edit | edit source]
The levels of Super Feed Me are filled with interactive objects for the player to use, along with lots of bugs, and sometimes hazards. Levels of the game will take the player to different places, such as the greenhouse, a desert, and an underground cave/sewer, with area-specific objects and enemies.
A new addition to the Feed Me series is the concept of bosses. Currently, the only known boss is a moth fought in the sewers area.[13][14]
Development[edit | edit source]
Development of Super Feed Me started in September 2009[1]. Nitrome's decision to create their (at the time) first mobile game using the Feed Me series instead of a platforming game was because they wanted to create something that worked naturally on iPhone/iPad, and thus wanted to avoid a virtual d-pad.[15] The neck extension function of Feed Me was not used in Super Feed Me because it did not add much to the gameplay of the original Feed Me. [16]
The game's trailer was unveiled on March 8, 2010 during the Flash Gaming Summit.[17]. Prior to the game's unveiling, an iPhone game was hinted around Nitrome.com in the form of an advertisement of an iPhone with a question mark on it. Following the game's reveal at the Flash Gaming Summit, the game was unveiled on the Nitrome blog on Nitrome.com[1]. Although the game was less than 20% complete at the time[18], Nitrome was optimistic about the game being released by the end of the year.[19]
The game's trailer caught the eye of Apple, who would consider promoting the game if it "played as good as it looked", although Nitrome had to unfortunately turn down this offer due to the inability to make a working demo in a short time, and also because levels were incomplete and some components required further development.[20]
In summer 2010, Nitrome devoted a lot of time and effort to working on Super Feed Me, assigning a large amount of the Nitrome team to work on the project[21]. This development stretched from late July to early October, and was evident due to the lack of any blog posts on the Nitrome blog during this time.
Although development on the game progressed a lot, Nitrome unfortunately had to momentarily cease work on the game[22] after these two months, as at this point Nitrome's revenue and site visitors were declining.[23] Nitrome decided at that point to not work on Super Feed Me until they had a steady release of flash games[22].
On May 31st 2011, Nitrome released a video updating Nitromians about the state of Super Feed Me[24]. Nitrome shared that they were looking for an iPhone programmer, who would allow Nitrome to continue work on Super Feed Me without affecting the development of other projects[25]. At the time of publishing the video Nitrome said they were currently not working on Super Feed Me but work on it would continue in the future[26] and that the game had been worked on considerably since the release of its trailer[27].
Put on hold[edit | edit source]
No information on Super Feed Me was disclosed until May 25th, 2012, when Nitrome said that the game was on hold[28]. On July 17th, 2012 Nitrome elaborated on Touch Arcade that Super Feed Me had been put on hold to work on Icebreaker: A Viking Voyage[29].
Reasons for Super Feed Me being put on hold were not only so that work could be concentrated on Icebreaker A Viking Voyage, but also because the development of Super Feed Me was poorly managed[2] and was taking a long time[2]. It lacked organization[30], a set plan[2] and a designated end point[2]. The project was also hindered by its endlessly stopping and starting[2], which ultimately caused key members to lose faith in the project[2]. The game's programmer was one of these members, and he eventually left the project[31]. Along with this, not all of the Nitrome team were working on the game[2].
As of December 2014 it is due to a lack of time that the game is not being developed, as the game is planned to be very large[32]. However, the game is not cancelled[33]. When Nitrome does return to making the game, development will be restarted and the graphics overhauled[34][35], and will be remade with the Unity engine, though Nitrome will still use some content made prior to the game being put on hold. [34] In addition, the game will likely be made for both iOS and Android.[36]
As of 2020, Nitrome is currently not working on Super Feed Me. Originally this was due to enjoyment with working on other games and not wanting to return to an old game[3].
Plot[edit | edit source]
Announced content[edit | edit source]
From the updated website, the player is trying to get a venus flytrap out of captivity[37], however, it has not been announced if this is the same venus fly trap as seen in Feed Me, or if it takes place after or prior to the events of Feed Me.
Level areas[edit | edit source]
Five areas of Super Feed Me are known: the upper part of the greenhouse, the lower part of the greenhouse, an underground cave area, an industrial gear area, and a beehive.
- Greenhouse:
- Upper part: This location is the location primarily seen in content relating to Super Feed Me. The upper part of the greenhouse is filled with lots of plants and bugs; visible in the background is glass with silhouettes of plants. Minimal mechanical objects are seen.
- Lower part: This part of the greenhouse is housed underground and contains tools and equipment to be used by the staff of the greenhouse. This area is dark compared to the upper part of the greenhouse. The background and platforms are made primarily out of bricks. There are few bugs or plants in this part of the greenhouse.
- Cave: An underground area that has different bugs and objects. Purple stalactites are visible in the background, along with the common occurrence of purple glowing plants behind platforms; the platforms in this location are primarily green coloured. Water occupies a large portion of the cave.
- Desert: A vast sandy wasteland that is outside the greenhouse. Prominently visible in the background is the greenhouse, which is placed among large dunes of sand. Cacti are commonly found here, along with raised dirt platforms. Prominently present are leeches, who dig through the ground and also leap through the air; their prominence has caused the placement of danger signs throughout the area.
- Beehive: Set in a beehive, this location is comprised of large yellow hexagonal platforms that constantly rotate on a dark orange-brown background. Bee related creatures are found in the beehive, the most common being the regular bee, who is often calm and stationary, but will react and attack if the player is near.
Demo[edit | edit source]
Nitrome has said in the Super Feed Me Update video that they may release a demo version of Super Feed Me on Nitrome.com[38] in order to promote the game. This demo version will be made in flash and be playable on a computer, and will have some levels from the full Super Feed Me game.[38]
This demo will be different from demo games released on Nitrome.com, as these current types of demos are created and released in order to gain feedback on the game while Nitrome is making it. Considering Nitrome's opinion that demo versions of their premium apps (excluding Nitrome Touchy) would harm paid downloads[39], it is likely that something like this will not be done when Nitrome's returns to making the game.
Images[edit | edit source]
The temporary advertisement for the game in the Nitrome shop
The image in the iPhone section of Nitrome.com that lead to Super Feed Me.com
The large iPhone on Super Feed Me.com that states the game is on hold
Advertisements[edit | edit source]
The mystery iPod that was teased on Nitrome.com prior to the revealing of Super Feed Me
Trailers[edit | edit source]
- Super Feed Me - Trailer
The announcements trailer
- Nitrome Super Feed Me Update
The update video
Description[edit | edit source]
From website:
Help our pot bound hero escape from captivity. Chomp, Swing, Throw and Devour your way through epic environments in this truly unique platforming adventure.
Based on a popular flash game with over one million views on its YouTube trailer to date. Developed from the ground up specially for iOS devices.
Features[edit | edit source]
From website:
- Chomp and tear apart any enemies that stand in your way.
- Unique platform mechanics perfectly crafted for iOS devices.
- Epic landscapes teaming with enemies, traps and wildlife.
- Huge boss encounters like you have never experienced before.
- Unlockable secrets and bonuses.
- Stunning pixel art and animations.
- Explorable map.
- Set pieces.
- More fun than pulling legs off a spider or burning ants with a magnifying glass.
Cameos[edit | edit source]
- There are three known cameos, these found in the underground part of the greenhouse.
- On the left shelf, the green troll from the game Square Meal is located.
- Located on the right shelf is the yeti from Snow Drift
- Also on the right shelf is Norman Noggin from Headcase.
Beta elements[edit | edit source]
When Nitrome Touchy was released, a trailer for Nitrome Touchy was released. This trailer used music originally composed for Super Feed Me, this music composed by Lee Nicklen.[40]
Trivia[edit | edit source]
- Dave Cowen did the trailer's music[41].
References[edit | edit source]
|
v • d • eFeed Me | |
---|---|
General | Feed Me (series) • Super Feed Me (website) • Venus fly trap • Greenhouse • Earth • Watering cans |
Enemies | Flies • Bees • Hoppers • Snails • Caterpillars • Butterflies • Spiders • Dragonflies • Woodlice |
Hazards | Thorns • Melons • Tomato |
v • d • eUnreleased games | |
---|---|
Removed | Four Play • Vege-Mania • Hot Air Balloon Maker |
Cancelled | Mobile Chick Flick • Unnamed robot game • Square Meal 2 • Cheese Dreams direct sequel • Sucknblo • Surface • Cheese Dreams: New Moon part 2 • Flightless • Untitled triangle engine game • Plod • Hot Air mobile |
On hold | Super Feed Me |
Concept only | Jelly Beanstalk • Unofficial NES games |
Pitched | Sonic Game Prototype |