Nitrome Must Die
- Shooter
- Platform
- Co-op
Keyboard
Nitrome Must Die, also formatted as Nitrome Must Die!!!! and subtitled The 100th Game, is a platform-shooter Flash game released on November 24th, 2011 by Nitrome. It was released as Nitrome's 100th game. The game was silently made a distributable game before August 12th, 2013[citation needed]. The game was also released on Newgrounds on June 27th, 2013, and an HTML5 port of the game was released on June 25, 2024[1].
The game stars the two characters Austin Carter and Justin Bennet as they go through Nitrome Towers to destroy it.
Descriptions[edit | edit source]
Nitrome.com 2.0
Blast your way through Nitrome Towers in an action packed two player shooter!
Newgrounds
Short
Blast your way through Nitrome Towers in an action packed two player shooter!
Author Comments
Blast your way through Nitrome Towers in an action packed two player shooter!
Define your keys in game!
Controls[edit | edit source]
Players can change their controls by clicking a control and changing it in the player selection screen. By default the controls are as follows:
Player 1:
A and D keys - Move
W key - Jump
S key - Revive defeated player
Q key - Shoot
Player 2:
Left and right arrow keys - Move
Up arrow key - Jump
Down arrow key - Revive defeated player
/ key - Shoot
Plot[edit | edit source]
After getting another 'Game Over' on another Nitrome game, Austin starts chatting with Justin, sharing their rage together against Nitrome. During the chat, Justin mentions "Wishing someone could shut them down for good". Austin thinks and asks Justin if they really should and Justin responds quickly and tells them to meet outside Austin's house.
Austin ends the chat with "NITROME MUST DIE!!!!!!!!!!111", then pounding the desk hard and heading outside. Then, meeting up with Justin, the two friends ride their bicycles to the high-security Nitrome Towers. Upon arriving, Justin accidentally crashes into the trash cans outside the building, revealing some weapons for them to use. They both enter the building to shut down Nitrome for good. However, an employee spots the two intruders on the security cameras and starts using a machine (called a Charomat) to bring characters from past Nitrome games to life, in hopes of killing the two.
Gameplay[edit | edit source]
The player(s) controls Austin Carter and Justin Bennet (multiplayer only) with the objective of defeating every enemy on each level in order for the elevator to open and be able to progress. The player(s) has a certain amount of health that is indicated at the top of the screen. In order to defeat the enemies, on each level there are certain weapons that the player(s) can use by shooting them out of the character's guns, and each weapon has a certain amount of ammo that can be used, which is also indicated at the top of the screen.
When playing in the two player mode, there is a competition for the coins, like in all the multiplayer Nitrome games. If one of the players is knocked out, the remaining player can resurrect the defeated one by standing beside them and pressing the down button repeatedly.
Levels[edit | edit source]
In Nitrome Must Die, there are ten level sets. Each level set the player plays has ten floors, the third and sixth which are challenge levels, and the tenth, in which has a boss fight. The remaining levels in between are regular levels, where the player has to eliminate all enemies to advance. The goal of each level is to kill every enemy on the level that will appear, using several weapons that appear on the screen to their advantage.
When playing a level set, the level set is randomized so that the player will always play that level set's levels in a random order, with the exception of the third; sixth; and tenth level, which are always the same. Though the player plays only ten randomly selected levels in each level set, each level set has more than ten selectable levels, creating the possibility of experiencing different level across multiple plays of a level set.[2]
Note: All levels after level 20 ending in 1, 2, 4, 5, 7, 8, and 9 are selected by the game to be played in random order. The order those levels described in each set will likely not match the order you play them in.
Overview[edit | edit source]
There are 102 levels in Nitrome Must Die:
- 70 regular levels
- 20 challenge levels
- 9 boss fights (not including the final boss)
- 3 levels (100 - 102) fighting the Boss of Nitrome Towers, the final boss
Challenge levels[edit | edit source]
In challenge levels, the main objective is to kill all the enemies in the level until none remain. The difference between challenge and normal levels is that the player can only use one weapon and has an infinite supply of ammunition. The player must take advantage of that weapon to kill the enemies. After the challenge level is completed, the player regains the same weapon and ammo they had from the previous normal level.
Floor 0[edit | edit source]
Floor Zero acts as the second intro to the game. Austin and Justin enter Nitrome Towers, and enter an elevator. An employee sees them on the security screen, and then uses a Charomat to bring back Nitrome characters from past Nitrome games.
Set 1: Level 1-10[edit | edit source]
Levels 1-9[edit | edit source]
- 15 small apes
- Challenge: infinite Sucker punch (33 small legged blobs)
- 16 Quackbots
- 3 employees (2 pistol, 1 shotgun)
- Challenge: infinite Chiselers (5 Triclopians)
- 15 bees
- 15 slime traps
- Challenge: infinite Sucker punch
- 3 employees (2 pistol, 1 shotgun)
- Challenge: infinite Chiselers
Level 10[edit | edit source]
Boss Enemy: Nose & Snot
Initial Weapon: Pistol
Upon entering the room, the player encounters the giant metal nose from Snot Put, which will launch blobs of snot at the player. The player can shoot the blobs to splat them before they hit Austin or Justin, which deals damage. The nose will also move up and down the wall, trying to get a better position to hit the player. To defeat the nose, the player must continuously shoot it. Once the nose is destroyed, it leaves behind multiple coins, which the player can collect before proceeding to the next level.
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Set 2: Level 11-20[edit | edit source]
Levels 11-19[edit | edit source]
- 20 Mini UFOs
- Challenge: infinite Machine gun (35 furry creatures)
- 40 Orange nose enemies and 6 green lizards
- 2 employees (2 BC arrow)
- Challenge: infinite Penguin (50 penguins
- 6 Henchmen and 15 small legged blobs
- 28 Running Men
- 20 Triclopians
- 20 Triclopians
Level 20[edit | edit source]
Boss Enemy: Parasite & The Moon
Initial Weapon: Machine Gun
Parasite is the weak point.
Phase 1: The Moon will aim at either Austin or Justin and shoot green blobs at them.
Phase 2: The Moon will now move up and down, trying to get a better position to hit them.
Phase 3: The moon will now move towards Austin or Justin, whoever is closer, in which they will need to move quickly.
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Set 3: Level 21-30[edit | edit source]
Levels 21-29[edit | edit source]
- 35 bees and 4 Triclopians
- 30 Quackbots
- Challenge: infinite Mine (2 Orange nose enemies)
- Challenge: infinite Cluster bomb (6 Nipbots and 8 Alien bees)
Level 30[edit | edit source]
Boss Enemy:
First Phase: Big Daddy
Second Phase: Crusher Guardian
Last Phase: Squish Blocks (Enemy 585)
No Initial Weapon
Video |
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Set 31-40[edit | edit source]
Levels 31-39[edit | edit source]
- 47 small apes
- 150 yellow squids
- 29 worms
- 52 flies and a flyswatter
- Challenge: infinite BC arrows (4 Arctic birds and 6 Furry creatures)
- Challenge: Infinite buzzsaws, 6 employees
- Challenge: Infinite BC bow arrows
- 53 Pest Control enemies
- 20 dark helmet creatures
Level 40[edit | edit source]
Boss Enemy: Blue and Professor
Initial Weapon: Fireball
Phase 1: Blue will occasionally shoot at Justin or Austin. Shooting Blue's shots will make them go away.
Phase 2: Blue will now shoot many times.
Phase 3: Blue will be pulled back by the Professor from time to time and Blue has upgraded in to being a gatling gun.
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Set 4: Level 41-50[edit | edit source]
- 40 Guards
Level 50[edit | edit source]
Boss Enemy: Angry heads
Initial Weapon: Machine Gun
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Set 6: Level 51-60[edit | edit source]
- 5 Nipbots & 11 Dragon (Twin Shot)
- 7 Furry Creatures, 1 Blue Worms that spawns Eater Droplet, 6 Guard, 2 Employees (BC Arrow, Molotov) & 1 Boss (Employees) (Pistol)
- 50 Mr. Nibbles
- Challenge:Mine (25 Dark creatures)
- Challenge:Twin Shot Arrow (3 Pink Crab)
Level 60[edit | edit source]
Boss Enemy: Fat Cat & Owl
Initial Weapon: Machine Gun
Video |
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Set 7: Level 61-70[edit | edit source]
Level 61[edit | edit source]
Enemies: 20 Knights (Castle Corp)
Level 62[edit | edit source]
Enemies: 16 Grey Creatures, 3 Employees (1 Pistol, 1 Shotgun, 1 Machine Gun) & 1 Boss (Employees) carried by 1 Employees (Both have Shotgun)
Level 63[edit | edit source]
Challenge Level
Enemies: 2 Big green creatures that spawns small green creatures & red eyeballs, 4 Drills, 8 Alien saucers & 30 Octopuses
Weapon: Bullethead
Level 64[edit | edit source]
Enemies: 6 drills, 2 big green creatures that spawns small green creatures & red eyeballs, 2 employees (1 BC Arrow, 1 Pistol) & 1 Executive (employees) (1 Rocket)
Level 65[edit | edit source]
Enemies: 18 Octopuses
Level 66[edit | edit source]
Challenge Level
Enemies: 30 Mr. Nibbles
Hazards: Wrecking Ball
Weapon: Machine Gun
Level 67[edit | edit source]
Enemies: 49 Flies
Hazards:Wrecking Ball
Level 68[edit | edit source]
Enemies: 35 Furry Creatures
Level 69[edit | edit source]
Enemies: 40 Octopuses
Level 70[edit | edit source]
Boss Enemy: Red warthog serpent
Initial Weapon: Machine Gun
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Set 8: Level 71-80[edit | edit source]
Level 71[edit | edit source]
Enemies: 10 Warlock
Level 72[edit | edit source]
Enemies: 4 Baby Octopus Robot & 10 Walking Robot
Level 73[edit | edit source]
Challenge Level
Enemies: 30 Octopuses
Weapon: Dragon Ball
Level 74[edit | edit source]
Enemies: 5 furry creatures & 4 Electric alien rods
Level 75[edit | edit source]
Enemies: 9 Green trolls & 9 Blue trolls
Level 76[edit | edit source]
Challenge Level
Enemies: 12 Employees (8 Shotgun, 4 Rocket), 1 Boss (Employees) (1 Rocket) & 1 Executive (Employees) (1 Rocket)
Weapon: Rocket
Level 77[edit | edit source]
Enemies: 44 red eyeballs
Hazards: Tripwire lasers
Level 78[edit | edit source]
Enemies: 10 Red Enemies, 7 Green Lizards & 4 Pink Crab
Level 79[edit | edit source]
Enemies: 35 Small Ape
Level 80[edit | edit source]
Boss Enemy: Mecha saur
Initial Weapon: Shot Gun
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Set 9: Level 81-90[edit | edit source]
Level 81[edit | edit source]
Enemies: 15 Green Trolls
Level 82[edit | edit source]
Enemies: 71 Octopuses
Level 83[edit | edit source]
Challenge Level
Enemies: 30 Furry Creatures & 1 Boss (Employees) (1 Rocket)
Hazards: Tripwire lasers
Weapon:Molotov
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Level 84[edit | edit source]
Enemies: 16 Henchmen & 15 Orange Squid
Hazards:Boulders (Knight Trap)
Level 85[edit | edit source]
Enemies: 5 Big Green Creatures that spawns small green creatures & red eyeballs & 14 Octopuses
Hazards:Wrecking Ball
Level 86[edit | edit source]
Challenge Level
Enemies: 200 Slime traps
Weapon:Homing Missile
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Level 87[edit | edit source]
Enemies: 4 Baby Octopus Robot & 19 Grey Creatures
Hazards:Laser Gun Traps
Level 88[edit | edit source]
Enemies: 4 Rider dark creatures rode by Executive (Employees) (4 Pistol after Purple Pig death)
Level 89[edit | edit source]
Enemies: 2 Poly, 2 Green Lizards, 6 Guard, 6 Henchmen, 1 yellow Triclopians & 1 red Triclopians
Level 90[edit | edit source]
Boss Enemy: Tanks (Steamlands)
Initial Weapon: Mini Gun
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Set 10: Level 91-100[edit | edit source]
Level 91[edit | edit source]
Enemies: 6 Red Enemies, 52 Small Legged Blob, 51 Guard & 20 Dragon (Twin Shot)
Level 92[edit | edit source]
Enemies: 2 Hot Air Balloon & 24 Octopuses
Level 93[edit | edit source]
Challenge Level
Enemies: 30 Octopuses
Hazards:Wrecking Ball
Weapon:Machine Gun
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Level 94[edit | edit source]
Enemies: 25 Skywire Bees
Level 95[edit | edit source]
Enemies: 15 Hot Air Balloon
Hazards: Wrecking Ball
Level 96[edit | edit source]
(Danger: There is a infinite elevator glitch on this level, the player having a 25% chance of passing this glitch.)
Challenge Level
Enemies: 1 Blue Worms that spawns Eater Droplet
Hazards:Tripwire lasers & Boulders (Knight Trap)
Weapon: Molotov
Level 97[edit | edit source]
Enemies: 6 Blue Worms that spawns Eater Droplet
Level 98[edit | edit source]
Enemies: 5 Blue Worms that spawns Eater Droplet, 1 Electric Alien Rods, 3 Skywire Bees & 10 Octopuses
Level 99[edit | edit source]
Enemies: 5 Red Enemies, 1 Blue Worms that spawns Eater Droplet & 21 Jumping ball towers
Hazards:Tripwire lasers & Boulders (Knight Trap)
BOSS (Set 11: Level 100-101)[edit | edit source]
Level 100[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
- Main article: Nitrome Boss (Nitrome Must Die)#Inside
Boss Enemy: Nitrome Boss
First Phase: Nitrome Boss (Nitrome)
Second Phase: Nitrome Boss (Rocket), 2 Employees (1 Barrel, 1 Shotgun) & 1 Boss(Employees) (1 Pistol)
Last Phase: Nitrome Boss (Homing Missile), 2 Employees (1 Penguin, 1 BC Arrow), 1 Boss(Employees) carried by 1 Employees (Boss has Machine Gun & Employees has Pistol) & 1 Executive(Employees) (1 Pistol)
Initial Weapon: Pistol
Level 101[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
- Main article: Nitrome Boss (Nitrome Must Die)#Cuboy machine
Boss Enemy: Nitrome Boss in the Cuboy Machine
(Wait for the Bang Weapon to finish him off.)
The player takes the battle to the rooftop. They should avoid the Cuboy Machine's attacks and wait for the Bang gun to appear. When it appears, obtain and fire it.
Last Level[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
- Main article: Nitrome Boss (Nitrome Must Die)#Escape pod
Boss Enemy: Nitrome Boss rode in the Escape Pod
Weapon: Rocket
The player is falling down to the bottom of Nitrome Towers. They have to manoeuvre around in the wreckage and try to shoot the Nitrome Boss in his Escape Pod. The player is armed with infinite Rockets, and they only have 100 seconds to do the job. Two Health Crates are spawned in the battle.
Video |
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Ending[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
The Nitrome Boss falls with his ship and hits the floor. The letters N I T R M E fall and four enemies fall and hits the letter, then falls the O letter on the boss make that makes a mega explosion, some coins and a hill of cash appear. first the two weapons fall and bounce off the screen, then Austin and Justin fall into the hill of cash. (Many money bags behind the computer can be seen.) A few days later, Austin searches for Nitrome.com, but it comes up as "HTTP.//WWW.NITROME.COM" COULD NOT BE FOUND. He then begins to chat with his friend over the Internet, and the two friends decide to make their own game making studio.
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Scoring[edit | edit source]
Nitrome Must Die has a unique scoring system. Upon completing a level, the player is given the option to bank their score (save it) or gamble it. When they gamble their score, they multiply there score by how many levels they completed at that point without dying. For example, the player completes three levels without dying, the multiplier is 3. If they at any time die, the multiplier will drop down to 0, going back to 1 once the player completes the level. When the player gambles their score, they cannot save it until the next level. If the player at any time dies, they lose their gambled score.
During 2-player, the player who completes the level with the highest score is deemed the winner, and the lowest, the loser.
Weapons[edit | edit source]
Main article: Gun (Nitrome Must Die)
Nitrome Must Die features thirty-nine weapons, despite being said to have forty. Below is a list of them:
- Out of Ammo
- Shot Gun
- Pistol
- Machine Gun
- Sucker Punch
- Chisel
- Mini Gun
- Boomerang
- BC Arrow
- Nitrome
- Penguin
- Pea Shooter
- Motolov
- Bullethead
- Mine
- Nanobot
- Homing Missile
- Buzzsaw
- Helmet
- Rocket
- Ninja Star
- Fireball
- Slap
- Cluster Bomb
- Twin Shot Arrow
- Toast
- Three Way
- Barrel
- Dragon Ball
- Fart
- Mega Laser
- Points
- Canary
- Banana Bomb
- Bang
- Pixel Gun
- Bubble
- Spring
- Nitro
Bosses[edit | edit source]
Bosses are encountered on every tenth floor
- Nose and Snots - Encountered on Floor 10
- Parasite & the Moon - Encountered on Floor 20
- Squish block in Crusher guardian in Big Daddy - Encountered on Floor 30
- Professor and Blue - Encountered on Floor 40
- Angry heads - Encountered on Floor 50
- Cat and Owl - Encountered on Floor 60
- Red warthog serpent - Encountered on Floor 70
- Mecha saur - Encountered on Floor 80
- Steamlands Tank - Encountered on Floor 90
- Nitrome Boss - Encountered on Floor 100
- Nitrome Boss in the Cuboy Machine - Encountered on Floor 101
- Nitrome Boss in the Escape Pod - Encountered while falling from Floor 101 to Floor 1
Development[edit | edit source]
Nitrome Must Die was hinted in the Nitrome 2.0 skin, which was released on August 25 2011. Nitrome Must Die was Nitrome's 100th game, and to celebrate this Nitrome wanted to surprise their fans so they planned to start a fake hate campaign that would tie-in to the idea of Nitrome Must Die and lead up to its reveal[3].
Nitrome created Facebook accounts for Austin Carter and Justin Bennet and tried to establish them as trolls on Nitrome's Facebook page[4], these two posting troll-like comments between November 1-7[5]. The Nitrome Must Die website was launched on November, 3 2012, purportedly by the two, as a petition to get to Nitrome stop making games[6]. Nitrome posted about this the following day, expressing sadness in its creation[6].
Nitrome received a lot of support from Nitromians regarding the petition, Nitrome sharing some examples of these on their blog[7]. Nitrome Must Die was finally revealed on November 8 2011, this revealing the previous hate campaign was a hoax[8]. A preview of the game was posted on November 22 2011 sharing a screenshot and also how the game was very close to completion[9]. Another preview, this time covering the game's score system, was posted on November 23 2011[10], and the game was released the following day on November 24 2011[11].
Post release, updates were posted to fix bugs in it and clarify certain confusing parts of the game[12][13][14].
Nitrome Must Die took almost as long as Steamlands to make, Steamlands being Nitrome's longest developed project at the time[15] and having taken six to nine months to make[16]. It was due to the long amount of time spent in development that Nitrome Must Die ended up being made at a loss[17]. The game's grandiose final boss battle was inspired by Nitrome wanting to make a final boss battle that greatly exceeded their fans' expectations[18].
Nitrome Must Die was tested as a Nitrome Touchy compatible game, with a controller setup consisting of buttons and most likely a d-pad, but this setup did not work well. This was due to the fast paced nature of the game not performing well with virtual buttons, which actually made the game awkward and harder to play[19][20]. As with Roly Poly, Nitrome said they did not discount that they would ever return to trying to make the game compatible[19], although before Nitrome Touchy's discontinuation either of those games were made compatible.
Credits[edit | edit source]
Artwork | |
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Programming | |
Music |
Announcements[edit | edit source]
Date | Title | Author | Category | Description | Media | |
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Date | Title | Author | Category | Description | Media | |
20 Sep 2011 | Tuesday Update! | Mat Annal | News! | Nitrome announces their 100th game (later revealed to be Nitrome Must Die) is approaching, clarifying that two more games will be released before their 100th game, as well as pointing out any Steamlands update does not count. | ||
27 Sep 2011 | Game Preview! | Mat Annal | News! | Nitrome shares a screenshot of an upcoming game (later revealed to be Flightless), as well as pointing out that nothing from their 100th game (later revealed to be Nitrome Must Die) has been shown yet, and their 98th game (later revealed to be Mega Mash) is releasing soon. | ||
01 Nov 2011 | 100th Game Coming Soon! | Mat Annal | News! | Nitrome announces their 100th game (later revealed to be Nitrome Must Die) is in development, stating the game is "something quite special". | ||
03 Nov 2011 | Information About Our 100th Game | Tom McQuillan | News! | Nitrome clarifies that their 100th game (later revealed to be Nitrome Must Die) is not a sequel, as well as reminding Nitromians that Steamlands Player Pack is not included in the 100th game count. | ||
04 Nov 2011 | Meanwhile, on Facebook | John Kennedy | News! | Nitrome expresses sadness over the launch of a "Nitrome Must Die" website, encouraging Nitromians to not go to the website. It was later revealed the website was part of the advertising campaign for Nitrome Must Die. | ||
07 Nov 2011 | Nitrome Support | Mat Annal | Fans | Nitrome shares a petition by John Niemann against the Nitrome Must Die website named Nitrome Must Live, as well as an edited screenshot made by Matthew Killick of the Nitrome Must Die website. | ||
08 Nov 2011 | Video Preview of our 100th game! | John Kennedy | Preview | A video preview of Nitrome Must Die is shared. | ||
15 Nov 2011 | Nitrome Must Die Update | John Kennedy | News! | Nitrome gives an update on the development of Nitrome Must Die, telling Nitromians to be patient for the game's release. | ||
18 Nov 2011 | Friday Update | Tom McQuillan | News! | Nitrome wraps up the week of blog updates, announcing that Nitrome Must Die will most likely be released next week. | ||
22 Nov 2011 | Nitrome Must Die Preview | Mat Annal | Preview | Nitrome shares a screenshot of the upcoming Nitrome Must Die, showing one of the game's bosses as well as stating the game will feature ten boss fights. | ||
23 Nov 2011 | Nitrome Must Die - Scoring System | Mat Annal | Preview | Nitrome goes into detail about the scoring system in the upcoming Nitrome Must Die. | ||
24 Nov 2011 | Nitrome Must Die is Released!! | John Kennedy | New! | Nitrome Must Die is released. | ||
25 Nov 2011 | Nitrome Must Die Update | John Kennedy | Updates | Nitrome releases an update addressing issues in Nitrome Must Die, as well as detailing some aspects of the game that might be confusing to some players. | ||
28 Nov 2011 | Nitrome Must Die Updates! | John Kennedy | Updates | An update addressing issues on Nitrome Must Die is released. | ||
29 Nov 2011 | More Nitrome Must Die Updates! | John Kennedy | Updates | An update addressing issues on Nitrome Must Die is released. | ||
16 Apr 2013 | Awesome Minecraft Fanart | Tom McQuillan | Fans | Nitrome shares a Minecraft video of Nitrome Towers as depicted in Nitrome Must Die, created by Frostyflytrap. | ||
16 Sep 2014 | Fan art | Jon Annal | Fans | Nitrome shares fanart created by Saugandh Nakkarike (also known as Razor) of the mecha saur from Nitrome Must Die. |
Unused and beta content[edit | edit source]
Pre release[edit | edit source]
The trailer for Nitrome Must Die states that there will be "over 40 weapons", when, upon release, there are only thirty-nine. This shows that either certain weapons were cut from the game, or Nitrome rounded the number of weapons.
On Pocket Gamer's studio profile of Nitrome, Nitrome provided an image of Nitrome Must Die which showed two Austin Carters on the rooftop of Nitrome Towers fighting an employee. These Austin Carters appeared running and shooting at the same time, different from what is in the final game.
Further more, the left Austin Carter is firing to the right while moving to the left, an absent feature in the game. Also, the guns appear differently.
Unused content[edit | edit source]
Other[edit | edit source]
Under "/shapes/DefineShape2 (6048)" to "/shapes/DefineShape2 (6052)" are images of muzzle fire from the robotic squids from Toxic. While robotic squids have muzzle fire in Toxic, they lack this in Nitrome Must Die.
Scenery[edit | edit source]
The following scenery is found under /shapes, /images, and /sprites, with the name of each file given in the below gallery for where they are found in /shapes.
Under the folder shapes are four frames (/shapes/DefineShape (2486), /shapes/DefineShape (2490), /shapes/DefineShape (2492), and /shapes/DefineShape (2494)), each which has the shadows of three employees. Each frame has one employee closing their eyes. The animation for this scenery (found in /sprites at "DefineSprite (3040: bg_anim_5)") has the unused quarantine scenery ("/shapes/DefineShape (2584)") placed over this animation.
The unused quarantine cage was intended to be placed over the animation of the b
Unused enemies[edit | edit source]
Under /shapes/DefineShape (6794) to /shapes/DefineShape (6826) exists sprites of an employee riding a dark creature.
Under /shapes/DefineShape (6570) to /shapes/DefineShape (6614) is sprites of the helmet dark creature with a blue crest who is wearing a Spartan helmet. The name of this image is "BlackBeanHelmet".
- An employee riding a dark creatures
- A helmet dark creature with a blue crest Spartan helmet
Glitches[edit | edit source]
Main article: Nitrome Must Die/Glitches
Accolades[edit | edit source]
Site/Event | Year | Contest | Prize | Outcome |
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Jay is Games | 2012 | Best of Casual Gameplay 2011 | Best Shooter game of 2011 (Browser games) | Nominated - Fourth place |
Music[edit | edit source]
The music for Nitrome Must Die was composed by Dave Cowen. Five unique tracks were composed for the game. The music was gradually made available to stream in Soundcloud.
Official Soundcloud link | Release date | File | Heard in | Notes |
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Boss music | April 16th, 2023 | Menus, boss fights | ||
level music | April 18th, 2023 | Levels | ||
Nitrome Must Die | December 17th, 2012 | The track is currently unavailable on Soundcloud. | ||
level theme | April 18th, 2023 | Challenge levels | ||
Elevator music | May 2nd, 2023 | Elevator | Also heard in the Icebreaker Now Has Achievements trailer. |
Cameos and references[edit | edit source]
Nitrome cameos[edit | edit source]
- Hot Air - Hot Air, Octopuses and Drills appear as enemies.
- Roly Poly - Polys, using their Skywire design, appear as enemies.
- Frost Bite - Furry creatures appear as enemies.
- Skywire - Bees, as well as Polys using their design from Skywire, appear as enemies.
- Dangle - Mr. Gobbles, Gobble spawns and Mr. Snips appear as enemies.
- Hot Air 2 - Big Daddy appears as part of the boss encountered on Floor 30.
- Square Meal - Trolls appear as enemies.
- Toxic - Basic robots and robotic squids appear as enemies. Some doors and waste bins have a toxic symbol, which may be a reference to Toxic.
- Yin Yang - Dragons appear as enemies.
- Nanobots - The human piloted nanobot, simply named Nanobot in Nitrome Must Die, appears as a weapon.
- Pest Control - The flyswatter and flies appear as enemies.
- Snow Drift - Penguins appear as weapons.
- Jack Frost - Orange nose enemies and green lizards appear as enemies.
- Go Go UFO - Mini UFOs appear as enemies.
- Dirk Valentine - Guards appear as enemies.
- Cheese Dreams - The moon appears as part of the boss encountered on Floor 20.
- Snot Put - The nose and snots appear as the boss encountered on Floor 10.
- Knuckleheads - The angry heads appear as the boss encountered on Floor 50.
- Small Fry - A skeleton and a brain appear as background elements on security screens in some floors.
- Mutiny - Bananas, named Banana Bomb in Nitrome Must Die, appear as a weapon.
- Final Ninja - Tripwire lasers appear as hazards. Ninja stars appear as a weapon.
- Onekey - A crusher guardian appears as part of the boss encountered on Floor 30.
- Fat Cat - Red eyeballs, big green creatures and small green creatures appear as enemies. The megaburp, named Mega Laser in Nitrome Must Die, appears as a weapon. The cat and owl appear as the boss encountered on Floor 60.
- Frost Bite 2 - Arctic birds and small apes appear as enemies.
- Twin Shot - Basic dark creatures, helmet dark creatures and the boar ridden by the rider dark creatures appear as enemies. Arrows, named Twin Shot Arrow in Nitrome Must Die, appear as weapons.
- Mirror Image - Warlocks appear as enemies.
- Castle Corp - The Dragon Breath, named Dragon Ball in Nitrome Must Die, and the Triple Crossbow, named Three Way in Nitrome Must Die, appear as weapons. Knights appear as enemies.
- Parasite - The Parasite appears as part of the boss encountered on Floor 20.
- Twin Shot 2 - Cerberus creatures and dragons appear as enemies.
- Cave Chaos - Miners and Mr. Nibbles appear as enemies. Bats appear as minor characters placing platforms in some floors.
- B.C.Bow Contest - Normal arrows, named BC Arrow in Nitrome Must Die, appear as a weapon.
- Cold Storage - Some doors read "Cold Storage" with a depiction of the yeti on a pole below the text.
- Avalanche - Penguins appear as enemies.
- Rubble Trouble New York - Wrecking balls appear as hazards. Nitroglycerine, simply named Nitro in Nitrome Must Die, appears as a weapon.
- Chisel - Quackbots appear as enemies. The Chiseler, named Chisel in Nitrome Must Die, appears as a weapon.
- Bullethead - Soldiers and alien saucers appear as enemies. The homing rockets, named Homing Missile in Nitrome Must Die, and the bullet shot by gun helmets, named Bullethead in Nitrome Must Die, appear as weapons.
- Sky Serpents - The red warthog serpent appears as the boss encountered on Floor 70.
- Enemy 585 - Henchmen and small legged blobs appear as enemies. Helmets and the barrels shot by barrel shooting rocks appear as weapons. A squish block appears as part of the boss encountered on Floor 30.
- Bad Ice-Cream - Yellow squids and jumping ball towers appear as enemies. Some doors feature a warning sign with an ice cream character on it.
- Rush - Running Men appear as enemies.
- Canary - Purple gas appears as a hazard. Alien bees and electric alien rods appear as enemies. The lasers shot by The Canaries appear as weapons named Canary. Austin's computer in the intro has a label that reads "Almost VGA 214-LE", referencing Canary 214-LE.
- Test Subject Blue - Blue in the Proto-Suit and the Professor's hand appear as the boss encountered on Floor 40. A Xeno Industries test chamber also makes an appearance in Floor 40.
- Chisel 2 - Nipbots appear as enemies.
- Knight Trap - Boulder traps appear as hazards. Slime traps appear as enemies. Saw traps, named Buzzsaw in Nitrome Must Die, and Fireball traps, simply named Fireball in Nitrome Must Die, appear as weapons. A knight appears as a background element on security screens in some floors.
- Steamlands - The cluster bombs shot by Mandelbrots and Matryoshkas appear as weapons. A tank using iron, steel and robot armours, and Determinators, Hail Stones and a Matryoshka as guns, appears as the boss encountered on Floor 90. A repair man appears as a background element on security screens in some floors.
- Test Subject Green - Blue in the Rex209 appears as part of the boss encountered on Floor 40. Once the boss is defeated, the Professor's hand is dragged out of the screen as a reference to the start of Level 4 from Test Subject Green.
- Office Trap - Laser traps appear as hazards. Toaster traps, named Toast in Nitrome Must Die, appear as weapons. The screen of Austin's computer in the intro features an advertisement that reads "Exiting Career Opportunities!! Corp Inc.", referencing Corp Inc.
- Rubble Trouble Tokyo - The Mecha saur appears as the boss encountered on Floor 80. The screen of Austin's computer in the intro features the Nitrome website, on which the Nitrome 1.5 icon for Rubble Trouble Tokyo is present.
- Rainbogeddon - Worms appear as enemies.
- Test Subject Complete - Blue in the Rex209 appears as part of the boss encountered on Floor 40.
Cameos in other Nitrome games[edit | edit source]
- Calamari - The music heard during gameplay in Calamari features a section from the music heard on menus and boss fights in Nitrome Must Die.
Cameos outside Nitrome games[edit | edit source]
- Nitrome 2.0 - Two workers and an executive make an appearance in the skin.
- 100th Game - The skin was made in celebration of the release of Nitrome Must Die. Austin Carter, Justin Bennet and an executive make an appearance in the skin.
- Oodletrouble - Nitrome Towers makes an appearance in the skin.
- Icebreaker Now Has Achievements: Various elements from Nitrome Must Die's levels, as well as Nitrome Towers, Austin Carter, a poster featuring Justin Bennet, three executives, six workers and the Nitrome Boss, make an appearance in the trailer.
Cultural references[edit | edit source]
- The brand of Austin's computer in the intro is Pear, a parody of Apple.
- The Molotov gun is based on a Molotov cocktail.
Gallery[edit | edit source]
Logos[edit | edit source]
- Logo as seen on the Featured games section
Icons[edit | edit source]
- Featured games image
Screenshots[edit | edit source]
- Slider animation
Trivia[edit | edit source]
- In the intro, Austin Carter is playing on Nitrome.com 1.5 with the Classic skin selected. The game he plays has a background that has the appearance of the background of the menu of Nitrome Enjoyment System games.
- Throughout the game, it is shown that the in-game company called Nitrome is evil, overworking and torturing their employees. This can be seen on the wall signs and objects in several levels.
- Levels tend to feature humorous art on the walls, including:
- A chalkboard that reads "Game with Cats, Game with blobs, you have only 8 hours!".
- A picture of "Failure of the Month", which shows a usual employee, and "Hard Worker of the Month", which shows a Employees with no flesh on his head and torso, and finally, "Motivator of the Month", man with an eye-patch, cane, scar, and an old-time biker outfit, complete with a cruel smile.
- Throughout the game, there is a rack with tools that read "Employee Motivators". The rack consists of one pitchfork/trident, a joint with a boot on it, a whip, and four cattle prods.
- Commonly there are three garbage cans grouped together, one for Toxic material, one for garbage, and one for "Fan Mail".
- In certain levels, there are men's bathrooms, women's bathrooms, and monsters' bathrooms, yet despite all employees all being male, human, and the only ones to use doors, (monsters use pipes) an employee could come out of any of these doors.
- In levels where the player has to fight employees, there are usually two doors, one labelled "Torture", the other "Surgery".
- Some computer seats are toilets and even have toilet paper holders on desks meaning that the employees are not even allowed to have toilet breaks.
- Nitrome Must Die is the second Nitrome game to have more than one ending, preceded by Double Edged and followed by Hot Air Jr and changeType().
- The game is currently the largest non-premium Nitrome game so far, having 102 levels.
- In reply to a comment on the Icebreaker: A Viking Voyage website about planning on destroying Nitrome, Nitrome responded with a reference to Nitrome Must Die.[21]
References[edit | edit source]
- ↑ Nitrome tweet, June 25, 2024, retrieved June 25, 2024.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Update: Levels unlocking:- There aren't any levels specifically that can be unlocked once completed, within each set there are more levels than 10 therefore each time you play you might experience a different game., 25 Nov 2011, retrieved 23 May 2014.
- ↑ Startfrag: Interview with Matthew Annal, Managing Director at Nitrome: For the 100th game we wanted to do something a little differently and manage to surplus our fans which is quite difficult now that we have 99 games under our belt and people think they know what to expect from us. We decided to start a fake hate campaign against ourselves that would both tie in with the idea behind the hundredth game and lead up to the reveal of it., 22 Nov 11, retrieved 7 Jun 12.
- ↑ Startfrag: Interview with Matthew Annal, Managing Director at Nitrome: We made up two new Facebook accounts under some fictional character names and to start with we just had the two accounts start slagging off any posts we made on Facebook within the comments. The idea was to get the fans used to these two people as trolls in our Facebook community., 22 Nov 11, retrieved 7 Jun 12.
- ↑ See Austin Carter#Facebook comments and Justin Bennet#Facebook comments
- ↑ 6.0 6.1 6.2 Game Developer's Blog - Nitrome: Meanwhile, on Facebook, 4 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Support, 7 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Video Preview of our 100th game!, 8 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Preview, 22 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die - Scoring System, 23 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die is Released!!, 24 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Update, 25 Nov 11, retrieved 12 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Updates!, 28 Nov 11, retrieved 12 Jun 15.
- ↑ Game Developer's Blog - Nitrome: More Nitrome Must Die Updates!, 29 Nov 11, retrieved 12 Jun 15.
- ↑ Jay is Games: Link Dump Friday №247: ...Steamlands was by far the biggest title we have ever taken on (though Nitrome Must Die took a long time too). ... Interestingly we learnt [sic] this lesson [more development time does not equal more advertisements revenue] from Steamlands but still went on to spend almost as much time on Nitrome Must Die..., 23 Dec 11, retrieved 12 Jun 15.
- ↑ Game Developer's Blog - Nitrome:
Green Ninja: FREE & Out Now!: NOBODY: There seems to be some conflict regarding Steamlands' development time; Mat in an interview with Three Quarter Dpad said "about 6 months" but Aaron Steed on TIGForums said "[Steamlands] took 9 months." Which one is correct?
Nitrome: 2. No idea...it was long ago and there were gaps in production. Probably somewhere between the two...'', 13 Jun 15, retrieved 16 Jun 15. - ↑ Game Developer's Blog - Nitrome: More Pork Based Pooch! → comment by Nitrome: ...NMD was made at a loss..., 27 Dec 14, retrieved 12 Jun 15.
- ↑ Pixelfuel: Main page, ?, retrieved 11 Aug 21.
- ↑ 19.0 19.1 19.2 Touchy Controller | Nitrome: comment by Nitrome: Yes we have briefly looked at NMD as a touchy game. And it may still happen at some point, but on the initial look it is very difficult to control such a frantic fast paced game with virtual buttons. As your fingers have no feedback on real buttons it makes it 5 times harder than it already is. Like I said though maybe we will look into it further at some point and try to get it working better., 11 Mar 13, retrieved 28 May 15.
- ↑ Touchy Controller | Nitrome: comment by Nitrome: Hmmmmm we tried it out [Nitrome Must Die] and it was a bit fiddly and hectic. We might play around with it some more and see if we can get something more playable., 24 Apr 13, retrieved 18 Jun 15.
- ↑ Icebreaker: A Viking Voyage website - Release Date! → Comment: "Arrghhh don't do that...so annoying when our fans come to destroy us...we will have to send out the characters and sweat shop workers to defend us again :)"