Nitrome Must Die
- Shooter
- Platform
- Co-op
- Keyboard
Nitrome Must Die is a platform-shooter released on November 24, 2011 as Nitrome's 100th game. The game stars the two characters Austin Carter and Justin Bennet; these characters also debut in this game. Nitrome told fans they were making the 100th game on November 1st, 2011, along with the release of a video preview for the game on November 7th 2011. This game was silently made a distributable game before August 12th, 2013[citation needed]. A port of the game for HTML5 was made available to play on Nitrome.com on June 25, 2024[1].
Default controls[edit | edit source]
Player 1:
Move -
Shoot -
Player 2:
Move -
Shoot -
Players can change their controls by clicking a control and changing it in the player selection screen.
Levels[edit | edit source]
In Nitrome Must Die, there are ten level sets. Each level set the player plays has ten floors, the third and sixth which are challenge levels, and the tenth, in which has a boss fight. The remaining levels in between are regular levels, where the player has to eliminate all enemies to advance. The goal of each level is to kill every enemy on the level that will appear, using several weapons that appear on the screen to their advantage.
When playing a level set, the level set is randomized so that the player will always play that level set's levels in a random order, with the exception of the third; sixth; and tenth level, which are always the same. Though the player plays only ten randomly selected levels in each level set, each level set has more than ten selectable levels, creating the possibility of experiencing different level across multiple plays of a level set.[2]
Although the two are cooperating, there is a competition for the coins, like in all the multiplayer Nitrome games. When playing in the two player mode, if one of the players is knocked out, the live player can resurrect the dead one by standing beside them and pressing the down button on their keyboard. As it is the 100th Nitrome game, the levels' enemies and bosses - as some of the weapons - recall older Nitrome games.
Overview[edit | edit source]
There are 102 levels in Nitrome Must Die:
- 70 regular levels
- 20 challenge levels
- 9 boss fights (not including the final boss)
- 3 levels (100 - 102) fighting the Boss of Nitrome Towers, the final boss
Challenge levels[edit | edit source]
In challenge levels, the main objective is to kill all the enemies in the level until none remain. The difference between challenge and normal levels is that the player can only use one weapon and has an infinite supply of ammunition. The player must take advantage of that weapon to kill the enemies. After the challenge level is completed, the player regains the same weapon and ammo they had from the previous normal level.
Plot[edit | edit source]
After getting another 'Game Over' on another Nitrome game, Austin starts chatting with Justin, sharing their rage together against Nitrome. During the chat, Justin mentions "Wishing someone could shut them down for good". Austin thinks and asks Justin if they really should and Justin responds quickly and tells them to meet outside Austin's house.
Austin ends the chat with "NITROME MUST DIE!!!!!!!!!!111", then pounding the desk hard and heading outside. Then, meeting up with Justin, the two friends ride their bicycles to the high-security Nitrome Towers. Upon arriving, Justin accidentally crashes into the trash cans outside the building, revealing some weapons for them to use. They both enter the building to shut down Nitrome for good. However, an employee spots the two intruders on the security cameras and starts using a machine (called a Charomat) to bring characters from past Nitrome games to life, in hopes of killing the two.
Note: All levels after level 20 ending in 1, 2, 4, 5, 7, 8, and 9 are selected by the game to be played in random order. The order those levels described in each set will likely not match the order you play them in.
Floor 0[edit | edit source]
Floor Zero acts as the second intro to the game. Austin and Justin enter Nitrome Towers, and enter an elevator. An employee sees them on the security screen, and then uses a Charomat to bring back Nitrome characters from past Nitrome games.
Set 1: Level 1-10[edit | edit source]
Levels 1-9[edit | edit source]
15 small apes
Challenge: infinite Sucker punch (33 small legged blobs)
16 Quackbots
3 employees (2 pistol, 1 shotgun)
Challenge: infinite Chiselers (5 Triclopians)
15 bees
15 slime traps
- NMD 1-10 6 red enemies
- NMD 1-10 15 horned creatures
15 small apes
- NMD 1-10 33 blobs challenge
Challenge: infinite Sucker punch
- NMD 1-10 16 quackbots
16 Quackbots
- NMD 1-10 3 employees
3 employees (2 pistol, 1 shotgun)
- NMD 1-10 5 triclopians challenge
Challenge: infinite Chiselers
- NMD 1-10 - 66 blobs
- NMD 1-10 15 bees
15 bees
- NMD 1-10 15 slime traps
15 slime traps
Level 10[edit | edit source]
Boss Enemy: Nose & Snot
Initial Weapon: Pistol
Upon entering the room, the player encounters the giant metal nose from Snot Put, which will launch blobs of snot at the player. The player can shoot the blobs to splat them before they hit Austin or Justin, which deals damage. The nose will also move up and down the wall, trying to get a better position to hit the player. To defeat the nose, the player must continuously shoot it. Once the nose is destroyed, it leaves behind multiple coins, which the player can collect before proceeding to the next level.
Set 2: Level 11-20[edit | edit source]
Levels 11-19[edit | edit source]
20 Mini UFOs
Challenge: infinite Machine gun (35 furry creatures)
40 Orange nose enemies and 6 green lizards
2 employees (2 BC arrow)
Challenge: infinite Penguin (50 penguins
6 Henchmen and 15 small legged blobs
28 Running Men
20 Triclopians
- NMD 11-20 20 triclopians
20 Triclopians
Level 20[edit | edit source]
Boss Enemy: Parasite & The Moon
Initial Weapon: Machine Gun
Parasite is the weak point.
Phase 1: The Moon will aim at either Austin or Justin and shoot green blobs at them.
Phase 2: The Moon will now move up and down, trying to get a better position to hit them.
Phase 3: The moon will now move towards Austin or Justin, whoever is closer, in which they will need to move quickly.
Video |
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Provided ID could not be validated. |
Set 3: Level 21-30[edit | edit source]
Levels 21-29[edit | edit source]
35 bees and 4 Triclopians
3 Cerberus creatures, 10 dragons and 10 Basic dark creatures
30 Quackbots
Challenge: infinite Mine (2 Orange nose enemies)
Challenge: infinite Cluster bomb (6 Nipbots and 8 Alien bees)
Level 30[edit | edit source]
Boss Enemy:
First Phase: Big Daddy
Second Phase: Crusher Guardian
Last Phase: Squish Blocks (Enemy 585)
No Initial Weapon
Video |
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Provided ID could not be validated. |
Set 31-40[edit | edit source]
Levels 31-39[edit | edit source]
47 small apes
150 yellow squids
29 worms
52 flies and a flyswatter
2 Mr. Gobbles, 2 dragons, 4 octopuses and 10 henchmen
Challenge: infinite BC arrows (4 Arctic birds and 6 Furry creatures)
- NMD 31-40 infinite buzzsaw 6 employees challenge
Challenge: Infinite buzzsaws, 6 employees
- NMD 31-40 infinite BC bow arrows
Challenge: Infinite BC bow arrows
- NMD 31-40 150 yellow squids
150 yellow squids
- NMD 31-40 53 Pest Control
53 Pest Control enemies
- NMD 31-40 47 small apes
47 small apes
- NMD 31-40 29 grey creatures
- NMD 31-40 20 dark helmet things
20 dark helmet creatures
40[edit | edit source]
Boss Enemy: Blue and Professor
Initial Weapon: Fireball
Phase 1: Blue will occasionally shoot at Justin or Austin. Shooting Blue's shots will make them go away.
Phase 2: Blue will now shoot many times.
Phase 3: Blue will be pulled back by the Professor from time to time and Blue has upgraded in to being a gatling gun.
Video |
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Provided ID could not be validated. |
Set 4: Level 41-50[edit | edit source]
40 Guards
Challenge: Spring (7 Red Enemies,1 Green Lizards,1 Black and 1 White dragon)
Challenge: Bullethead (13 Skywire Bees, 32 Drills, 2 Orange nose enemies)
50[edit | edit source]
Boss Enemy: Angry heads
Initial Weapon: Machine Gun
Set 6: Level 51-60[edit | edit source]
3 Two Headed Cerberus & 31 Small Legged Blob
Hazards: Laser Gun Traps5 Nipbots & 11 Dragon (Twin Shot)
7 Furry Creatures, 1 Blue Worms that spawns Eater Droplet, 6 Guard, 2 Employees (BC Arrow, Molotov) & 1 Boss (Employees) (Pistol)
50 Mr. Nibbles
20 Furry creatures
Hazards: Tripwire lasersChallenge:Mine (25 Dark creatures)
Challenge:Twin Shot Arrow (3 Pink Crab)
60[edit | edit source]
Boss Enemy: Fat Cat & Owl
Initial Weapon: Machine Gun
Video |
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Provided ID could not be validated. |
Set 7: Level 61-70[edit | edit source]
61[edit | edit source]
Enemies: 20 Knights (Castle Corp)
62[edit | edit source]
Enemies: 16 Grey Creatures, 3 Employees (1 Pistol, 1 Shotgun, 1 Machine Gun) & 1 Boss (Employees) carried by 1 Employees (Both have Shotgun)
63[edit | edit source]
Challenge Level
Enemies: 2 Big green creatures that spawns small green creatures & red eyeballs, 4 Drills, 8 Alien saucers & 30 Octopuses
Weapon: Bullethead
64[edit | edit source]
Enemies: 6 drills, 2 big green creatures that spawns small green creatures & red eyeballs, 2 employees (1 BC Arrow, 1 Pistol) & 1 Executive (employees) (1 Rocket)
65[edit | edit source]
Enemies: 18 Octopuses
66[edit | edit source]
Challenge Level
Enemies: 30 Mr. Nibbles
Hazards: Wrecking Ball
Weapon: Machine Gun
67[edit | edit source]
Enemies: 49 Flies
Hazards:Wrecking Ball
68[edit | edit source]
Enemies: 35 Furry Creatures
69[edit | edit source]
Enemies: 40 Octopuses
70[edit | edit source]
Boss Enemy: Red warthog serpent
Initial Weapon: Machine Gun
Set 8: Level 71-80[edit | edit source]
71[edit | edit source]
Enemies: 10 Warlock
72[edit | edit source]
Enemies: 4 Baby Octopus Robot & 10 Walking Robot
73[edit | edit source]
Challenge Level
Enemies: 30 Octopuses
Weapon: Dragon Ball
74[edit | edit source]
Enemies: 5 furry creatures & 4 Electric alien rods
75[edit | edit source]
Enemies: 9 Green trolls & 9 Blue trolls
76[edit | edit source]
Challenge Level
Enemies: 12 Employees (8 Shotgun, 4 Rocket), 1 Boss (Employees) (1 Rocket) & 1 Executive (Employees) (1 Rocket)
Weapon: Rocket
77[edit | edit source]
Enemies: 44 red eyeballs
Hazards: Tripwire lasers
78[edit | edit source]
Enemies: 10 Red Enemies, 7 Green Lizards & 4 Pink Crab
79[edit | edit source]
Enemies: 35 Small Ape
80[edit | edit source]
Boss Enemy: Mecha saur
Initial Weapon: Shot Gun
Set 9: Level 81-90[edit | edit source]
81[edit | edit source]
Enemies: 15 Green Trolls
82[edit | edit source]
Enemies: 71 Octopuses
83[edit | edit source]
Challenge Level
Enemies: 30 Furry Creatures & 1 Boss (Employees) (1 Rocket)
Hazards: Tripwire lasers
Weapon:Molotov
Video |
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Provided ID could not be validated. |
84[edit | edit source]
Enemies: 16 Henchmen & 15 Orange Squid
Hazards:Boulders (Knight Trap)
85[edit | edit source]
Enemies: 5 Big Green Creatures that spawns small green creatures & red eyeballs & 14 Octopuses
Hazards:Wrecking Ball
86[edit | edit source]
Challenge Level
Enemies: 200 Slime traps
Weapon:Homing Missile
Video |
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Provided ID could not be validated. |
87[edit | edit source]
Enemies: 4 Baby Octopus Robot & 19 Grey Creatures
Hazards:Laser Gun Traps
88[edit | edit source]
Enemies: 4 Rider dark creatures rode by Executive (Employees) (4 Pistol after Purple Pig death)
89[edit | edit source]
Enemies: 2 Poly, 2 Green Lizards, 6 Guard, 6 Henchmen, 1 yellow Triclopians & 1 red Triclopians
90[edit | edit source]
Boss Enemy: Tanks (Steamlands)
Initial Weapon: Mini Gun
Set 10: Level 91-100[edit | edit source]
91[edit | edit source]
Enemies: 6 Red Enemies, 52 Small Legged Blob, 51 Guard & 20 Dragon (Twin Shot)
92[edit | edit source]
Enemies: 2 Hot Air Balloon & 24 Octopuses
93[edit | edit source]
Challenge Level
Enemies: 30 Octopuses
Hazards:Wrecking Ball
Weapon:Machine Gun
Video |
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Provided ID could not be validated. |
94[edit | edit source]
Enemies: 25 Skywire Bees
95[edit | edit source]
Enemies: 15 Hot Air Balloon
Hazards: Wrecking Ball
96[edit | edit source]
(Danger: There is a infinite elevator glitch on this level, the player having a 25% chance of passing this glitch.)
Challenge Level
Enemies: 1 Blue Worms that spawns Eater Droplet
Hazards:Tripwire lasers & Boulders (Knight Trap)
Weapon: Molotov
97[edit | edit source]
Enemies: 6 Blue Worms that spawns Eater Droplet
98[edit | edit source]
Enemies: 5 Blue Worms that spawns Eater Droplet, 1 Electric Alien Rods, 3 Skywire Bees & 10 Octopuses
99[edit | edit source]
Enemies: 5 Red Enemies, 1 Blue Worms that spawns Eater Droplet & 21 Jumping ball towers
Hazards:Tripwire lasers & Boulders (Knight Trap)
BOSS (Set 11: Level 100-101)[edit | edit source]
100[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
- Main article: Nitrome Boss (Nitrome Must Die)#Inside
Boss Enemy: Nitrome Boss
First Phase: Nitrome Boss (Nitrome)
Second Phase: Nitrome Boss (Rocket), 2 Employees (1 Barrel, 1 Shotgun) & 1 Boss(Employees) (1 Pistol)
Last Phase: Nitrome Boss (Homing Missile), 2 Employees (1 Penguin, 1 BC Arrow), 1 Boss(Employees) carried by 1 Employees (Boss has Machine Gun & Employees has Pistol) & 1 Executive(Employees) (1 Pistol)
Initial Weapon: Pistol
101[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
- Main article: Nitrome Boss (Nitrome Must Die)#Cuboy machine
Boss Enemy: Nitrome Boss in the Cuboy Machine
(Wait for the Bang Weapon to finish him off.)
The player takes the battle to the rooftop. They should avoid the Cuboy Machine's attacks and wait for the Bang gun to appear. When it appears, obtain and fire it.
Last Part[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
- Main article: Nitrome Boss (Nitrome Must Die)#Escape pod
Boss Enemy: Nitrome Boss rode in the Escape Pod
Weapon: Rocket
The player is falling down to the bottom of Nitrome Towers. They have to manoeuvre around in the wreckage and try to shoot the Nitrome Boss in his Escape Pod. The player is armed with infinite Rockets, and they only have 100 seconds to do the job. Two Health Crates are spawned in the battle.
Ending[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
Scoring[edit | edit source]
Nitrome Must Die has a unique scoring system. Upon completing a level, the player is given the option to bank their score (save it) or gamble it. When they gamble their score, they multiply there score by how many levels they completed at that point without dying. For example, the player completes three levels without dying, the multiplier is 3. If they at any time die, the multiplier will drop down to 0, going back to 1 once the player completes the level. When the player gambles their score, they cannot save it until the next level. If the player at any time dies, they lose their gambled score.
During 2-player, the player who completes the level with the highest score is deemed the winner, and the lowest, the loser.
Weapons[edit | edit source]
- Main Article: Gun (Nitrome Must Die)
Nitrome Must Die has thirty-nine weapons, despite being said to have forty. Below is a list of them:
- Out of Ammo
- Shot Gun
- Pistol
- Machine Gun
- Sucker Punch
- Chisel
- Mini Gun
- Boomerang
- BC Arrow
- Nitrome
- Penguin
- Pea Shooter
- Motolov
- Bullethead
- Mine
- Nanobot
- Homing Missile
- Buzzsaw
- Helmet
- Rocket
- Ninja Star
- Fireball
- Slap
- Cluster Bomb
- Twin Shot Arrow
- Toast
- Three Way
- Barrel
- Dragon Ball
- Fart
- Mega Laser
- Points
- Canary
- Banana Bomb
- Bang
- Pixel Gun
- Bubble
- Spring
- Nitro
Bosses[edit | edit source]
Bosses are encountered on every tenth floor (10, 20, 30, etc.)
- Floor 10: Nose & Snot (from the game Snot Put)
- Floor 20: Parasite & the Moon (from the games Parasite and Cheese Dreams)
- Floor 30: Squish block in Crusher guardian in Big Daddy (from the games Enemy 585, Onekey and Hot Air 2, respectively)
- Floor 40: Professor holding Blue (from the Test Subject Series)
- Floor 50: Angry heads (from the game Knuckleheads)
- Floor 60: Cat & Owl (from the game Fat Cat)
- Floor 70: Red warthog serpent (from the game Sky Serpents)
- Floor 80: Mecha saur (from the game Rubble Trouble Tokyo)
- Floor 90: Steamlands Tank (from the game Steamlands)
This collapsible box contains a spoiler! Use [show] to reveal.
- Floor 100: Battle with Nitrome Boss
- Floor 101: Battle with Nitrome Boss in the Cuboy Machine
- Falling from Floor 101 to 1: Battle with Nitrome Boss in the Escape Pod.
Announcements[edit | edit source]
November 1, 2011[edit | edit source]
Nitrome announced the game was being worked on, and also provided an image that read 100th game. The image was not part of the game at all.
November 3, 2011[edit | edit source]
Nitrome said that the game isn't a prequel or sequel of any game, and they say also that Steamlands Player Pack isn't counted as a game.[3]
November 4, 2011[edit | edit source]
Nitrome brought attention to the hate site, www.nitromemustdie.com which later turned out to be part of their advertising campaign.
November 7, 2011[edit | edit source]
Nitrome thank their fans for support against the hate website, and share a link to a petition against Nitrome Must Die, set up by John Niemann, and share a photoshopped screenshot of the hate website, made by Matthew Killick, turning their non-existent haters' text against them
November 8, 2011[edit | edit source]
Nitrome released a trailer for the game, consisting of the opening of the game and list of the features it will have.
November 22nd, 2011[edit | edit source]
Nitrome released a preview image of the game:
November 23rd[edit | edit source]
Nitrome announced how the "unique scoring system" would work, along with provid walkthroughing the below picture to show what the end of level screen would be.
Glitches[edit | edit source]
Main article: Nitrome Must Die/Glitches
Development[edit | edit source]
Nitrome Must Die was hinted in the Nitrome 2.0 skin, which was released on August 25 2011. Nitrome Must Die was Nitrome's 100th games, and to celebrate this Nitrome wanted to surprise their fans so they planned to start a fake hate campaign that would tie-in to the idea of Nitrome Must Die and lead up to its reveal[4].
Nitrome created Facebook accounts for Austin Carter and Justin Bennet and tried to establish them as trolls on Nitrome's Facebook page[5], these two posting troll-like comments between November 1-7[6]. The Nitrome Must Die website was launched on November, 3 2012, purportedly by the two, as a petition to get to Nitrome stop making games[7]. Nitrome posted about this the following day, expressing sadness in its creation[7].
Nitrome received a lot of support from Nitromians regarding the petition, Nitrome sharing some examples of these on their blog[8]. Nitrome Must Die was finally revealed on November 8 2011, this revealing the previous hate campaign was a hoax[9]. A preview of the game was posted on November 22 2011 sharing a screenshot and also how the game was very close to completion[10]. Another preview, this time covering the game's score system, was posted on November 23 2011[11], and the game was released the following day on November 24 2011[12].
Post release, updates were posted to fix bugs in it and clarify certain confusing parts of the game[13][14][15].
Nitrome Must Die took almost as long as Steamlands to make, Steamlands being Nitrome's longest developed project at the time[16] and having taken six to nine months to make[17]. It was due to the long amount of time spent in development that Nitrome Must Die ended up being made at a loss[18]. The game's grandiose final boss battle was inspired by Nitrome wanting to make a final boss battle that greatly exceeded their fans' expectations[19].
Nitrome Must Die was tested as a Nitrome Touchy compatible game, with a controller setup consisting of buttons and most likely a d-pad, but this setup did not work well. This was due to the fast paced nature of the game not performing well with virtual buttons, which actually made the game awkward and harder to play[20][21]. As with Roly Poly, Nitrome did not discount that they would ever return to trying to make the game compatible[20].
Credits[edit | edit source]
Artwork | |
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Programming | |
Music |
Beta elements[edit | edit source]
Pre release[edit | edit source]
The trailer for Nitrome Must Die states that there will be "over 40 weapons", when, upon release, there are only thirty-nine. This shows that either certain weapons were cut from the game, or Nitrome rounded the number of weapons.
On Pocket Gamer's studio profile of Nitrome, Nitrome provided an image of Nitrome Must Die which showed two Austin Carters on the rooftop of Nitrome Towers fighting an employee. These Austin Carters appeared running and shooting at the same time, different from what is in the final game.
Further more, the left Austin Carter is firing to the right while moving to the left, an absent feature in the game. Also, the guns appear differently.
Unused content[edit | edit source]
Other[edit | edit source]
Under "/shapes/DefineShape2 (6048)" to "/shapes/DefineShape2 (6052)" are images of muzzle fire from the robotic squids from Toxic. While robotic squids have muzzle fire in Toxic, they lack this in Nitrome Must Die.
Scenery[edit | edit source]
The following scenery is found under /shapes, /images, and /sprites, with the name of each file given in the below gallery for where they are found in /shapes.
Under the folder shapes are four frames (/shapes/DefineShape (2486), /shapes/DefineShape (2490), /shapes/DefineShape (2492), and /shapes/DefineShape (2494)), each which has the shadows of three employees. Each frame has one employee closing their eyes. The animation for this scenery (found in /sprites at "DefineSprite (3040: bg_anim_5)") has the unused quarantine scenery ("/shapes/DefineShape (2584)") placed over this animation.
The unused quarantine cage was intended to be placed over the animation of the b
Unused enemies[edit | edit source]
Under /shapes/DefineShape (6794) to /shapes/DefineShape (6826) exists sprites of an employee riding a dark creature.
Under /shapes/DefineShape (6570) to /shapes/DefineShape (6614) is sprites of the helmet dark creature with a blue crest who is wearing a Spartan helmet. The name of this image is "BlackBeanHelmet".
An employee riding a dark creatures
A helmet dark creature with a blue crest Spartan helmet
Awards[edit | edit source]
Site/Event | Year | Contest | Prize | Outcome |
---|---|---|---|---|
Jay is Games | 2012 | Best of Casual Gameplay 2011 | Best Shooter game of 2011 (Browser games) | Nominated - Fourth place |
Trivia[edit | edit source]
- In the teaser video, Austin Carter is playing on Nitrome.com 1.5 with the skin Classic selected. The game he plays has a background that has the appearance of the background of the menu of Nitrome Enjoyment System games.
- Austin's computer has many cameos. At the upper right corner of his monitor, it says: Almost VGA 214-LE making a reference to Canary. Another one is that in the advertisement section, it says: Exiting Career Opportunities!! Corp Inc. Making a reference to Office Trap. At the left side of the Nitrome website, the newest game is Rubble Trouble Tokyo.
- However, in their chat, they say that they were playing the latest game, despite the newest game they're playing having an NES background and the current newest game being Rubble Trouble Tokyo.
- The game was hinted in the Nitrome 2.0 skin, as three employees appeared on a hill in the skin.
- Throughout the game, it is shown that the in-game company called Nitrome is evil, overworking and torturing their employees. This can be seen on the wall signs and objects in several levels.
- Levels tend to feature humorous art on the walls, including:
- A chalkboard that reads "Game with Cats, Game with blobs, you have only 8 hours!" (this might refer to Office Trap). This also probably refers to the fact that there are three Nitrome games with cats as the main character (Fat Cat, Flash Cat, and Rockitty), as well as three with blobs of goo as characters (the entire Test Subject series).
- A picture of "Failure of the Month", which shows a usual employee, and "Hard Worker of the Month", which shows a Employees with no flesh on his head and torso, and finally, "Motivator of the Month", man with an eye-patch, cane, scar, and an old-time biker outfit, complete with a cruel smile.
- Throughout the game, there is a rack with tools that read "Employee Motivators". The rack consists of one pitchfork/trident, a joint with a boot on it, a whip, and four cattle prods.
- Commonly there are three garbage cans grouped together, one for Toxic material, one for garbage, and one for "Fan Mail".
- In certain levels, there are men's bathrooms, women's bathrooms, and monsters' bathrooms, yet despite all employees all being male, human, and the only ones to use doors, (monsters use pipes) an employee could come out of any of these doors.
- In levels where the player has to fight employees, there are usually two doors, one labelled "Torture", the other "Surgery". One level has a door that is referencing Cold Storage, complete with the yeti on it.
- Some computer seats are toilets and even have toilet paper holders on desks meaning that the employees are not even allowed to have toilet breaks.
- The challenge level on level 86 holds the record for the most enemies in Nitrome Must Die, pitting the player against 200 slimes. The second level with the most enemy count is one level which has 150 orange squids.
- Nitrome Must Die is the second Nitrome game to have more than one ending, followed by Hot Air Jr and changeType() and after Double Edged.
- The grey creatures from Rainbogeddon are the only enemies in Nitrome Must Die that were from an unreleased game, as Rainbogeddon was released after Nitrome Must Die.
- The game is Nitrome's 100th game, and currently the largest non-premium Nitrome game so far, having 102 levels. Twin Shot 2 is the second largest with 100 levels, 50 of which were premium.
- Nitrome Must Die is similar to what Robot Chicken did for its 100th episode.
- Despite Nitrome Must Die being Nitrome's largest Flash game, and consisting of one hundred levels (the game's amount of levels based off the numerical number of Flash games Nitrome released as of November 24th 2011), there is no content in Nitrome Must Die representing 41 of Nitrome's games (a Nitrome game series is counted as one game, thus, although nothing from Hot Air Jr or Hot Air 2 appeared in Nitrome Must Die, something from Hot Air appeared in Nitrome Must Die).
- These games are: Sandman, Chick Flick (however, the bird in the intro resembles a chick from Chick Flick), Gift Wrapped, Scribble, Tanked Up, Magic Touch, Space Hopper, Off The Rails, Headcase, Twang, Aquanaut, Magneboy, Mallet Mania, Dog House, Numbskull, Bomba, Flipside, Ice Breaker, Pixel Pop, Flash Cat, Glassworks, Rustyard, Powerup, Double Edged, Rockitty, Nebula, Graveyard Shift, Blast RPG, Tiny Castle, Fault Line, Ribbit, Worm Food, Squawk, Temple Glider, Super Treadmill, The Bucket, Silly Sausage, Canopy, Mega Mash, and Stumped.
- In reply to a comment on the Icebreaker: A Viking Voyage website about planning on destroying Nitrome, Nitrome responded with a reference to Nitrome must Die.[22]
- The elevator's sound effects upon opening is very similar to the sound effect played when activating the giant elevator in Frost Man's stage in Mega Man 8.
References[edit | edit source]
- ↑ https://x.com/nitrome/status/1805548043149709379?s=46&t=Z0_Y2j0IQOgxP6JrKuoL_A
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Update: Levels unlocking:- There aren't any levels specifically that can be unlocked once completed, within each set there are more levels than 10 therefore each time you play you might experience a different game., 25 Nov 2011, retrieved 23 May 2014.
- ↑ Nitrome blog post: Information About our 100th Game
- ↑ Startfrag: Interview with Matthew Annal, Managing Director at Nitrome: For the 100th game we wanted to do something a little differently and manage to surplus our fans which is quite difficult now that we have 99 games under our belt and people think they know what to expect from us. We decided to start a fake hate campaign against ourselves that would both tie in with the idea behind the hundredth game and lead up to the reveal of it., 22 Nov 11, retrieved 7 Jun 12.
- ↑ Startfrag: Interview with Matthew Annal, Managing Director at Nitrome: We made up two new Facebook accounts under some fictional character names and to start with we just had the two accounts start slagging off any posts we made on Facebook within the comments. The idea was to get the fans used to these two people as trolls in our Facebook community., 22 Nov 11, retrieved 7 Jun 12.
- ↑ See Austin Carter#Facebook comments and Justin Bennet#Facebook comments
- ↑ 7.0 7.1 7.2 Game Developer's Blog - Nitrome: Meanwhile, on Facebook, 4 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Support, 7 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Video Preview of our 100th game!, 8 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Preview, 22 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die - Scoring System, 23 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die is Released!!, 24 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Update, 25 Nov 11, retrieved 12 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Updates!, 28 Nov 11, retrieved 12 Jun 15.
- ↑ Game Developer's Blog - Nitrome: More Nitrome Must Die Updates!, 29 Nov 11, retrieved 12 Jun 15.
- ↑ Jay is Games: Link Dump Friday №247: ...Steamlands was by far the biggest title we have ever taken on (though Nitrome Must Die took a long time too). ... Interestingly we learnt [sic] this lesson [more development time does not equal more advertisements revenue] from Steamlands but still went on to spend almost as much time on Nitrome Must Die..., 23 Dec 11, retrieved 12 Jun 15.
- ↑ Game Developer's Blog - Nitrome:
Green Ninja: FREE & Out Now!: NOBODY: There seems to be some conflict regarding Steamlands' development time; Mat in an interview with Three Quarter Dpad said "about 6 months" but Aaron Steed on TIGForums said "[Steamlands] took 9 months." Which one is correct?
Nitrome: 2. No idea...it was long ago and there were gaps in production. Probably somewhere between the two...'', 13 Jun 15, retrieved 16 Jun 15. - ↑ Game Developer's Blog - Nitrome: More Pork Based Pooch! → comment by Nitrome: ...NMD was made at a loss..., 27 Dec 14, retrieved 12 Jun 15.
- ↑ Pixelfuel: Main page, ?, retrieved 11 Aug 21.
- ↑ 20.0 20.1 20.2 Touchy Controller | Nitrome: comment by Nitrome: Yes we have briefly looked at NMD as a touchy game. And it may still happen at some point, but on the initial look it is very difficult to control such a frantic fast paced game with virtual buttons. As your fingers have no feedback on real buttons it makes it 5 times harder than it already is. Like I said though maybe we will look into it further at some point and try to get it working better., 11 Mar 13, retrieved 28 May 15.
- ↑ Touchy Controller | Nitrome: comment by Nitrome: Hmmmmm we tried it out [Nitrome Must Die] and it was a bit fiddly and hectic. We might play around with it some more and see if we can get something more playable., 24 Apr 13, retrieved 18 Jun 15.
- ↑ Icebreaker: A Viking Voyage website - Release Date! → Comment: "Arrghhh don't do that...so annoying when our fans come to destroy us...we will have to send out the characters and sweat shop workers to defend us again :)"
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