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Mat Annal

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Mat Annal is one of the founders, a director and a pixel artist of the game company Nitrome.

History[edit | edit source]

Mat Annal earned a a degree in graphic design[1] at university.

Both Mat and Heather worked at several agencies[2] doing various web projects[2], prior to creating their own company - Nitrome. Nitrome was created out of Mat and Heather's want of wanting to develop game's themselves[3]. At first, they entered the mobile gaming market [3], but within a year, moved to creating online games, as the mobile gaming market shifted in a direction contrary to what Mat wanted[3].

Mat did the artwork for Nitrome games early on, but later stopped doing that (as artists had been hired) and moved to just overseeing projects. Despite ceasing work on art, Mat's most recent work has been the art for Rainbogeddon, which is his first job on art since two years ago.

Art style[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

Mat's art style used to comprise of small, cute characters with simple designs. This is seen in most of the earliest Nitrome games. Since 2006, Mat has acquired better skills, even though he no longer produces artwork regularly for Nitrome games.

Games[edit | edit source]

Mat Annal has been credited in a total of 57 Nitrome games.

No. Game Release date Role(s)
1 Hot Air 6 December 2005
  • Artwork
  • 2 Sandman 17 February 2006
  • Design
  • 3 Chick Flick 6 April 2006
  • Design
  • 4 Roly Poly 13 June 2006
  • Design
  • 5 Feed Me 31 July 2006
  • Design
  • 6 Tanked Up 28 September 2006
  • Design
  • 7 Scribble 14 November 2006
  • Design
  • 8 Gift Wrapped 1 December 2006
  • Artwork
  • 9 Frost Bite 13 March 2007
  • Artwork
  • 10 Skywire 29 March 2007
  • Artwork
  • 11 Space Hopper 15 May 2007
  • Artwork
  • 12 Dangle 9 July 2007
  • Design
  • 13 Hot Air 2 16 July 2007
  • Artwork
  • 14 Square Meal 30 July 2007
  • Artwork
  • 15 Toxic 8 August 2007
  • Artwork/Level design
  • 16 Magic Touch 31 August 2007
  • Design
  • 17 Yin Yang 18 September 2007
  • Artwork
  • 18 Off The Rails 11 October 2007
  • Design
  • 19 Pest Control 20 November 2007
  • Artwork
  • 20 Twang 22 November 2007
  • Artwork
  • 21 Thin Ice 28 November 2007
  • Artwork
  • 22 Jack Frost 18 December 2007
  • Artwork
  • 23 Cheese Dreams 10 April 2008
  • Artwork
  • 24 Snot Put 28 April 2008
  • Design
  • 25 Skywire 2 5 June 2008
  • Artwork
  • 26 Small Fry 30 June 2008
  • Artwork
  • 27 Mutiny 8 July 2008
  • Artwork
  • 28 Onekey 26 August 2008
  • Artwork
  • 29 Numbskull 27 October 2008
  • Artwork
  • 30 Toxic 2 25 November 2008
  • Artwork
  • Level design
  • 31 Frost Bite 2 17 December 2008
  • Artwork
  • Level design
  • 32 Icebreaker Red Clan 18 March 2009
  • Additional level design
  • 33 Castle Corp 25 June 2009
  • Artwork
  • 34 Twin Shot 2 20 July 2009
  • Artwork
  • 35 Icebreaker Gathering 14 December 2009
  • Artwork
  • Level design
  • 36 Skywire VIP 9 February 2010
  • Artwork
  • 37 Rainbogeddon 2 February 2012
  • Artwork
  • 38 Skywire VIP Extended 9 March 2012
  • Original artwork
  • 39 Super Snotput 7 June 2012
  • Legacy art
  • 40 Skywire VIP Shuffle 10 August 2012
  • Original artwork
  • 41 Icebreaker: A Viking Voyage 20 June 2013
  • Level design
  • Original concept
  • Producers
  • Story
  • 42 Cheese Dreams New Moon 5 December 2013
  • Artwork
  • 43 8bit Doves 27 August 2014
  • Art
  • 44 Endless Doves 12 November 2014
  • Art
  • 45 Gunbrick (mobile) 7 January 2015
  • Original concept
  • Producers
  • 46 Magic Touch: Wizard for Hire 25 February 2015
  • Artwork
  • 47 Fluffball 5 March 2015
  • Design
  • 48 Beneath The Lighthouse 29 October 2015
  • Art
  • 49 Leap Day 11 May 2016
  • Additional levels
  • Artwork
  • Producers
  • 50 Magic Mansion 25 August 2016
  • Additional art
  • 51 Tower Fortress 15 November 2017
  • Artwork
  • 52 In The Dog House (mobile) 7 June 2018
  • CEO
  • Original game and concept
  • 53 Bomb Chicken 12 July 2018
  • Concept
  • Producers
  • 54 Spicy Piggy 13 February 2019
  • Special thanks
  • 55 Gunbrick: Reloaded 9 April 2020
  • Concept
  • Producers
  • 56 Super Leap Day 6 August 2021
  • Additional levels
  • Artwork and animation
  • Game director
  • 57 Shovel Knight Dig 23 September 2022
  • Team Nitrome
  • Gallery[edit | edit source]

    External links[edit | edit source]

    Notes[edit | edit source]

    1. Matthew Annal (Nitrome) interview
      FreeGamesNews: Can you tell us a bit about your background?
      Mat: Both me and Heather have degrees in Graphic Design
    2. 2.0 2.1 2.2 GotoAndPlay - Spotlight:Nitrome
      Q: We'd like to know a little about your background. When did you guys started making games and how did Nitrome start?
      A: Nitrome started in late 2004. Me and the other owner Heather had previously worked for several agencies doing various web projects and wanted to get into an area that would allow us to develop original games.
    3. 3.0 3.1 3.2 3.3 MochiMedia - Developer Spotlight: Nitrome
      MochiMedia: Tell us a little bit about yourself, your background, and Nitrome. What brought you to develop flash games?
      Mat: ...decided to start our own company to make games for the mobile games market that was immerging [sic] at the time. We didn’t really have the funds to take a mobile game to market so we ended up doing it as a sideline to more client web projects. After about a year we decided the mobile market had moved in a different direction to the one we wanted to head in and decided to concentrate more on what we knew which was web games.
    4. [1] The site was linked on one of their facebook posts.