Test Subject Green
- Puzzle
- Platform
- Keyboard
Test Subject Green is a puzzle-platform game released May 10th, 2011. The game is the sequel to Test Subject Blue released on March 2nd of the same year. The gameplay is similar to its predecessor, except Xeno Industries is attacked by Doctor Nastidious, who manages to escape with the scientist's enzyme, Blue.
This game was made a distributable game on May 30th, 2012. This game, along with all the currently released installments of the Test Subject series, were made Nitrome Touchy compatible on August 16th, 2013. An HTML5 port was released on Poki during time time period of June 10th - July 17th, 2021[1], with a Nitrome website release following later.
Controls[edit | edit source]
Adobe Flash[edit | edit source]
- Jump
- Move
- Crouch
- Shoot
Nitrome Touchy[edit | edit source]
D-pad - Move
Button one - Jump
Button two - Shoot
Levels[edit | edit source]
Incomplete section
This section is incomplete. You can help by adding the missing info.
Test Subject Green has 30 levels, 5 more than its predecessor. Four are set in the Professor's lab at Xeno Industries, while 26 are set in Dr. Nastidious' Lab.
Level 1[edit | edit source]
This level introduces the player to the game. A single green enzyme is the only enemy here.
Report:
Day 1:-
The last 25 tests were a huge success. Test Subject Blue is most impressive. However Blue is only as strong as the proto-suit he is in.
That is why Test Subject Green is so important. With superior strength and abilities, Blue is a good constant to work with to judge Green on.
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Level 2[edit | edit source]
The scientist notes that he saw shadows around the building and he feels like he is being watched. This level also introduces the enemy enzyme 'Monkey'.
Report:
Day 2: -
Maybe I am seeing things, I feel like I am being watched. I must stay focused on my work [as] it is too important.
I have a new enzyme I call Monkey. With its own little burner it is able to float, it can hang on to a platform from underneath, then drop down onto its prey.
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Level 3[edit | edit source]
In this level, the scientist is attacked. The scientists admits in the level's prologue that he must tighten security, but chooses to continue testing and tighten the security tomorrow. Alarms go off as the test starts, and the scientist is attacked.
Report:
Day 3: -
I have to increase the security around here, if these enzymes fell into the wrong hands... who knows what they could be used for! I swear I saw shadows outside the building when I left last night.
I must continue with my tests, they cannot stop. I will deal with security tomorrow.
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Level 4[edit | edit source]
Before this level starts, the player can see the default version of this stage, before the scientist knocks it down.
After the scientist is supposedly knocked over by Doctor Nastidious, the scientist manages to inject Blue into the spawn cylinder one last time.
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Level 5[edit | edit source]
The first level in Nastidious' lab. The Doctor in the level's prologue alludes to raiding Xeno Industries and harming the scientist.
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Level 6[edit | edit source]
This level introduces sniper enzymes.
Report:
Day 6:-
Where's the fun in testing blue against green? Let's make things interesting!
Lasers should do the trick, deadly and indestructible! Now let's throw in an untested greeny. I like this one, he's got style!
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Level 7[edit | edit source]
Report:
Day 7:-
OK OK... So Blue managed to work out the last puzzle, I won't be so easy on Blue from now on.
Let's see if these new changeable reflectors cause problems!
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Level 8[edit | edit source]
Report:
Day 8:-
Lasers, guns, the danger, it's so exciting!
Just so I am not being too 1 dimensional, let's throw in some reflectors for the bullets and lasers too!
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Level 9[edit | edit source]
Report:
Day 9:-
I have been busy, I am so clever timed lasers and platforms that switch on and off!
Oh yes... I have plans... big plans!
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Level 10[edit | edit source]
Report:
So my question is what do I use? Green or Blue?
I mean Blue is weak like the Scientist but Blue has adapted to use the Proto-Suit well.
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Level 11[edit | edit source]
Report:
The Green Enzyme is much stronger than Blue, which do I use?
This test will see if Blue can learn about timing as well as agility and the power of the Proton Cannon.
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Level 12[edit | edit source]
Report:
Blue learns quickly! This little Enzyme might be the answer to all my problems!
Now if I can train it... Hmmm
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Level 13[edit | edit source]
Report:
Blue need to learn how to fight, I know just the test!
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Level 14[edit | edit source]
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Level 15[edit | edit source]
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Level 16[edit | edit source]
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Level 17[edit | edit source]
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Level 18[edit | edit source]
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Level 19[edit | edit source]
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Level 20[edit | edit source]
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Level 21[edit | edit source]
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Level 22[edit | edit source]
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Level 23[edit | edit source]
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Level 24[edit | edit source]
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Level 25[edit | edit source]
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Level 26[edit | edit source]
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Level 27[edit | edit source]
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Level 28[edit | edit source]
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Level 29[edit | edit source]
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Level 30[edit | edit source]
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Ending[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
After completing the thirtieth test, the doctor injects Blue into a strange robot capsule, where the games ends with "To Be Continued".
Enemies[edit | edit source]
- Crawling green enzymes - Green enzymes which crawl on the ground. They can be killed when Blue shoots while crouching.
- Monkey green enzymes - Green enzymes that have the ability to propel themselves up and move on the ceiling.
- Mimic green enzymes - Green enzymes that change their appearance from a blob to something that looks like Blue. This transformation copies Blue's movements except for standing still. Also, when Blue fires, some time later the mimic green enzyme fires in the same place Blue did.
- Shield orange enzymes - Orange enzymes which wear a shield that can protect itself from Blue's bullets. The enzyme itself can only be killed if Blue shoots the orange enzyme from its back.
- Dodge orange enzymes - Orange enzymes which have the ability the dodge Blue's bullets coming from forward or behind. They can duck from bullets shot from the bottom or the top. However, it is slow from getting back up after crouching.
- Flying orange enzymes - Orange enzymes which fly and convert Blue's bullets to orange bullets if one is shot to it from the front or its back. It can only be killed by being hit from its own bullets twice.
- Sniper green enzymes - Green enzymes which uses a part of their body to throw slime at Blue and can quickly throw and regenerate themselves. Both the slime and the enzyme itself can be killed by Blue's bullets.
- Bouncing green enzymes - Green enzymes which bounce around and rebound itself and travel towards another direction after hitting a wall, platform or the ceiling. They can be killed after taking a hit from Blue's bullets.
Hazards[edit | edit source]
- Mines - Mines explode on contact. After Blue explodes from the mine, it will automatically respawn.
- Lasers - Lasers kill the player if the beam is touched. The cannon cannot be destroyed.
- Proton cannons - Proton cannons shoot small bullets which can kill Blue on contact. The cannon requires three blows to be destroyed.
- Detection proton cannons - Detection proton cannons hang from the ceiling. Once it targets Blue, a bullet will be shot. The cannon is destroyed with one blow.
Credits[edit | edit source]
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Previews[edit | edit source]
Nitrome has said that the game went into production right after Test Subject Blue. From the trailer released on April 20, 2011, Blue is the hero and green enzymes are the enemy. A sequel is currently on development, officially known as Test Subject Complete.
April 7th, 2011[edit | edit source]
On April 7th, Nitrome released the below image in a blog post telling fans that Test Subject Green was in development.
April 20th, 2011[edit | edit source]
Nitrome released a 58 second Trailer of Test Subject Green, revealing new features, the storyline, and enemies.
May 6th, 2011[edit | edit source]
On May 6th (four days before the release), Nitrome hinted that they would be releasing a new game the next week. That game was Test Subject Green.
Glitches[edit | edit source]
- Turnaround clipping - A way to end up on the wrong end of a teleporter upon entering it by using repeated movement inputs.
- Super jump - A glitch that allows the player to get a huge vertical boost when respawning.
- Turnaround sliding - An animation glitch that freezes Blue's sprite while he walks.
- Idle walking - An animation glitch that makes Blue stay in his walking animation despite not moving.
- In level two, if Blue were to be killed by the monkey green enzyme, it would randomly start moving in between different areas between teleporters while not going through the teleporters at all. It would also become impossible for the player to destroy the enzyme or the green enzyme destroying Blue. Later, a blog post reported that the glitch had been fixed.
- On level eleven, if Blue died in a certain scenario, they could be trapped with no way out. This glitch was later reported fixed.
- In level fifteen, if Blue jumps on a certain teleporter right above a laser, he will sometimes die, as if he landed on the laser instead of going through the teleporter to the one above it. (See image below.)
- In level twenty, on occasion Blue reaches the end and collects the food (as meant to), gets sucked up the tube (also as meant), but the level does not end and the timer continues.
Gallery[edit | edit source]
An advertisement for Test Subject Green as it appeared in the Ad section of Nitrome.com 2.0
The link from Test Subject Blue. Interestingly, this can be seen on other sites that contain the game
Awards[edit | edit source]
Test Subject Green was featured in one episode of Free Indie Rapid Fire[2].
Site/Event | Year | Contest | Prize | Outcome |
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Bytejacker | 2011 | Free Indie Rapid Fire | Free Indie of The Week | Won - 56% of votes[3] |
Nitrome Touchy version[edit | edit source]
Test Subject Green was made Nitrome Touchy compatible on August 16 2013.
Gallery
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Trivia[edit | edit source]
- This game, and the other games in the series, are both influenced by the Portal series of games.
- In the preload for the game, a green enzyme (possibly Green) is dreaming of beating Blue up with a rolling pin.
- Level 4 returns in Test Subject Arena as a playable stage, only this time, it is not tipped over.
Notes[edit | edit source]
- ↑ Cosmic Cannon HTML5 was released on June 9th and was the latest HTML5 release at the time. Test Subject Green was publicly present on Poki.com on June 17th according to this page crawl on Wayback Machine, the earliest know date it was known to be present on the website.
- ↑ Nitrome blog: - Test Subject Green in Free Indie Rapid Fire
- ↑ Nitrome blog: - The Bytejacker Results
v • d • eTest Subject series | |
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General | Test Subject Blue • Test Subject Green • Test Subject Complete • Test Subject Arena • Test Subject Arena 2 • Test Subject series • Glitches |
Locations | Xeno Industries • Doctor Nastidious' base • Test chamber • Test Subject (Bump Battle Royale arena) |
Characters | Blue • Green • Professor (Quotes) • Doctor Nastidious (Quotes) • Mercenaries • Rex209 (Quotes) • The Machine |
Enzymes | Orange enzymes • Green enzymes • Blue enzymes • Enzymes (Bump Battle Royale) |
Enemies | Orange enzymes (Walking • Shield • Dodge • Flying • Throwing • Juggernaut • Cooked • Dropped) Green enzymes (Monkey • Crawling • Sniper • Bouncing • Mimic) |
Hazards | Orange enzyme bullets • Proton cannons • Mines • Detection proton cannons • Lasers • Enzyme tubes |
Interactive objects | Proto-Suit • Key cards • Food pills • Teleporters (Green • Orange and blue) • Mirrors • Spawn cylinders • Spawn areas • Buttons (Switch buttons • Deactivation buttons) • Containers |