Twin Shot 2
- Platform
- Shooter
Keyboard
Twin Shot 2 - Good & Evil, often referred to as Twin Shot 2, is the sequel to the game Twin Shot and was the first Nitrome game to involve the use of MochiCoins. Like the prequel game, players control angels who defeat enemies using a bow and arrow.
Mochicoins allowed the player to make a MochiGames account, and buy extra things for the game, such as player skins, powerups, and extra levels. However, the discontinuation of Mochicoins in October 2012 prevented use of Mochicoin objects.
Twin Shot 2 was released in flash July 20th 2009, and updated on February 2nd 2013 to allow Mochicoins content to be accessible for free. The game was update on February 7th 2013 to add Nitrome Touchy functionality. Later on released/ported for HTML5 around June 10th and September 11th of 2021
Controls[edit | edit source]
Flash[edit | edit source]
Player 1[edit | edit source]
- Left and right arrow keys - Move
- Up - Jump
- Space bar - Fire an arrow
Player 2[edit | edit source]
- A and D - Move
- W key - Jump
- F key - Fire an arrow
Touchy[edit | edit source]
- D-pad - Move
- Button one - jump
- Button two - fire arrow
Levels[edit | edit source]
Good levels[edit | edit source]
The first 50 levels refer to the Good levels, while levels 51-100 refer to the Evil levels.
Introduction[edit | edit source]
Level 1[edit | edit source]
There are two plant creatures.
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Level 2[edit | edit source]
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This level has two onions.
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Level 3[edit | edit source]
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This level introduces blue slimes and turquoise slimes, the blue slime with a different color scheme.
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Level 4[edit | edit source]
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This level introduces the stone blocks, opening platforms, and levers. This level has three onions and two plant creatures.
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Level 5[edit | edit source]
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The ground is all crumbling stone in columns and there are eight onions.
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Level 6[edit | edit source]
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This level has fans blowing the Angels up into bouncy rocks and there are four flying blue creatures.
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Level 7[edit | edit source]
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This level has five strong creatures and eye platforms in three columns.
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Level 8[edit | edit source]
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This level has stone blocks and two red slimes, four green slimes, and two dark creatures.
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Level 9[edit | edit source]
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This level has three flying blue creatures.
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Level 10[edit | edit source]
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This level has six flying blue creatures and two eye platforms.
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Level 11[edit | edit source]
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This level has two two headed cerebus creatures and four green slimes.
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Level 12[edit | edit source]
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This level has three dark creatures and four shielded dark creatures.
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Level 13[edit | edit source]
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This level starts off with three blue slimes.
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Level 14[edit | edit source]
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This level has three flying blue creatures.
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Level 15[edit | edit source]
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This level has two dark creatures and three helmet dark creatures.
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Level 16[edit | edit source]
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This level has five dark creatures.
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Level 17[edit | edit source]
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This level has three flying blue creatures.
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Level 18[edit | edit source]
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This level has four plant creatures.
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Level 19[edit | edit source]
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This level has four flying blue creatures.
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Level 20[edit | edit source]
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This level has two green slimes, two teleporter blobs, and two onions.
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Level 21[edit | edit source]
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This level has two dark creatures and three flying blue creatures.
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Level 22[edit | edit source]
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This level has two dark creatures and a carrier dark creature.
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Level 23[edit | edit source]
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This level introduces the cloud, and there are two plant creatures, four flying blue creatures, and a dark creature.
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Level 24[edit | edit source]
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This level has two thieves and two plant creatures.
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Level 25[edit | edit source]
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This level has four dark creatures.
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Level 26[edit | edit source]
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This level starts off with four green slimes, a carrier dark creature, and a red slime.
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Level 27[edit | edit source]
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This level has four flying blue creatures, and three onions.
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Level 28[edit | edit source]
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This level has four dark creatures and three plant creatures.
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Level 29[edit | edit source]
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This level has two mouth dark creatures and two carrier dark creatures.
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Level 30[edit | edit source]
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This level has two plant creatures and two onions.
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Level 31[edit | edit source]
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This level has three thievess.
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Level 32[edit | edit source]
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This level has two green slimes and three masked men.
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Level 33[edit | edit source]
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This level has three mouth dark creatures.
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Level 34[edit | edit source]
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This level has two plant creatures and four flying blue creatures.
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Level 35[edit | edit source]
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This level has three masked men and one helmet dark creature.
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Level 36[edit | edit source]
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This level has two cerebus creatures, one flying blue creature, and one bomb flying blue creature.
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Level 37[edit | edit source]
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This level has four strong creaturess, seven dark creatures, and one shield dark creatures.
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Level 38[edit | edit source]
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This level has four Onions, two flying blue creatures, and one rider dark creature.
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Level 39[edit | edit source]
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This level has three dark creatures.
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Level 40[edit | edit source]
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This level has two flying blue creatures, one plant creature, and one cerebus creature.
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Level 41[edit | edit source]
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This level has one bomb flying blue creature. The player has to jump on eye platforms to get to the top and shoot the creature.
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Level 42[edit | edit source]
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This level has two dark creatures. The level design is in a happy face made out of bouncy red rocks, the other is in a face with a frown made of crumbling rock.
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Level 43[edit | edit source]
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This level has one red slime, a rider dark creature, three dark creatures, and one carrier dark creature.
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Level 44[edit | edit source]
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This level has three masked men, and all the rocks the player can walk on will bounce them up.
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Level 45[edit | edit source]
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This level has seven dark creatures, three flying blue creatures, and clouds the player can ride on.
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Level 46[edit | edit source]
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This level has six onions.
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Level 47[edit | edit source]
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This level has seven flying blue creatures, three dark creatures, and two clouds.
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Level 48[edit | edit source]
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This level has three masked men.
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Level 49[edit | edit source]
This level has two rider dark creatures, two green slimes, and one red slime.
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Level 50[edit | edit source]
This is the boss of the game's good levels, king cloud. King cloud will follow where the player runs, then it will shoot thunder at the ground. If king cloud shoots the same area twice, there will be a hole, and if the player drops through it the player should try to hit king cloud's eye, either by standing on crumbling rock, or by shooting it in midair.
Then king cloud will drop coins and a heart, then it will get electrocuted, and hover on the rocks, trying to hit the player, then it will go back up, dropping bombs. Then king cloud will repeat the process. After the player hits king cloud three times, he will blow up, give the player lots of coins (silver and gold) and the player will have completed the game's good levels.
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Evil levels[edit | edit source]
Introduction[edit | edit source]
Level 1[edit | edit source]
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In the first evil level, there are three dragons and a floor made of fans.
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Level 2[edit | edit source]
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There are four spiky monsters, and the player must make them fall on the hot rocks to destroy them.
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Level 3[edit | edit source]
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Although there is only one dark creature, the player must navigate a long ways through the level to get to it.
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Level 4[edit | edit source]
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There are five helmet dark creatures on conveyer belts.
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Level 5[edit | edit source]
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There are a lot of dark creatures and one fire dark creature. Some dark creatures will also turn into berserker dark creatures if left alone too long. Glass rocks are also introduced.
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Level 6[edit | edit source]
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There are eight shielded dark creatures and two spiky monsters.
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Level 7[edit | edit source]
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There are six fire dark creatures.
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Level 8[edit | edit source]
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There are two green slimes and one dark purple cerebus creature.
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Level 9[edit | edit source]
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There are two demons, one in each section of the level.
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Level 10[edit | edit source]
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There are five dark creatures, conveyor belts, and spikes.
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Level 11[edit | edit source]
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There are four spiky monsters on elevator platforms.
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Level 12[edit | edit source]
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There are nine flying blue creatures here and hot rocks, meaning the Angel must stay on the elevator.
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Level 13[edit | edit source]
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There four fire dark creatures and two green slimes, each in its own section. The level is shaped like a skull, too.
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Level 14[edit | edit source]
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There are nine pitchfork demons, who can spear the Angels if they are directly above or below them.
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Level 15[edit | edit source]
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There is a bomb flying blue creature and two fire dark creatures.
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Level 16[edit | edit source]
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There are two pitchfork demons, each in its own space.
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Level 17[edit | edit source]
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There are three dark creatures and two dragons.
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Level 18[edit | edit source]
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There are two green, two red, and two blue slimes.
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Level 19[edit | edit source]
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There are five dark creatures trapped in a box with the Angel.
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Level 20[edit | edit source]
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The player gets a new type of cloud and must use the lightning to kill a large number of bomb flying blue creatures.
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Level 21[edit | edit source]
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There are eight dragons and a maze of elevator platforms.
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Level 22[edit | edit source]
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There are five or more fire dark creatures.
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Level 23[edit | edit source]
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There are three green slimes and two flying blue creatures. There are a lot of red blocks here too.
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Level 24[edit | edit source]
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There is a spiky monster and a cerebus creature.
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Level 25[edit | edit source]
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There are two shield dark creatures, plant creatures, and dragons.
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Level 26[edit | edit source]
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This level contains three pitchfork demons and three fire dark creatures.
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Level 27[edit | edit source]
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There are eleven pitchfork demons.
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Level 28[edit | edit source]
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There are eight bomb balls and two bomb flying blue creatures. Four of the bomb balls are at the top of the stage and require some climbing and for the bomb flying blue creatures to be defeated.
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Level 29[edit | edit source]
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There are two green slimes and two blue slimes. The platforms and levers need to be used very carefully to quickly beat this level.
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Level 30[edit | edit source]
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Between rows, there are bombs, a lot of plant creatures, and living gaps to make them fall.
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Level 31[edit | edit source]
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There are four fire dark creatures and eight teleporter blobs. There are a lot of metal blocks, making the level very difficult to climb.
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Level 32[edit | edit source]
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There are four new boomerang dragons.
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Level 33[edit | edit source]
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This level has two bomb flying blue creatures and three flying blue creatures. The only way to access them is to climb the golden platforms, too.
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Level 34[edit | edit source]
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There are four spiky monsters and five plant creatures. Note that the plant creatures will all fall on the hot rocks and die eventually.
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Level 35[edit | edit source]
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Level eighty five contains living gaps on each platform and four of each type of dragon.
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Level 36[edit | edit source]
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There is a purple carrier dark creature, a spiky monster, a flying blue creature and a conveyor belt moving from the hot rocks to the player.
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Level 37[edit | edit source]
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There are three plant creatures, and a dragon. The floor is made of spikes and eye platforms.
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Level 38[edit | edit source]
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There are three bomb balls, two teleporter blobs, and two green slimes.
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Level 39[edit | edit source]
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There are three demons and walls made of bouncing rocks.
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Level 40[edit | edit source]
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Here, there are two dragons, a rider dark creature, and one of each kind of helmet dark creature. This level is very hard because the fans on the floor push the Angels into the dragons and the helmet dark creatures.
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Level 41[edit | edit source]
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This level has three demons and the upper half of it is made of gray rocks.
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Level 42[edit | edit source]
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There are three fire dark creatures, a pitchfork demon, and two cloud dark creatures. The Angel can also get in a cloud.
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Level 43[edit | edit source]
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There are two plant creatures and two spiky monsters.
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Level 44[edit | edit source]
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There are two flying blue creatures, hot rocks and fans.
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Level 45[edit | edit source]
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There are five dark creatures, three to four cloud dark creatures, and two flying blue creatures.
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Level 46[edit | edit source]
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There are four shield dark creatures and four pitchfork demons on rows with hot rock ceilings.
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Level 47[edit | edit source]
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There are three cerebus creatures on small, inaccessible platforms, which means the player must fall to kill them.
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Level 48[edit | edit source]
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There are four spiky monsters on glass platforms.
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Level 49[edit | edit source]
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There are a lot of cloud dark creatures, but the Angel gets a cloud too.
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Level 50[edit | edit source]
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The Angels fight the Evil boss flying fire monster. The Angels must use the bats as platforms and shoot its eye, then shoot it on the ground when it turns to stone, until it breaks.
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Endings[edit | edit source]
Twin Shot 2 has two endings, one for each set.
Good ending[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
"With the dark creatures clearly outmatched our twin heroes once again stand triumphant! As the last of the evil cowered back to their land it is time to celebrate with a banquet!" The orange angel holds a drumstick in one hand while the pink holds a cup in one hand and a bottle in the other.
Evil ending[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
"As the dust settled it was clear things would never be the same again. In time harmony spread across their land and statues were built in honour of the heroes." A stone carver dark creature is turning the flying fire monster into a statue of the angels.
Credits[edit | edit source]
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Announcements[edit | edit source]
July 7th, 2009[edit | edit source]
Nitrome reveals that there will be a Twin Shot 2 - Good and Evil, and they released a screen-shot of one of the good levels.
July 14, 2009[edit | edit source]
Nitrome explains about MochiCoins, and the Evil level pack. They also released a screen-shot of one of the Evil levels.
July 15, 2009[edit | edit source]
Nitrome explained about what some of the upcoming Cheats N' Treats were for, and why. They also released an image of two players with grow and shrink turned on.
July 16, 2009[edit | edit source]
Nitrome released three video trailers for the game.
Updates[edit | edit source]
Free skins[edit | edit source]
Four days after the game's release (on July 24th), Nitrome added new content to the game that allowed the player to change their skin using MochiGames. The player would have to sign up for a MochiGames account, and then go to the in-game shop from the menu of Twin Shot 2 to buy the skins for zero MochiCoins.
Free content[edit | edit source]
As of February 7, 2013, all content in the game could be played along with removing the MochiCoin system from the game, making the evil level pack free for everyone and custom skins do not require an account in MochiGames, although coins are still needed to unlock all functions in the cheats n' treats using an in-game coin system. The Nitrome Touchy version was also added.
Nitrome Touchy version[edit | edit source]
On February 7, 2013, Twin Shot 2 was made Nitrome Touchy compatible. Touchy allows for up to four players to play simultaneously on the same screen. The screen displays a D-pad with the skin reflecting the look of the character the player has chosen.
Players control the angels using the left and right arrow keys. One button on the right corresponds to the jump key; the other corresponds to the shoot.
On August 22nd, Nitrome announced that Twin Shot 2 had not been updated along with the new Nitrome Touchy 2.0 app that had been released just before, and because of this, glitches were caused when playing with Touchy. These glitches have been fixed.
Skins[edit | edit source]
These are the looks of the different characters as they appear on the D-pad skin.
Interactive objects[edit | edit source]
- Cloud - Clouds let the player fly all around and shoot lightning in the evil levels.
- Treasure chest - When shot, a large number of silver and gold coins fly out.
- Fans - Will make the angel fly up until it hits a roof.
- Conveyer belts - Will move anything that touches them.
- Switches - the Angels can use them to turn wood platforms on and off.
- Arrows - After the player has shot an arrow into the wall, they can stand on it for a short while.
Blocks[edit | edit source]
All blocks that can be stuck to by a normal arrow can be blown up by bomb arrows.
- Blue rock - The player cannot jump through this rock
- Red rock - This stone is really bouncy and will bounce Angels if touched.
- Normal rock - The player can jump through all these rocks that are this colour.
- Crumbling rock - This rock will crumble when walked upon, it can also be jumped through it.
- Metal rock - These rocks deflect arrows of all kinds.
- Hot rock - These are the only way to defeat spiky monsters.
- Glass rock - These resemble metal rocks but are destroyable with normal arrows.
- Bouncing platforms - Landing on these makes the player bounce. Red ones bounce the player higher.
- Eye platform - Will be solid half the time.
- Wood platform - Use switches to use these blocks.
- Gold Platform - Find the switch then shoot an arrow at it, the Angels can stand on these platforms until the arrow disappears.
- Moving box - Use the Angel to push these or use an arrow to push them.
- Down rocks - These will let the angels down, but not up.
- Moving rocks - These red rocks will move.
- Bats - After the player has shot a bat, they can stand on it.
Pick ups[edit | edit source]
- Gem - Five hundred points
- Silver coin - Fifty points
- Gold Coin - One hundred points
- Power-ups - See the main article for more information on each one individually. They can boost the player or the player's arrows abilities and power. Some are exclusive to Cheats N' Treats.
- Bronze coin - These coins only appear in a bonus level and they are worth 1 point
- Switch player pick up - This power up is marked by half of the orange and pink Angel side by side. When the player picks this up the first and the second players switch their Angels. This Pick Up is only available in Multiplayer mode.
- Time cisk - Shoot an arrow at this (a target) and the player will get more time for the bonus level.
Hazards[edit | edit source]
- Spikes - If the angels land on these pointy metal, they will lose health.
- Hot rocks - If the angels land on these they will lose health.
- Bombs - Bombs take about 3 seconds to explode. Be sure to stay away.
- Unlit bombs - If the angels touch an unlit bomb it will light taking 3 seconds to explode.
Enemies[edit | edit source]
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Glitches[edit | edit source]
- Pausing the game while a bomb is in the level may result in the bomb detonating.
- When the player forces an enemy into a small space, it will go through the wall.
- A glitch exists in the game Twin Shot 2 that can only be access while using level skip. If the player beats a level, and presses level skip without clicking "Next Level," the screen will not appear normal and the letters will be overlapped.
- If the player pauses the game when a blob creature is shooting green slime, the blob creature will go into its death animation.
- In the HTML5 version, often when loading up the game, coins will be invisible.
- Shooting King cloud after he was already defeated will repeat the death animation and give more coins, this is only possible with flight cheat or shrunken cheat;this can be repeated indefinitely.
Awards[edit | edit source]
Site/Event | Year | Contest | Prize | Outcome |
---|---|---|---|---|
Jay is Games | 2010 | Best of Casual Gameplay 2009 | Best Platform game (Browser games) | Nominated |
Trivia[edit | edit source]
- The plant creatures and onions bare a resemblance to the titular characters and their homes respectively in the game Pikmin.
- Just like there are some enemies only available in evil, there are also some in good. These include masked men, strong creatures, king cloud, mouth dark creatures, thieves, onions and blue carrier dark creatures, all only available in the good levels of Twin Shot 2.
- In random level mode, it is possible to access beta levels.
- In level 41 of the evil levels, the letters 'NITROME' are spelled out in grey blocks.
v • d • eTwin Shot | |
---|---|
General | Twin Shot • Twin Shot 2 • Twin Shot series • Twin Shot (arena) • Angels • Cheats N' Treats • Secret character • Arrows |
Enemies | Slimes (Green • Red • Blue/Teal) • Flying blue creatures (Bomber) • Dark creatures (Basic • Helmet • Shield • Cloud • Carrier (Blob creatures) • Rider • Mouth • Fire • Berserker • Spiky) • Thieves • Strong creatures • Onions • Plant creatures • Masked men • Cerberus creatures • Dragons (Boomerang) • Colour changing demons • Pitchfork demons • Teleporter blobs • Bats • Bomb balls • Living gaps |
Bosses | King Cloud • Flying fire monster |
Items | Coins • Gems • Power-ups • Treasure chests • Clouds |
Platforms/Hazards | Rock platforms • Spring platforms • Blue rocks • Switching platforms • Crumbling rocks • Disappearing platforms • Wood platforms • Pushable bricks • Metal tiles • Bouncy tiles • Fans • Conveyor belts • Glass blocks • Vertically moving platforms • Down platforms • Spikes • Hot rocks • Bombs |
- Pages with broken file links
- Articles with incomplete sections
- Articles with empty sections
- Nominated Nitrome games
- Twin Shot series
- Browser games
- Multiplayer games
- Games
- Platform games
- Shooter games
- Games with Mochicoins content
- Sequels
- 2009 games
- Nitrome Touchy games
- Music by Dave Cowen
- Programming by Chris Burt-Brown
- Programming by Romain Macré
- Programming by Heather Stancliffe
- Art by Mat Annal
- Art by Markus Heinel
- Level-based games