Knightmares
Knightmares are a game mode in Shovel Knight Dig.
Game information[edit | edit source]
Incomplete section
This section is incomplete. You can help by adding the missing info.
Knightmares are unlocked upon completing the game once and can be played upon talking to Black Knight.
Knightmares[edit | edit source]
Incomplete section
This section is incomplete. You can help by adding the missing info. (Needed: Do less Magic Jars appear in level 2? What effect do the Black Knight helmets have in Knightmare 6? Needs Knightmare 9 and 10 descriptions.)
Each subsequent Knightmare level includes all content from all previous levels, with one exception: after completing Knightmare level I, the possibility that platters will not have food will no longer occur. This does not prevent food from being replaced by a larva in The Grub Pit.
Knightmare | Description | Information | ||||
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I: Hunting for Scraps | Dark forces have corrupted food inside The Well. Food will be harder to come by. |
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II: Magic Mishaps | Magic resources will be scarce. | Relics have half their amount of uses. | ||||
III: Ferocious Foes | Enemies will strike for more damage. | Rarely, enemies will appear flashing red and touching these enemies will instantly kill Shovel Knight. Red enemies can appear during Relic Challenges and when fighting impostors. | ||||
IV: Robust Rogues | Enemies have been bewitched with increased vitality. | Enemies have more health, some enemy attacks inflict more damage, and boss health is greatly increased. See the section below for increases in health and damage.
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V: Unending Endurance | The Well beneath has expanded. Each stage will be longer. | Stages are longer. | ||||
VI: Deadly Dilemma | The two paths at the end of a well will be more treacherous than before. | Adds a laughing Black Knight helmet on top of some signs at the end of a stage. Increases the amount of ambush rooms encountered, which results in less merchants encountered[1]. | ||||
VII: Omega Omen | A dark magic has enchanted the Omega Saw. This mechanical menace will pose an even bigger threat. | The amount of time before the Omega Saw appears is lessened, the amount of distance ahead of the saw Shovel Knight has to travel in a level for the saw to stop chasing him before it has appeared in lengthened, and the Omega Saw moves faster. The enhanced Omega Saw also appears in the Drill Knight boss battle. | ||||
VIII: Hard Times | Shop prices will be staggering as gems will be harder to come by. | The price of items from Chester, Gastronomole, and Master Argus are increased and Tombola's fee is doubled from 250 gems to 500.
Gems given by NPCs like Lamp Lighter are unaffected by the reduction in gems. Using Final Guard armor does not appear to further reduce the amount of gems encountered and the Lucky U-Shaped Charm accessory appears to increase the amount of gems received to the same amount as outside this Knightmare. True Ending spoilers:
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IX: Cursed Goods | Follow items will now pose a threat. | Introduces Knightmare Eggs and Knightmare Keys. Fairy pets have 3 HP instead of 5 and Troupples can only heal two times instead of three. Being damaged will cause all follow items to be dropped and any Eggs to take damage. | ||||
X: All Is Lost |
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Knightmare IV health and damage[edit | edit source]
The following enemy health and enemy and boss damage is increased in Knightmare IV. 1 enemy HP is deducted by one Shovel Slash or Shovel Drop.
- While Sploders without their metal cap have 2 HP instead of 1, the health of their metal cap (1 HP) is unaffected, which allows for it to be destroyed with a single Shovel Drop as before.
- The health of the following entities is unaffected: Charflounders, Page Snappers, Sine Daggers.
- While the health of Shrinking Spores is increased, they will still die on contact with Shovel Knight.
Health | Enemies |
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1 → 2 HP | Fuzz Flies, Beetos, Propeller Rats (all types), Shrinking Spores, Stream Scalers, Floatsomes, Blitzsteeds, Sploders, Groobs, Floorbs, Stingores, Rolling Beetos, Drill Stacks |
2 → 3 | Normal Boneclangs, Boneclang Bombardier, Normal Blorbs, Flak Cap, Divedrakes, Blazorbs, Pyroporters, Torpeetos, Wizzems (all types) |
3 → 5 | Durablorbs, Tadvolts |
- Boss health:
- Spore Knight: 14 HP → 22 (7 → 11 bubbles)
- Mole Knight: 18 → 28 (9 → 14 bubbles)
- Tinker Knight second stage: 16 → 24 (8 → 12)
- Tinker Knight's first stage health is unaffected.
- Hive Knight: 24 → 36 (12 → 18)
- Scrap Knight: 20 → 30 (10 → 15)
- Drill Knight: 36 → 54 (18 → 27)
- Possessed Drill Knight: 32 → 48 (16 → 24)
The following enemy and boss attacks have their damage increased. Unlike enemy health, not all enemy and boss attacks are affected. Damage is measured in how much HP is deducted.
Damage | Enemies |
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1 → 1½ HP | Normal Boneclangs (contact, sword slash), Bouncecaps (contact), Mine Munchers (bite attack), Sploders (horizontal/vertical/cross explosions), Clawng (claw attack) |
References[edit | edit source]
- ↑ Yacht Club Games Discord: Romain Macré: [...] But more importantly, about what you say, the rarity of shops in Knightmare, could it be more from Knightmare 6 rather? As this would give you more ambushes (so less shops). [...] , 9 May 23, retrieved 20 Jun 23.
- ↑ The Hermit on YouTube: Video, 7 Apr 23, retrieved 30 Jun 23.
v • d • eShovel Knight Dig | |
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General | Shovel Knight Dig • Knightmares |
Characters | Major: Shovel Knight • Shield Knight • Altius • The Enchantress Merchants: Hoofman • Armorer • Whisker • Chester • Gastronomole • Master Argus • Tom Bola Minor: Meleeist • Walter • Black Knight • Oreman • Hunter • Lamp Lighter • Farmsmith • Student Mage • Cooper • Duelist Di • Canary Scouts • Hoop Kid • Percy • Forager • Fan Boy • Bag Fellows • Clawed Miner • Caster • Prospector • Spelunker • Peacock Gent • Bow Lady |
Locations | Surface • Tower of Fate • Burrow • The Well • Mushroom Mines • Secret Fountain • Smeltworks • The Grub Pit • Magic Landfill • Drill Knight's Castle • Crystal Core |
Enemies | Flies • Boneclangs • Walking mushrooms • Spore creatures • Mushdooms • Blorbs • Beetos • Propeller Rats • Floating mushrooms • Impostors • Blazorbs • Blitzsteeds • Charflounders • Fireball robots • Armoured beetles • Birders • Goldarmors • Fish • Grab Crabs • Floatsomes • Spongeblorbs • Divedrakes • Tadvolts • Wizzems • Magic cauldrons • Floorbs • Badgers • Wasps • Larvae • Larvae spawners • Spin Bugs • Rolling Beetos • Torpeetos • Spiders • Wasp queen • Drill Stacks • Drill Knight Elite Guards • Firedrakes • Evil spirits |
Bosses | Spore Knight • Tinker Knight • Mole Knight • Hive Knight • Scrap Knight • Drill Knight • Possessed Drill Knight • Black Knight |
Interactive Objects | Dirt • Dirt Blocks • Stone blocks • False Walls • Chests • Dig Piles • Gates • Stone walls • Revolving walls • Signs • Drill Capsule • Mushrooms • Spinning platforms • Furnaces • Teleporters • Bubble blocks • Siege Bombs • Damage types |
Hazards | Omega Saw • Stationary drills • Bombs • Spikes • Mines • Drill machines • Wall panels • Water • Rotating flames • Lava • Assembled drills • Sine Daggers • Book platforms • Carnivorous Dirt • Conveyor belts • Crossbows • Spears • Lasers • Hovering lasers • Redirectable drills |
Items | Accessories • Food • Shovel Blade techniques • Follow Slot Upgrades • Keys • Eggs • Pets • Gems • Flying Bags • Magic Jars • Health Upgrades • Magic Upgrades Armour: Stalwart Plate • Streamline Mail • Final Guard • Ornate Plate • Pandemonium Plate • Brash Bracers • Scrounger's Suit • Ballistic Armor • Conjuror's Coat • Combo Cuirass • Black Knight's Suit |
Story items | Shovel Knight's bag • Map • Drifting Glass • Gemstones • Rocket Drill • Dark Magic |