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Rush

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This game article has a missing or incomplete "Levels" section.

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Rush
Ico rush.png
Description
Four player one button platform racing with gravity flipping dynamics!
Developer
No. of players
1-4
Total levels
30
Genre
  • Racing
Control scheme
  • Instr-keyboard.png Keyboard
Released
Adobe Flash Flash
23 December 2010

Rush is a racing multiplayer main game released on December 23, 2010. Players control runners who race to see who can complete a certain number of laps in the shortest time, or be the last runner standing.

Controls[edit | edit source]

  • Default controls - Press selected key to change gravity, hold to flip other runners
  • Space.png - Player 1
  • B key.png - Player 2
  • Slash key.png or Question key.png - Player 3
  • 3 key.png - Player 4

Levels[edit | edit source]

The Moon Apple Logo.png Incomplete section. You can help by adding missing info.
Rush has a total of thirty levels. The levels are divided up into sections: 50cc, 100cc, and 150cc, with each section having ten levels. There are also two modes: racing and elimination. Only levels unlocked in race mode can be played in elimination.

Track description[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

Below is a brief description of the tracks in this game.

Level 1[edit | edit source]

Hazards: None
The simplest level to complete. The level starts out with platforms on the front which curve up, and get bigger the farther up, with boosters placed on the ceiling and on some platforms. The platforms will then start to become squares, square platforms on the ceiling being made up by pipes.

Level 2[edit | edit source]

Hazards: None
The level start off with platforms placed in mid air, with boosters placed either on the ceiling or floor of the area. Blocky humps start to appear on the level, with a beam platform above them. They appear first on the floor, then on the ceiling. Right near the end, two beams appear close together, with a bunch of boosters between them.

Level 3[edit | edit source]

Hazards: None
The level start off with square blocks in the way, then a curved slope that leads up, which then drops the player down. Square blocks now appear positioned in mid air, with pipe humps on the ceiling. Last, a bunch of blocks with a few blocks on top of each other appears right before the start laser.

Level 4[edit | edit source]

Hazards: None
The level start out with big platforms, acting like stairs, first on the floor, then on the ceiling. The stair like platforms will then become smaller, and appear on the floor, but then appear right above the player. After a few of that, a long platform on the ground, with a curve leading up to it, with three mini curves above it, will appear. After that, a reverse of that will appear.

Level 5[edit | edit source]

Hazards: Fences, mines
The level will start with a platform in the air, with a bunch of boosters on the top. Ahead of it, on the bottom, boosts also appear. Also connected to the previous platform is a long beam, which separates the top from the bottom. On both, fences appear, except on the top fences; appear on the top. After the player passes the top beam, 3 Boosts will appear in the middle of the area, right before a line of mines appear. After that, another beam appears separating the ceiling from the floor, with Fences on the floor and the ceiling. The beam then leads to another line of mines, with three boosters before and after the line. After that area, platforms appear in mid air, with a Boost or Bolt on the top or bottom of the platform.

Level 6[edit | edit source]

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Hazards:

Level 7[edit | edit source]

Hazards: Fences

The level starts with a slant that goes to a booster. The player then will see lots of fences of different sizes and shapes. One example is two fence each on one side and the player needs to keep switching their gravity.

Level 8[edit | edit source]

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Hazards:

Level 9[edit | edit source]

This section is empty. You can help The Nitrome Wiki by adding content.


Hazards:

Level 10[edit | edit source]

This section is empty. You can help The Nitrome Wiki by adding content.


Hazards:

50cc[edit | edit source]

The 50cc levels have 3 laps to complete.

Level 1[edit | edit source]

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Level 2[edit | edit source]

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Level 3[edit | edit source]

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Level 4[edit | edit source]

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Level 5[edit | edit source]

Video
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Level 6[edit | edit source]

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Level 7[edit | edit source]

Video
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Level 8[edit | edit source]

Video
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Level 9[edit | edit source]

Video
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Level 10[edit | edit source]

Video
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100cc[edit | edit source]

The 100cc levels have 4 laps to complete.

Level 1[edit | edit source]

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Level 2[edit | edit source]

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Level 3[edit | edit source]

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Level 4[edit | edit source]

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Level 5[edit | edit source]

Video
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Level 6[edit | edit source]

Video
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Level 7[edit | edit source]

Video
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Level 8[edit | edit source]

Video
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Level 9[edit | edit source]

Video
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Level 10[edit | edit source]

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150cc[edit | edit source]

The 150cc levels have 5 laps to complete.

Level 1[edit | edit source]

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Level 2[edit | edit source]

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Level 3[edit | edit source]

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Level 4[edit | edit source]

Video
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Level 5[edit | edit source]

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Level 6[edit | edit source]

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Level 7[edit | edit source]

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Level 8[edit | edit source]

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Level 9[edit | edit source]

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Level 10[edit | edit source]

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Endings[edit | edit source]

Penguin 1.png This collapsible box contains a spoiler! Use [show] to reveal.

There are three endings to Rush; one after the player has beat each of the three level packs.

The ending of the first level pack
The ending of the second level pack
The ending of the third and final level pack

Modes[edit | edit source]

Rush has two modes.

Race Mode[edit | edit source]

Main Article: Race Mode

Race Mode can be played with up to four players, but to unlock levels, the levels must be completed by playing in either one or two player mode with either player coming in first.

Eliminator Mode[edit | edit source]

Main Article: Eliminator Mode

In Eliminator Mode, the last player still alive is the winner. Each time a runner completes a lap, they damage the other players. Levels cannot be unlocked in Eliminator Mode.

Interactive objects[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

There are two kinds of interactive objects: speed ups and lightning bolts. Speed ups are three green arrows in a row, and they give a temporary speed boost. The lightning bolts do damage to all of the other runners and restore some of the player's health.

Credits[edit | edit source]

Art
Programming
Music

Credits notes[edit | edit source]

Glitches[edit | edit source]

  • Sometimes the runner will fly away from the field and fly in empty space, where only the background is left.

Trivia[edit | edit source]