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Rush
Rush is a racing multiplayer main game released on December 23, 2010. Players control runners who race to see who can complete a certain number of laps in the shortest time, or be the last runner standing.
Controls[edit | edit source]
- Default controls - Press selected key to change gravity, hold to flip other runners
- - Player 1
- - Player 2
- or - Player 3
- - Player 4
Levels[edit | edit source]
Incomplete section. You can help by adding missing info.
Rush has a total of thirty levels. The levels are divided up into sections: 50cc, 100cc, and 150cc, with each section having ten levels. There are also two modes: racing and elimination. Only levels unlocked in race mode can be played in elimination.
Track description[edit | edit source]
Incomplete section
This section is incomplete. You can help by adding the missing info.
Below is a brief description of the tracks in this game.
Level 1[edit | edit source]
Hazards: None
The simplest level to complete. The level starts out with platforms on the front which curve up, and get bigger the farther up, with boosters placed on the ceiling and on some platforms. The platforms will then start to become squares, square platforms on the ceiling being made up by pipes.
Level 2[edit | edit source]
Hazards: None
The level start off with platforms placed in mid air, with boosters placed either on the ceiling or floor of the area. Blocky humps start to appear on the level, with a beam platform above them. They appear first on the floor, then on the ceiling. Right near the end, two beams appear close together, with a bunch of boosters between them.
Level 3[edit | edit source]
Hazards: None
The level start off with square blocks in the way, then a curved slope that leads up, which then drops the player down. Square blocks now appear positioned in mid air, with pipe humps on the ceiling. Last, a bunch of blocks with a few blocks on top of each other appears right before the start laser.
Level 4[edit | edit source]
Hazards: None
The level start out with big platforms, acting like stairs, first on the floor, then on the ceiling. The stair like platforms will then become smaller, and appear on the floor, but then appear right above the player. After a few of that, a long platform on the ground, with a curve leading up to it, with three mini curves above it, will appear. After that, a reverse of that will appear.
Level 5[edit | edit source]
Hazards: Fences, mines
The level will start with a platform in the air, with a bunch of boosters on the top. Ahead of it, on the bottom, boosts also appear. Also connected to the previous platform is a long beam, which separates the top from the bottom. On both, fences appear, except on the top fences; appear on the top. After the player passes the top beam, 3 Boosts will appear in the middle of the area, right before a line of mines appear. After that, another beam appears separating the ceiling from the floor, with Fences on the floor and the ceiling. The beam then leads to another line of mines, with three boosters before and after the line. After that area, platforms appear in mid air, with a Boost or Bolt on the top or bottom of the platform.
Level 6[edit | edit source]
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Hazards:
Level 7[edit | edit source]
Hazards: Fences
The level starts with a slant that goes to a booster. The player then will see lots of fences of different sizes and shapes. One example is two fence each on one side and the player needs to keep switching their gravity.
Level 8[edit | edit source]
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Hazards:
Level 9[edit | edit source]
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Hazards:
Level 10[edit | edit source]
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Hazards:
50cc[edit | edit source]
The 50cc levels have 3 laps to complete.
Level 1[edit | edit source]
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Level 2[edit | edit source]
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Level 3[edit | edit source]
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Level 4[edit | edit source]
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Level 5[edit | edit source]
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Level 6[edit | edit source]
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Level 7[edit | edit source]
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Level 8[edit | edit source]
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Level 9[edit | edit source]
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Level 10[edit | edit source]
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100cc[edit | edit source]
The 100cc levels have 4 laps to complete.
Level 1[edit | edit source]
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Level 2[edit | edit source]
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Level 3[edit | edit source]
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Level 4[edit | edit source]
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Level 5[edit | edit source]
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Level 6[edit | edit source]
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Level 7[edit | edit source]
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Level 8[edit | edit source]
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Level 9[edit | edit source]
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Level 10[edit | edit source]
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150cc[edit | edit source]
The 150cc levels have 5 laps to complete.
Level 1[edit | edit source]
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Level 2[edit | edit source]
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Level 3[edit | edit source]
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Level 4[edit | edit source]
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Level 5[edit | edit source]
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Level 6[edit | edit source]
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Level 7[edit | edit source]
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Level 8[edit | edit source]
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Level 9[edit | edit source]
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Level 10[edit | edit source]
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Endings[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
Modes[edit | edit source]
Rush has two modes.
Race Mode[edit | edit source]
- Main Article: Race Mode
Race Mode can be played with up to four players, but to unlock levels, the levels must be completed by playing in either one or two player mode with either player coming in first.
Eliminator Mode[edit | edit source]
- Main Article: Eliminator Mode
In Eliminator Mode, the last player still alive is the winner. Each time a runner completes a lap, they damage the other players. Levels cannot be unlocked in Eliminator Mode.
Interactive objects[edit | edit source]
Incomplete section
This section is incomplete. You can help by adding the missing info.
There are two kinds of interactive objects: speed ups and lightning bolts. Speed ups are three green arrows in a row, and they give a temporary speed boost. The lightning bolts do damage to all of the other runners and restore some of the player's health.
Credits[edit | edit source]
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Programming | |
Music |
Credits notes[edit | edit source]
- Stefan Åhlin is credited as "Stefan Ahlin".
Glitches[edit | edit source]
- Sometimes the runner will fly away from the field and fly in empty space, where only the background is left.
Trivia[edit | edit source]
- Runners appeared on Ice Temple before the game was released.
- Rush is the third game to feature play for up to four players before the release of Nitrome Touchy, the others being Mallet Mania and Go Go UFO.
v • d • eRush | |
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General | Rush • Running Men • Race mode • Eliminator Mode • Start robot • Racing Empire • Tournaments |
Interactive | Boosters • Bolts • Start laser |
Hazards | Flip lines • Mines • Wind pipes • Fences |
- Articles with missing walkthroughs
- Articles with incomplete sections
- Articles with empty sections
- Rush
- Browser games
- Multiplayer games
- Racing games
- Games
- 2010 games
- Programming by John Kennedy
- Programming by Aaron Steed
- Art by Markus Heinel
- Art by Stefan Ählin
- Art by Jon Annal
- Music by Dave Cowen
- Level-based games
- Winter games