Ribbit

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For the character, see Ribbit (character).
Ribbit
Ico ribbit.png
Description
What happens when a rabbit and a frog are joined together? Bouncing action!
Developer
No. of players
1
Total levels
20
Genres
  • Platform
  • Action
Control scheme
  • Instr-keyboard.png Keyboard
Released
Adobe Flash Flash
14 July 2010

Ribbit is a platforming action game released on July 14th, 2010. The player controls Ribbit, a half-frog half-rabbit creature seeking revenge against Dr. Siamese, the man responsible for merging these creatures together.

Controls[edit | edit source]

  • Left.png Left arrow key - Turn left
  • Right.png Right arrow key - Turn right

Spinning 180 degrees around so that the other head lands on the platform allows for a super jump, useful for getting up on walls and destroying enemies. If Ribbit turns one hundred eighty degrees after doing a super jump, it will perform a mega jump, making it fly higher and increase the point multiplier.

Gameplay[edit | edit source]

In the game Ribbit the player must use momentum to use a power jump and to move through the level. Often objects must be bounced over and avoided, and the player must carefully think how to move the character since certain objects will react to the rabbit or frog's head.

Introduction[edit | edit source]

Levels[edit | edit source]

Level 1[edit | edit source]

This level introduces the player to the gameplay. At the beginning of the level is a cloud shaped box that briefly indicates what the player should do in order to move. As ribbit progresses, there will be various hills, from small ones to bigger sized ones, for the player should often modify their movements and powered jumps. Since it is the first level of the game, there is no presence of enemies. Finally the player must have ribbit to reach the checkered ring at the end of the level to complete it successfully.

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Level 2[edit | edit source]

Early in the level, the first enemies are introduced, which are the flyapillars. As the level begins, ribbit will encounter a group of four flyapillars flying together from left to right through two platforms. In order for the player not to get hurt when passing through, ribbit has got to make a super jump, which will at the same time destroy a few flyapillars. After moving further, for the first time in the game, toadabits are introduced appearing as group of three, which if not avoided properly may harm ribbit. However, the player may collect the heart pick-ups nearby to restore ribbit's health if a heart was lost. After jumping out of a gap full of flyapillars, the player will make it to a plain long platform that cointains a bunch of turtarafts (another enemy) walking on it normally from left to right. If ribbit goes further, after a small hill there is an area that has got the checkered ring. 

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Level 3[edit | edit source]

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Level 4[edit | edit source]

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Level 5[edit | edit source]

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Level 6[edit | edit source]

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Level 7[edit | edit source]

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Level 8[edit | edit source]

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Level 9[edit | edit source]

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Level 10[edit | edit source]

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Level 11[edit | edit source]

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Level 12[edit | edit source]

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Level 13[edit | edit source]

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Level 14[edit | edit source]

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Level 15[edit | edit source]

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Level 16[edit | edit source]

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Level 17[edit | edit source]

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Level 18[edit | edit source]

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Level 19[edit | edit source]

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Level 20[edit | edit source]

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Ending[edit | edit source]

Penguin 1.png This collapsible box contains a spoiler! Use [show] to reveal.

Enemies[edit | edit source]

  • Crocoflies - It is seen flying or standing in a level but does not attack. They are often seen in groups.
  • Toadabits - They have the ability to jump to harm Ribbit.
  • Turtarafs - It walks around but does not attack.
  • Electric eels -It kills Ribbit on contact. They can make an electric path with two placed in the same horizontal or vertical way.
  • Dogchineal -When it is close to Ribbit, it will start rolling on the stage, trying to reach ribbit to harm it.
  • Jellyguins -They shield themselves by electrocuting Ribbit after a short amount of time. If they are not shielded, a powered jump can be used to kill them.
  • Porcuserpents - They will lay down and protect themselves with spikes when Ribbit is close to them. When Ribbit gets far from them, it will turn into a regular snake. A super jump can be used to kill it, though the player must be fast.
  • Catpiders - They appear in darker areas of levels and are seen constantly swinging up and down slowly. A powered jump must be used to kill it, or Ribbit will lose a heart.
Spoiler
Rhino beetle- A giant winged rhino which appears in levels 10 and 20. It chases Ribbit but cannot be destroyed, thus the player must outrun it until Ribbit reaches the ending hoop.


Interactive objects[edit | edit source]

  • Buttons - Buttons must be pushed to open certain areas.
  • Breakable Blocks - Breakable blocks must be repeatedly hit back and fourth to be broken.

Glitches[edit | edit source]

  • In the HTLM5 port, the game crashes upon reaching the goal on the final level, preventing the player from viewing the ending.

Development[edit | edit source]

In retrospect, Nitrome felt that Ribbit's gameplay mechanic would have worked better if it was changed in some way[1].

Ribbit's gameplay mechanic was used as the basis of the gameplay mechanic for Go Pogo[2].

Credits[edit | edit source]

Design
Programming
Music
Physics powered by

Trivia[edit | edit source]

  • The game's name is based on the name of the half frog half rabbit main character Ribbit. Ribbit's name is a combination of the sound frogs make, ribbit, and rabbit.

References[edit | edit source]

  1. Game Developer's Blog - Nitrome: New Game in the making! → comment by Nitrome: We thought there was something to Ribbit that sort of would work better if we changed it a bit., 15 Aug 15, retrieved 15 Aug 15.
  2. Game Developer's Blog - Nitrome: New Game in the making!, 13 Aug 15, retrieved 15 Aug 15.