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Slide ice to get our Nordic clan back to their safety of their longboat.
Control scheme
- Mouse
Flash
Icebreaker, also known as Ice Breaker, is a physics-puzzle game released January 4, 2009, and is the first installment of the Icebreaker series. The player must use the mouse to cut ice and objects to get the vikings to their longboat. This game, along with twelve other games, was made a distributable game on August 25th, 2011, and was one of the first distributable games.
Mouse - Click and hold to drag a line. Letting go will cut the ice.
Incomplete section. You can help by adding missing info.
Ice Breaker has 40 levels.
Cut the ice at the top of the level to drop the viking to the boat.
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Cut the ice at an angle to slide a Viking into the boat, then cut the ice above the boat to free the other viking.
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Cut the large hanging ice chunks to fill in the gaps, then send the vikings down the slope to the boat.
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Cut the ice chunks above to drop two vikings, then cut the large glacier at a slant to slide the other two into the boat. The player may need to cut a few ice chunks here to push the large chunk.
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This collapsible box contains a spoiler! Use [show] to reveal.
- Ice: The player is introduced to this material on the first level. Ice is immobile, and can easily be cut. Frozen vikings must be brought to the longboat for the captain to smash. However, if the ice is too big, the ice must be cut into smaller pieces.
- Grey rock: This material is immobile and cannot be cut.
- Wood: This material is dynamic but cannot be cut.
- Runes: This material is immobile, cannot be cut and will kill any vikings on contact, however harmless to other creatures.
- Rocket ice: A variation of ice. If it is cut, the two pieces propel from the cut area.
- Runes: Kills a viking on contact.
- Wolfrats: These creatures are dangerous on contact and remain still until moved.
- On level 12, if one Viking is rescued and the left one is killed by Runes, the player will still complete the level.
Ice Breaker was also ranked the 71st best game of 2009 by Gamasutra[1]
Ice Breaker took around 6 weeks to make[2] and was being worked on during the development of Frost Bite 2, which was released on December 17th, 2008. The game was released on January 5th, 2009[3]. Nitrome decided on a whim to release it on this day as it was snowing in London on that day and it seemed appropriate given this circumstance[3]. The idea for the main game mechanic of Icebreaker originated from Chris Burt-Brown, the game's programmer, who thought of the idea when experimenting with Box 2D[4].
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Physics powered by
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- Ice Breaker was hinted in multiple games that were released prior to it.
- In Frost Bite 2, there are frozen Vikings in blocks of ice on some platforms.
- In Skywire 2, one of the passengers who rides the cable car is a Viking. This may have not been an intentional hint, however.
- The Ice Breaker series is the first series to get two sequels in the same year it was released.
- Icebreaker is playable on a mobile device on Kongregate's mobile app.
- The longboat in the ending is moving right instead of left.