Icebreaker

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Icebreaker
Ico icebreaker.png
Description
Slide ice to get our Nordic clan back to their safety of their longboat.
Developer
Sponsor
No. of players
1
Total levels
40
Genres
  • Physics
  • Puzzle
Control scheme
  • PC Mouse.png Mouse
Released
Adobe Flash Flash
5 January 2009

Icebreaker, also known as Ice Breaker, is a physics-puzzle game released January 4, 2009, and is the first installment of the Icebreaker series. The player must use the mouse to cut ice and objects to get the vikings to their longboat. This game, along with twelve other games, was made a distributable game on August 25th, 2011, and was one of the first distributable games.

Controls[edit | edit source]

PC Mouse Left Click.png Mouse - Click and hold to drag a line. Letting go will cut the ice.

Levels[edit | edit source]

The Moon Apple Logo.png Incomplete section. You can help by adding missing info.
Ice Breaker has 40 levels.

Level 1[edit | edit source]

Cut the ice at the top of the level to drop the viking to the boat.

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Level 2[edit | edit source]

Cut the ice at an angle to slide a Viking into the boat, then cut the ice above the boat to free the other viking.

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Level 3[edit | edit source]

Cut the large hanging ice chunks to fill in the gaps, then send the vikings down the slope to the boat.

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Level 4[edit | edit source]

Cut the ice chunks above to drop two vikings, then cut the large glacier at a slant to slide the other two into the boat. The player may need to cut a few ice chunks here to push the large chunk.

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Level 5[edit | edit source]

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Level 6[edit | edit source]

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Level 7[edit | edit source]

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Level 8[edit | edit source]

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Level 9[edit | edit source]

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Level 10[edit | edit source]

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Level 11[edit | edit source]

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Level 12[edit | edit source]

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Level 13[edit | edit source]

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Level 14[edit | edit source]

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Level 15[edit | edit source]

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Level 16[edit | edit source]

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Level 17[edit | edit source]

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Level 18[edit | edit source]

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Level 19[edit | edit source]

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Level 20[edit | edit source]

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Level 21[edit | edit source]

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Level 22[edit | edit source]

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Level 23[edit | edit source]

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Level 24[edit | edit source]

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Level 25[edit | edit source]

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Level 26[edit | edit source]

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Level 27[edit | edit source]

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Level 28[edit | edit source]

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Level 29[edit | edit source]

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Level 30[edit | edit source]

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Level 31[edit | edit source]

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Level 32[edit | edit source]

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Level 33[edit | edit source]

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Level 34[edit | edit source]

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Level 35[edit | edit source]

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Level 36[edit | edit source]

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Level 37[edit | edit source]

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Level 38[edit | edit source]

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Level 39[edit | edit source]

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Level 40[edit | edit source]

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Ending[edit | edit source]

Penguin 1.png This collapsible box contains a spoiler! Use [show] to reveal.

Icebreaker2!.png

Materials[edit | edit source]

  • Ice: The player is introduced to this material on the first level. Ice is immobile, and can easily be cut. Frozen vikings must be brought to the longboat for the captain to smash. However, if the ice is too big, the ice must be cut into smaller pieces.
  • Grey rock: This material is immobile and cannot be cut.
  • Wood: This material is dynamic but cannot be cut.
  • Runes: This material is immobile, cannot be cut and will kill any vikings on contact, however harmless to other creatures.
  • Rocket ice: A variation of ice. If it is cut, the two pieces propel from the cut area.

Hazards[edit | edit source]

  • Runes: Kills a viking on contact.
  • Wolfrats: These creatures are dangerous on contact and remain still until moved.

Glitches[edit | edit source]

  • On level 12, if one Viking is rescued and the left one is killed by Runes, the player will still complete the level.

Awards[edit | edit source]

Site/Event Year Contest Prize Outcome
Jay is Games 2010 Best of Casual Gameplay 2009 Best Physics game (Browser games) Won - First place (24.01% of votes)

Ice Breaker was also ranked the 71st best game of 2009 by Gamasutra[1]

Development[edit | edit source]

Ice Breaker took around 6 weeks to make[2] and was being worked on during the development of Frost Bite 2, which was released on December 17th, 2008. The game was released on January 5th, 2009[3]. Nitrome decided on a whim to release it on this day as it was snowing in London on that day and it seemed appropriate given this circumstance[3]. The idea for the main game mechanic of Icebreaker originated from Chris Burt-Brown, the game's programmer, who thought of the idea when experimenting with Box 2D[4].

Credits[edit | edit source]

Artwork
Programming
Music
Physics powered by

Trivia[edit | edit source]

File:Icebreaker Mobile
Mobile version of Ice Breaker
  • Ice Breaker was hinted in multiple games that were released prior to it.
    • In Frost Bite 2, there are frozen Vikings in blocks of ice on some platforms.
    • In Skywire 2, one of the passengers who rides the cable car is a Viking. This may have not been an intentional hint, however.
  • The Ice Breaker series is the first series to get two sequels in the same year it was released.
  • Icebreaker is playable on a mobile device on Kongregate's mobile app.
  • The longboat in the ending is moving right instead of left.

Notes[edit | edit source]

  1. Gamasutra - News - Opinion: The 99 best free games of 2009
  2. Nitrome on Facebook: It’s another Friday evening ... - Facebook comment: [...] we spent about 6 weeks on the original game vs about a year on the iOS build , 17 Nov 12, retrieved 12 Apr 22.
  3. 3.0 3.1 3.2 Game Developer's Blog - Nitrome: Breaking the ice..., 5 Jan 9, retrieved 12 Apr 22.
  4. fgl: Chat Event - Nitrome - Wednesday July 8th 2009 - 12pm (Eastern) -9am (Pacific): ozdy: nitromeheather hello, did you get the idea for icebreaker on your own?

    nitromeheather: ozdy: Chris here had been experimenting with Box2D I think... we talk about ideas as a team though, 8 July 9, retrieved 12 Apr 22.