Knight Trap

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Not to be confused with Knight traps.

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Knight Trap
Ico knighttrap.png
Description
Get your knights through each level being careful not to trigger traps.
Developer
No. of players
1
Total levels
30
Genres
  • Strategy
  • Platform
Control scheme
  • Instr-keyboard.png Keyboard
Released
Adobe Flash Flash
4 April 2011

Knight Trap is a platforming game released on April 4, 2011. The goal is to guide a certain number of knights past traps to the top of the level.

The game was first revealed in an image on the NES skin, which at the time was believed to be a completely separate NES game. The game received a sequel called Office Trap.

Controls[edit | edit source]

Left.png Right.png Left and right arrow keys - Move

Up.png Up arrow key - Jump

Down.png Down arrow key - Duck

Levels[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The game involves the player to traverse several platforms, sometimes setting off traps, in order to make it to the top of the castle. The number of knights to complete the level varies from level to level.

Introduction[edit | edit source]

The introduction of Knight Trap

The game begins by showing a letter written by the princess to the knights.

Dear Stupid Knights,

Thank you for falling into the first of my many traps!

If you wish to survive, you must survive my castle of ultimate DOOM!

Should you survive, I "Promise" to marry you!

Isn't this a much more fun way to find a suitor?

YOURS DEMENTEDLY

Princess Nectarine

Level 1[edit | edit source]

Knights given: 7
Knights needed for level completion: 4
Potential villagers to save: 12
This level contains only four trap platforms stretching across the screen and nothing else. Each floor has one fireball trap moving across it.

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Level 2[edit | edit source]

Knights given: 7
Knights needed for level completion: 4
Potential villagers to save: 0
This level has four trap platforms stretching across the screen which each trigger a slime trap. Each trap platform has an additional row of crumbling platforms above it that stretch across the screen. To avoid the most traps, only step on the first trap platform, single jump, and continue double jumping onto crumbling platforms so as not to set off more traps.

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Level 3[edit | edit source]

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Level 4[edit | edit source]

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Level 5[edit | edit source]

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Level 6[edit | edit source]

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Level 7[edit | edit source]

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Level 8[edit | edit source]

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Level 9[edit | edit source]

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Level 10[edit | edit source]

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Level 11[edit | edit source]

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Level 12[edit | edit source]

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Level 13[edit | edit source]

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Level 14[edit | edit source]

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Level 15[edit | edit source]

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Level 16[edit | edit source]

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Level 17[edit | edit source]

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Level 18[edit | edit source]

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Level 19[edit | edit source]

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Level 20[edit | edit source]

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Level 21[edit | edit source]

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Level 22[edit | edit source]

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Level 23[edit | edit source]

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Level 24[edit | edit source]

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Level 25[edit | edit source]

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Level 26[edit | edit source]

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Level 27[edit | edit source]

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Level 28[edit | edit source]

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Level 29[edit | edit source]

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Level 30[edit | edit source]

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Ending[edit | edit source]

Penguin 1.png This collapsible box contains a spoiler! Use [show] to reveal.

Princess Nectarine: Oh! Some of you knights survived!

Super! Great! Amazing!

Knight: Yes your Highness!

We have bested all of your traps, to win your hand in marriage!

We now wish to claim our prize!

Princess Nectarine: ...

Ah...yeah...well...about that!

I've decided not to marry anyone!

Instead, I've decided to become...

A Knight myself!

Knight: What?!?

But my lady, what about your promise?

Princess Nectarine: Promises, smomises!

I'm a PRINCESS, I'LL DO what I want!

Knight: "sigh!"

Okay guys, the "Lady" has spoken!

Let's get out of here!

Princess Nectarine: Hey wait!

You turned on all my traps!

How will I get down from here?

Knight: That's your problem Lady!

Princess Nectarine: "Sigh!"

HELP ME!!!

Traps[edit | edit source]

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Credits[edit | edit source]

Art
Programming
Music

Previews[edit | edit source]

Knight Trap, the name previously unknown at the time, was previewed on March 18th 2011. Along with the post was an image of one of the levels.

On March 23rd, a video preview of the game was launched. The preview shows the titlescreen of Knight Trap, the intro, and some levels were shown in the video (below).

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The slime traps are a reference to enzymes from the Test Subject Blue series. The blue slime is a reference to Blue while the green slime is a reference to Green. Coincidentally, Knight Trap was the first game to hint Test Subject Green.
  • If the player leaves the titlescreen of Knight Trap untouched, the Knights will start to come in different numbers. Eventually, all the Knights will jump into the castle, then there will be for a few seconds no Knights on the screen.
  • The character, and traps from Knight Trap appeared in the Nitrome 2.0 skin in a building.
  • The title is almost certainly a reference to the 90's FMV game Night Trap.
  • There is a glitch where some platforms can be inaccessible and the Knight will continuously walk in the air until he reaches a platform. This will be fixed if you reset the level or die.
  • There is also a glitch where if the player reset the level the traps will remain where they were. After the player resets a second time, it will be fixed.