Super Treadmill
- Platform
- Action
- Keyboard
Super Treadmill is an action platform game released on November 19, 2010 and is the first game to be released under the Nitrome Enjoyment System label. This game was made a distributable game on July 4th, 2012.
Controls[edit | edit source]
Left and right arrow keys - Move
Up key - Jump
Levels[edit | edit source]
Incomplete section
This section is incomplete. You can help by adding the missing info.
The levels select screen of the game is a calendar, in the month of Novtober, which is a combination of November and October.
A camera on a day indicates a cutscene where Uncle Rico tries to take a photo of a thin Billy, but somehow Billy becomes overweight again due to being nervous.
Introduction[edit | edit source]
Billy is overweight. Inspired by his Uncle Rico to become famous, he trains everyday on a very dangerous treadmill, called Super Treadmill, as he strives to burn fat.
Level 1[edit | edit source]
The player has to jump onto objects such as televisions, trash cans, and drawers.
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Level 2[edit | edit source]
Introduces cacti as hazards in the game.
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Level 3[edit | edit source]
Introduces sofas as interactive objects.
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Level 4[edit | edit source]
Introduces bombs as hazards in the game.
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Level 5[edit | edit source]
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Level 6[edit | edit source]
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Level 7[edit | edit source]
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Level 8[edit | edit source]
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Level 9[edit | edit source]
Introduces bird cages. The player has to be careful as to not be hit by a bird or else they might fall off of the treadmill.
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Level 10[edit | edit source]
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Level 11[edit | edit source]
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Level 12[edit | edit source]
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Level 13[edit | edit source]
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Level 14[edit | edit source]
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Level 15[edit | edit source]
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Level 16[edit | edit source]
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Level 17[edit | edit source]
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Level 18[edit | edit source]
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Level 19[edit | edit source]
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Level 20[edit | edit source]
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Level 21[edit | edit source]
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Level 22[edit | edit source]
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Level 23[edit | edit source]
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Level 24[edit | edit source]
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Level 25[edit | edit source]
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Level 26[edit | edit source]
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Level 27[edit | edit source]
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Level 28[edit | edit source]
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Ending[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
One year after the month of Novtober, Billy goes to find Uncle Rico fat and extremely overweight. He says that he was in a bet that said if he couldn't get a picture of Billy thin, he had to eat 20 times his body weight. Billy then forces Uncle Rico to get on Super Treadmill and get thin again. The game ends by saying "END?".
Storyline[edit | edit source]
Super Treadmill contains a storyline, made up of several short video clips that are shown to the player every few levels. The storyline begins with the introduction and ends with the ending.
Introduction[edit | edit source]
Day Six[edit | edit source]
Day Thirteen[edit | edit source]
Day Seventeen[edit | edit source]
Day Twenty-four[edit | edit source]
Ending[edit | edit source]
This collapsible box contains a spoiler! Use [show] to reveal.
Interactive objects[edit | edit source]
Main article: Interactive Objects (Super Treadmill)
These are objects Billy can interact with.
- Sofas - They will bounce Billy when he lands on them.
- Enlarged Sofas - Will bounce Billy twice the height of a regular Sofa.
- Beds - Like Sofas, will bounce Billy.
- Bunk Beds - Like Enlarged Sofas, bounce Billy twice the height.
Pickups[edit | edit source]
- Blue Powershake - Gives Billy 200 extra points once picked up.
- Brown Powershake - Gives Billy 200 extra points once picked up.
Hazards[edit | edit source]
Main article: Hazards (Super Treadmill)
These will stun Billy for a short time.
- Cactuses - Brown cactuses in pots. They are small with smiley faces, and Billy will sometimes have to jump over gaps with them at the bottom.
- Candles - Dropped in pairs of 2. They are hard to avoid, and Billy will usually land on them.
- Dogs - Will run onto the screen from off-screen. They are hard to kill, since they are coming from the opposite direction Billy is running. If they catch up to Billy, they will grab Billy, and shake him around, holding him in one spot.
- Young Dogs - Young dogs that drop poop instead of biting Billy. The poop will stun Billy longer.
- Interferences - The parts of the screen will turn a light gray, and the level will slow down. This is good if the conveyor belt is moving fast. The screen will also sometimes go black with AV in the corner.
- Grills - These will burn Billy if he lands on it.
- Bombs - When dropped, they will explode not too soon later. When they explode, almost the entire screen is turned white. If Billy is right next to it, he will become stunned.
- Birds - They are dropped in a cage, but once the cage meets a platform, they fly out. These are introduced in Level 10 (St Burger's Day)
Credits[edit | edit source]
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Cameos[edit | edit source]
- On level 10, St. Burger Day, there are some modern Nitrome characters that Billy can use as platforms. One is the Blue Troll from Square Meal. The other is MagneBoy standing on various videogaming consoles and hand-helds.
- Also, on level 11, one of the things dropped is a blue Cable Car and a Double-Deckered bus with the words "Skywire" on it.
- Many Nintendo consoles and arcade games are seen throughout Level 12. The hand-helds shown are the Game Boy, and a pink Nintendo DS Lite. One of the home consoles shown is a Nintendo Entertainment System. 4 Arcade Games are also shown, Pac-Man, Space Invaders, Pong, and Super Mario Bros.
Glitches[edit | edit source]
- In the HTML5 port, the game will sometimes crash when attempting to load a level. Additionally, the game will crash when interacting with certain objects after activating the green blocks easter egg.
- Additionally, beyond a certain point in level 18, interactable objects such as sofas and hot tubs will crash the game, rendering the level uncompletable.
Awards[edit | edit source]
Site/Event | Year | Contest | Prize | Outcome |
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Edge | 2011 | Internet Game of the Month | Internet Game of the Month | Won[1] |
Trivia[edit | edit source]
- There is an easter egg that if the player presses "X" on their keyboard, things that fall from the sky will be blocks. Green blocks are platforms, orange means the block can be bounced on, yellow means that Billy can pass through the block and red indicates hazards.
- Uncle Rico breaks the fourth wall in the ending by mentioning the "last two cutscenes".
- Novtober, the month in this game, is a combination of October and November.
Notes[edit | edit source]
- ↑ Nitrome blog: - Super Treadmill featured in Edge!
v • d • eSuper Treadmill | |
---|---|
General | Super Treadmill • Billy • Uncle Rico |
Interactive objects | Sofas • Enlarged sofas • Beds • Bunk beds • Blue powershakes • Brown powershakes |
Hazards | Cactuses • Candles • Dogs • Young dogs • Interferences • Bombs • AV screens • Birds • Barbecues |
v • d • eNitrome Enjoyment System | |
---|---|
General | Nitrome Enjoyment System • Nitrome Enjoyment Arena • NES (skin) |
Accessories | Game Cartridge • FX Chip • Turbo controller • Nitrome Disk System • Wall Plug • Nitrome Glove • Game Muscle |
Games | Super Treadmill • The Bucket • Knight Trap • Silly Sausage • Mega Mash • 52 in 6 • Shoot • Pop Bros. • Balloon • Maths • Ninja • Nitrometris • Fighting Game • Cuboy Game • NES Sky Serpents |
- Articles with missing walkthroughs
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- Pages with broken file links
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- Award winning games
- Super Treadmill
- Browser games
- Nitrome Enjoyment System
- Platform games
- Action games
- Games
- 2010 games
- Music by Dave Cowen
- Programming by Ignatus Zuk
- Art by Jay Smith
- Level-based games
- Distributable games