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Scribble

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Scribble
Scribbleicon.png
Description
Use your ink to draw bridges walls and more to save the blots.
Developer
No. of players
1
Total levels
25
Genres
  • Puzzle
  • Platform
Control scheme
  • PC Mouse.png Mouse
Released
Adobe Flash Flash
14 November 2006
(earliest known availability)

Scribble is an puzzle-platform Flash game released between November 12th to 14th, 2006[1] by Nitrome.

The player draws lines with a limited amount of ink to guide the several blots on each level towards their goal.

Descriptions[edit | edit source]

Nitrome.com 1.2

Draw pathways for the blots to get them safely to the end of each level![2]

Nitrome.com 2.0

Use your ink to draw bridges walls and more to save the blots.

Controls[edit | edit source]

PC Mouse Left Click.png Mouse - Draw ink

Gameplay[edit | edit source]

Each level contains a certain amount of blots the player must guide to the finish flags by drawing lines to form walls and platforms for the blots. The player can draw as much as the ink limit on the top of the screen lets them. Once a certain amount of blots has reached the finish flag, the player can proceed to the next level.

Levels[edit | edit source]

There are 25 levels in Scribble, with 5 scenery types that change every 5 levels.

Desert[edit | edit source]

The desert levels feature cactuses and skulls as background elements. The background features a plateau-filled desert during sunset and the terrain is sand.

Level 1[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level introduces the controls and other main concepts to the game.

Video

Level 2[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level introduces fire, bombs, keys, and gates to the level.

Video

Level 3[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level introduces caterpillar doodles and anti-drawing zones to the game.

Video

Level 4[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level introduces the concept of dying from a high cliff to the game.

Video

Level 5[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This is basically a challenge on what has been learned so far.

Video

Hills[edit | edit source]

The levels taking place on the hills feature rocks and roots as background elements. The background features mountains on a cloudy sky and the terrain is made of grass and dirt with some bones inside.

Level 6[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level is a long tunnel, covered in spikes. The way through is to draw one line about 3/4 across the screen. Then, when the blots reach the end of that line, draw another. This way the lines are more recent, rather then one long line, all drawn at once, which would cause it to disappear quickly.

Video

Level 7[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level introduces sand and winghead doodles to the game.

Video

Level 8[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level introduces exploding doodles to the game.

Video

Level 9[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level is almost entirely covered in anti-drawing zones. The player has to remove a caterpillar doodle with 10 segments before the blots reach it.

Video

Level 10[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

In this level the blots enter from two different areas. The groups can merge through a small hole to make the level easier.

Video

Caves[edit | edit source]

The levels taking place on the caves feature mushrooms and crystals as background elements. The background features a dark purple cave filled with stalactites and the terrain is purple.

Level 11[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

In this level, the player must use exploding doodles to dig a tunnel to the flag.

Video

Level 12[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level introduces fire doodles to the game.

Video

Level 13[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

In this level, the player must again use exploding doodles to dig a path to the finish.

Video

Level 14[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level introduces lasers to the game.

Video

Level 15[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level is very puzzling. The fire doodles should be put out of the way, then the blots should be sent to get the key nearest to them and the exploding doodle to the left of the gate should be detonated to leave a hole in the floor. Then the other exploding doodles should be let out through the gate. They should be detonated in the hole that the other exploding doodle made. This will create a tunnel leading the blots to the flag.

Video

Jungle[edit | edit source]

The jungle levels feature vines as background elements. The background features trees and a yellow sky and the terrain is made of wooden platforms.

Level 16[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

The easiest way to finish this level is to keep all the blots in the same area.

Video

Level 17[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

This level introduces boulder doodles to the game.

Video

Level 18[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

To finish this level, the second key from the left must be used, and then the blots must use timing to get to the flag on the other side of a boulder in an anti-drawing zone.

Video

Level 19[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

In this level, three blot groups have to be tended to. The top and middle groups can be merged around halfway through the level, through a hole from an exploding doodle.

Video

Level 20[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

In this level, two groups have to be lead. The best advice would be to collect all the keys and detonate all the bombs.

Video

Junkyard[edit | edit source]

The junkyard levels have a background that features various cogs, springs and some metallic structures with a green sky, and the terrain is made of metallic platforms and pipes.

Level 21[edit | edit source]

The level's thumbnail

The easiest way to finish this level is direct every blot to the same exit on each side.

Video

Level 22[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

In this level, the exploding doodles must make a tunnel once again. The gate that leads to the flag can be removed by detonating an exploding doodle there.

Video

Level 23[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

In this level, there is an area with lots of lasers in the beginning, a long set of spikes afterwards, and some digging right before the end. As usual, the player can lead them all to the same finish.

Video

Level 24[edit | edit source]

The level's thumbnail

In this level, some keys should be collected, some should not. From the start, send the blots to the top-right corner. The player must detonate the bombs and send one blot into the holes to get the keys inside them. (right first.) After opening the gate for the other blots, the player can leave the solo blot alone, as it will wonder into a one blot finish.

The group has to go down the hole the gate unlocked. Down there, they have to wander through the anti-drawing zone, the player doesn't have to worry about the key inside it. On this entire route, the player should take the first, fourth, fifth, sixth, seventh, eighth, (the solo blot will just wonder into the ninth), and 11th keys that the blots come to.

Video

Level 25[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

The level's thumbnail

The final level is a fast paced level full of lasers. They need to be blocked as the blots climb to the top of the level, where the finish is.

Video

Ending[edit | edit source]

Penguin 1.png This collapsible box contains a spoiler! Use [show] to reveal.

Scribble.png

A window pops up depicting the blots, in an area with bushes and red flowers as well as a blue sky, jumping happily up and down underneath a rainbow. Black text over top of the rainbow on a white section roughly scribbled around reads "congratulations!" with text near the bottom of the image, on a similar background, reads "you have completed the game!"

Interactive objects[edit | edit source]

The objects the blots and the lines can interact with:

The end button
  • Lines - Blots and some enemies can interact with them. Fire will burn them. The ink meter at the top of the screen shows how much ink you have left to draw lines. After a while the line(s) will start to disappear. This or a fire burning them will refill the ink meter. Drawing a wall will turn the blots or the enemy around.
  • Signs - Signs hang from the ceiling. They show information about the game.
  • Spikes - Spikes will kill blots on contact.
  • Fire - Fire kills blots and burns lines like candle wicks. If lines are used as a fuse from fire to a bomb the bomb will explode.
  • Bombs - Bombs create explosions, used to remove anything in its range - including blots. A bomb will detonate if a line is drawn from fire to one.
  • Keys - Keys open gates when retrieved by a blot.
  • Gates - Gates are opened by keys.
  • Anti-drawing zones - Anti-drawing zone look like rainbow colored splotches. As the name implies, the player can not draw in these zones.
  • Sand - Lines can be used to dig through sand.
  • Lasers - Lasers will kill a blot if one hits them. Lines will block them.

Enemies[edit | edit source]

  • Bumbeasts - Basic enemies that can walk on lines.
  • Caterpillar doodles - Caterpillar doodles have several segments and a head. Vertical lines will split them until only one segment and a head remain. If split further, the doodle is destroyed.
  • Winghead doodles - They will bounce off the walls and lines.
  • Exploding doodles - Exploding doodles will explode if in a confined space or in contact with fire.
  • Fire doodles - Fire doodles will burn lines like fire. They will not react to lines (as they burn on contact) with the exception that lines will still turn them around.
  • Boulder doodles - Boulder doodles will slowly fly upwards, and then they will crash down to the ground. Lines will block them, like lasers.

Development[edit | edit source]

The faces of blots and enemies with similar faces were inspired by old Disney cartoons[3]. Blots were inspired by the idea of face painting, which influenced their clown-like face[4].

Credits[edit | edit source]

Design
Programming
Music

Accolades[edit | edit source]

Site/Event Year Contest Prize Outcome
Jay is Games 2007 Best of Casual Gameplay 2006 Best Platform game of 2006 Nominated - Fourth place (11% of votes)

Music[edit | edit source]

The music for Scribble was composed by Lee Nicklen, being composed in September 2006[5] roughly two months before the game's release. Five tracks were composed for the game, with only two being used in the final product. As early as December 17th, 2011[6], the music for the game was made available for listening on Kayotix[5], Lee Nicklen's website, with all the tracks being watermarked so that the listener would have to purchase the songs through Nitrome's Shop to listen to them without interruptions. The music was later made available to stream for free in Soundcloud[7] on May 8th, 2012.

The naming of the tracks may differ between Kayotix and Soundcloud.

Official links File Heard in
Kayotix Soundcloud
Menu Theme Menu Song 1 Menus
Main Theme - (Alpha Track Extended Version) Main Song 1 Short Levels
Main Game Theme N/A
Menu Theme - (Alpha Track Version) Menu Song Version 2
Main Theme - (Alpha Track Version) Main Song 1 Long

Cameos and references[edit | edit source]

Cameos in other Nitrome games[edit | edit source]

    Scribble is not featured in other Nitrome games.

Cameos outside Nitrome games[edit | edit source]

Gallery[edit | edit source]

Logos[edit | edit source]

Icons[edit | edit source]

Screenshots[edit | edit source]

Trivia[edit | edit source]

  • The concept of drawing lines to guide the blots to their goal is a lot like the concept of Sandman and Small Fry, in which the player sprinkles sand on the ground which the Sleepwalkers can interact with, or moves Small Fries to get them to the house.
    • The game is most likely inspired by the 1991 video game Lemmings. In both games, the player is expected to guide multiple small creatures in a set number to safety, and get as many as needed to complete a level.

References[edit | edit source]

  1. Miniclip Games - Play Free Games on the Wayback Machine (archived 12 Nov 06 ) (Miniclip website, no Scribble)

    Jay is Games: Scribble - Walkthrough, Tips, Review, 14 Nov 06, retrieved 11 Mar 16. (contains a link to Scribble on Nitrome's website)
  2. Internet Archive Wayback Machine: Nitrome - Play Free Online Games, 16 November, 2006, retrieved 23 January, 2025.
  3. Pixeljoint.com: Pink Floyd Running @ PixelJoint.com → comment by Mat Annal: I assume your [sic] refering [sic] to our Scribble game when you say nitrome-ish....we were inspired by old disney cartoons for the look...well for the white face and big noses anyway :), 4 May 07, retrieved 11 Mar 16.
  4. gotoAndPlay(): Spotlight: Nitrome: Q: Scribble has very unique style. How did you design the graphics? Is it a mix of vectors and bitmaps?

    A: The main influence was obviously to scribble the graphics to go with the name. The characters came from the idea of face painting which is why they look a little clown like., 27 Jun 07, retrieved 11 Mar 16.
  5. 5.0 5.1 Scribble site on Kayotix
  6. Internet Archive Wayback Machine: Kayotix - Lee Nicklen - Music, Multimedia, Web and Design -> Nitrome Games Music, 17 December, 2011, retrieved 28 January, 2025.
  7. Scribble playlist by one of Lee Nicklen's accounts on Soundcloud
  8. Nitrome on the Wayback Machine (archived 8 Nov 06 ) (Nitrome.com, no Scribble)

    Jay is Games: Scribble - Walkthrough, Tips, Review, 14 Nov 06, retrieved 11 Mar 16. (contains a link to Scribble on Nitrome's website)