Chisel 2
- Action
- Puzzle
- Platform
- Keyboard
Chisel 2 is an action puzzle-platform game released March 16, 2011 and is the sequel to Chisel. Like the previous game, the player controls a robot referred to as the "Chiseler" and is given the task of cutting planets down to size. This game was made a distributable game on August 15th, 2012.
The game introduces multiple planets in a single level, of which Chiseler is required to use a new "rocket jump" technique to jump from planet to planet.
Controls[edit | edit source]
- Left and right arrow keys - Move left/right
- Space bar - Drill downwards
- Up arrow key - Perform a standard jump
- (hold) - Perform a rocket jump upon release
Levels[edit | edit source]
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Chisel 2 has thirty levels.
Level 1[edit | edit source]
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Level 2[edit | edit source]
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Level 3[edit | edit source]
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Level 4[edit | edit source]
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Level 5[edit | edit source]
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Level 6[edit | edit source]
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Level 7[edit | edit source]
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Level 8[edit | edit source]
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Level 9[edit | edit source]
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Level 10[edit | edit source]
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Level 11[edit | edit source]
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Level 12[edit | edit source]
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Level 13[edit | edit source]
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Level 14[edit | edit source]
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Level 15[edit | edit source]
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Level 16[edit | edit source]
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Level 17[edit | edit source]
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Level 18[edit | edit source]
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Level 19[edit | edit source]
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Level 20[edit | edit source]
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Level 21[edit | edit source]
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Level 22[edit | edit source]
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Level 23[edit | edit source]
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Level 24[edit | edit source]
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Level 25[edit | edit source]
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Level 26[edit | edit source]
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Level 27[edit | edit source]
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Level 28[edit | edit source]
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Level 29[edit | edit source]
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Level 30[edit | edit source]
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Ending[edit | edit source]
Enemies[edit | edit source]
Incomplete section
This section is incomplete. You can help by adding the missing info.
- Robearcops - Robearcops perform rocket jumps to different planetoids. They can still be killed from drilling underneath.
- Quackbots - Yellow quackbots have new behaviors. When jumped on, they turn into red quackbots while stunned. Whilst normal red quackbots appear in only one level of the game.
- Nipbots - Nipbots pop out from the ground and walk around the planet. If jumped on, they will go back into a normal turnip.
Hazards[edit | edit source]
- Cosmic swirls - Cosmic swirls kill Chiseler if he comes in contact with one, by sucking him into the swirl.
Obstacles[edit | edit source]
- Barricadebots - Barricadebots prevent Chiseler from drilling. They can only move between electrical rods.
Credits[edit | edit source]
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Trailer[edit | edit source]
Nitrome released a trailer for Chisel 2 on March 11th, 2011, showcasing the rocket jump technique along with a couple snippets from some of the levels.
Glitches[edit | edit source]
Bang glitch[edit | edit source]
There is a glitch in Chisel 2 that some enemies will rapidly bang into each other.
Moon planet glitch[edit | edit source]
If the player drills in a particular matter on level 5, one half of the moon will disappear.
Infinite drilling glitch[edit | edit source]
If the player drills through a small planet (no matter the level) enough times to make it as small and drillable as possible, the player can glitch and cause Chiseler to drill through the planet and possibly throughout the void of space for the rest of his robotic life.
Level skip[edit | edit source]
If a level is completed quickly, and the button next is clicked, on the start of the level a box will pop up saying level complete. If the level section is visited again, the skipped level will have a lock on it.
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Level failed glitch[edit | edit source]
Like the level skip glitch, if the level has been failed quickly, and the replay button is clicked, a box will pop up at the start of the level saying it has been failed.
Sound FX glitch[edit | edit source]
If the player mutes the sound FX while they are drilling the sound of them drilling will not stop until they drill again with the sound FX not muted.
Barricadebot glitch[edit | edit source]
If the player starts a level in which Chiseler spawns right above a Barricadebot and the player presses the drill button at the right frame, he/she will be able to drill right through the Barricadebot. Rapidly pressing the space bar right as the screen transition starts will make this glitch easy to perform.
Cameos[edit | edit source]
The cameo of Magneboy dressed as a pirate in the top planet of the level 3
Trivia[edit | edit source]
- Chisel 2 takes place in a galaxy which was supposed to be destroyed by Chiseler (according to the prequel's end).
- Foreman Buzz breaks the fourth wall in the first level by mentioning the "last game" (Chisel 1).
- Scratchbots and bomb crabs are accidentally called digbots and boombots in Chisel 2, respectively. Both of their re-given names are actually names of enemies in Chisel 1.
- Sprites of the wormholes and red field of the player's bombs of Nanobots exist in the coding, but are unused.
- In level 4, when Chiseler says, "My sensors indicate (this asteroid field) hasn't been used since 1979.", it is shown that the level design is the same of the Atari game Asteroids, which was released in 1979.
- For the Nitrome Jam game Rockitty: 9 Lives, there is an icon for Chisel in the "More projects created by this team members" section credited as Chisel but leading to Chisel 2.
v • d • eChisel series | |
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General | Chisel series • Chisel • Chisel 2 • Chiseler • Gems • Foreman Buzz • Planets • Rocket jump • Barriers |
Enemies | Bomb crabs • Shellbots • Boombots • Buzzbots • Scratchbots • Quackbots • Digbots • Bunnyblades • Nipbots • Robosquids • Robearcops • Buzzbots mark 2 • Bowlerbots • Boomyfants • Arachdroids • Barricadebots |
Hazards | Cosmic swirls |
Obstacles | Barricadebots |
Locations | Drill shack • Foreman Buzz's home planet • Asteroid belts • Moon • Magic star • Delta Quadrant • Pears • Quackbot manufacturing plant • Bunnyblade natural reserve |
- Articles with missing walkthroughs
- Articles with incomplete sections
- Articles with empty sections
- Pages with broken file links
- Chisel series
- Browser games
- Action games
- Platform games
- Puzzle games
- Games
- Sequels
- 2011 games
- Music by Dave Cowen
- Programming by Chris Burt-Brown
- Art by Jon Annal
- Level-based games
- Distributable games