Chisel 2

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Chisel 2
Ico chisel2.png
Description
Planet digging follow up to our former title, now with the power to rocket jump!
Developer
No. of players
1
Total levels
30
Genres
  • Action
  • Puzzle
  • Platform
Control scheme
  • Instr-keyboard.png Keyboard
Released
Adobe Flash Flash
16 March 2011

Chisel 2 is an action puzzle-platform game released March 16, 2011 and is the sequel to Chisel. Like the previous game, the player controls a robot referred to as the "Chiseler" and is given the task of cutting planets down to size. This game was made a distributable game on August 15th, 2012.

The game introduces multiple planets in a single level, of which Chiseler is required to use a new "rocket jump" technique to jump from planet to planet.

Controls[edit | edit source]

  • Left.png Right.png Left and right arrow keys - Move left/right
  • Space.png Space bar - Drill downwards
  • Up.png Up arrow key - Perform a standard jump
  • Down.png (hold) - Perform a rocket jump upon release

Levels[edit | edit source]

Incomplete section

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Chisel 2 has thirty levels.

Level 1[edit | edit source]

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Level 2[edit | edit source]

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Level 3[edit | edit source]

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Level 4[edit | edit source]

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Level 5[edit | edit source]

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Level 6[edit | edit source]

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Level 7[edit | edit source]

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Level 8[edit | edit source]

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Level 9[edit | edit source]

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Level 10[edit | edit source]

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Level 11[edit | edit source]

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Level 12[edit | edit source]

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Level 13[edit | edit source]

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Level 14[edit | edit source]

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Level 15[edit | edit source]

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Level 16[edit | edit source]

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Level 17[edit | edit source]

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Level 18[edit | edit source]

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Level 19[edit | edit source]

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Level 20[edit | edit source]

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Level 21[edit | edit source]

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Level 22[edit | edit source]

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Level 23[edit | edit source]

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Level 24[edit | edit source]

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Level 25[edit | edit source]

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Level 26[edit | edit source]

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Level 27[edit | edit source]

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Level 28[edit | edit source]

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Level 29[edit | edit source]

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Level 30[edit | edit source]

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Ending[edit | edit source]

Penguin 1.png This collapsible box contains a spoiler! Use [show] to reveal.

Chisel 2 ending.png

Enemies[edit | edit source]

Incomplete section

This section is incomplete. You can help by adding the missing info.

  • Robearcops - Robearcops perform rocket jumps to different planetoids. They can still be killed from drilling underneath.
  • Quackbots - Yellow quackbots have new behaviors. When jumped on, they turn into red quackbots while stunned. Whilst normal red quackbots appear in only one level of the game.
  • Nipbots - Nipbots pop out from the ground and walk around the planet. If jumped on, they will go back into a normal turnip.

Hazards[edit | edit source]

  • Cosmic swirls - Cosmic swirls kill Chiseler if he comes in contact with one, by sucking him into the swirl.

Obstacles[edit | edit source]

  • Barricadebots - Barricadebots prevent Chiseler from drilling. They can only move between electrical rods.

Credits[edit | edit source]

Programming
Artwork
Music

Trailer[edit | edit source]

Nitrome released a trailer for Chisel 2 on March 11th, 2011, showcasing the rocket jump technique along with a couple snippets from some of the levels.

Glitches[edit | edit source]

Bang glitch[edit | edit source]

There is a glitch in Chisel 2 that some enemies will rapidly bang into each other.

Moon planet glitch[edit | edit source]

If the player drills in a particular matter on level 5, one half of the moon will disappear.

Infinite drilling glitch[edit | edit source]

If the player drills through a small planet (no matter the level) enough times to make it as small and drillable as possible, the player can glitch and cause Chiseler to drill through the planet and possibly throughout the void of space for the rest of his robotic life.

The glitch in action.

Level skip[edit | edit source]

If a level is completed quickly, and the button next is clicked, on the start of the level a box will pop up saying level complete. If the level section is visited again, the skipped level will have a lock on it.

[edit | edit source]

Level failed glitch[edit | edit source]

Like the level skip glitch, if the level has been failed quickly, and the replay button is clicked, a box will pop up at the start of the level saying it has been failed.

Sound FX glitch[edit | edit source]

If the player mutes the sound FX while they are drilling the sound of them drilling will not stop until they drill again with the sound FX not muted.

Barricadebot glitch[edit | edit source]

If the player starts a level in which Chiseler spawns right above a Barricadebot and the player presses the drill button at the right frame, he/she will be able to drill right through the Barricadebot. Rapidly pressing the space bar right as the screen transition starts will make this glitch easy to perform.

Cameos[edit | edit source]

  • The Moon appears as a planet
  • Magneboy appears on a planet, dressed to look like a pirate

Trivia[edit | edit source]

  • Chisel 2 takes place in a galaxy which was supposed to be destroyed by Chiseler (according to the prequel's end).
  • Foreman Buzz breaks the fourth wall in the first level by mentioning the "last game" (Chisel 1).
  • Scratchbots and bomb crabs are accidentally called digbots and boombots in Chisel 2, respectively. Both of their re-given names are actually names of enemies in Chisel 1.
  • Sprites of the wormholes and red field of the player's bombs of Nanobots exist in the coding, but are unused.
  • In level 4, when Chiseler says, "My sensors indicate (this asteroid field) hasn't been used since 1979.", it is shown that the level design is the same of the Atari game Asteroids, which was released in 1979.
  • For the Nitrome Jam game Rockitty: 9 Lives, there is an icon for Chisel in the "More projects created by this team members" section credited as Chisel but leading to Chisel 2.