No-turn zones
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No-turn zones are interactive objects in the game Enemy 585.
Appearance[edit | edit source]
They appear as transparent blocks with padlocks going across all the blocks.
Game information[edit | edit source]
The no-turn zones prevent Turner from turning at all. Because of this, Turner will have to pick a form that Enemy 585 will be able to walk over, as he will not be able to turn. Every time, there is a hole somewhere where there is just background, where Turner can turn to a different form so he can quickly assist Enemy 585 so he doesn't fall.
The no-turn zones are introduced in level 3-1, the same level 180 zones are introduced. The no-turn zones and 180 Zones appear twice throughout Enemy 585, once on level 3-1, and again on the last level, 1-1.
v • d • e Enemy 585 | |
---|---|
General | Enemy 585 • Enemy 585 (character) • Enemy 585 (arena) • Turner • Bearded man • Princess |
Enemies | Squish blocks • Spinning fire ball chains • Barrel shooting rocks |
Pick ups | Gold coins |
Hazards | Spikes • Liquid hazards • Helmets • Cannons • Icicles |
Interactive | Manuel • Goal flag • Springs • Switch blocks • 180 zones • No-turn zones • Checkpoints |
Intro only | King frog • Small legged blobs • Henchmen |