Checkpoints (Enemy 585)
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This article is about checkpoint from Enemy 585. For checkpoint from other games, please see Checkpoints. |
Checkpoints are interactive objects in the game Enemy 585. They are additions to the original game.
Appearance[edit | edit source]
Checkpoints first appear as a sad, non-moving pole. The pole is brown with diagonal stripes, and a dark grey circle head. The head has two eyes and a straight line for a mouth. However, once the checkpoint is passed, it's head will turn in a circle and they will become happy. The lines on their pole will start moving. Also, their face will light up to a bright yellow, and they will smile.
Game information[edit | edit source]
Once Enemy 585 passes a checkpoint, he will respawn there if he dies. This saves him from repawning back at the start of the level.
Trivia[edit | edit source]
- Checkpoints were added to Enemy 585 three days after its release, in response to many requests by Nitromians.
v • d • e Enemy 585 | |
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General | Enemy 585 • Enemy 585 (character) • Enemy 585 (arena) • Turner • Bearded man • Princess |
Enemies | Squish blocks • Spinning fire ball chains • Barrel shooting rocks |
Pick ups | Gold coins |
Hazards | Spikes • Liquid hazards • Helmets • Cannons • Icicles |
Interactive | Manuel • Goal flag • Springs • Switch blocks • 180 zones • No-turn zones • Checkpoints |
Intro only | King frog • Small legged blobs • Henchmen |