Editing Super Feed Me

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The venus fly trap traverses levels by biting on to surfaces, and then contracting its neck to pull its pot toward its head.
The venus fly trap traverses levels by biting on to surfaces, and then contracting its neck to pull its pot toward its head.


The venus fly trap's pot serves as weight for the venus fly trap, causing the venus fly trap as a whole to be pulled down while in air and water, and for the pot to be dragged along while the venus fly trap is pulling itself across the ground. While in water, the venus fly trap will be able to move very quickly, but will also fall down slowly.
The venus fly trap's pot serves as weight for the venus fly trap, causing the venus fly trap as a whole to be pulled down while in air and water, and for the pot to be dragged along while the venus fly trap is pulling itself across the ground. While in water, the venus fly trap will be able to move very quickly, but also will also fall down slowly.


Biting in a far away direction will cause the venus fly trap's pot to tilt in that direction, or move, even though the player has not bitten on to anything.<ref>[http://youtu.be/tsEzlcqqsMc?t=7m15s Nitrome Super Feed Me Update - 7:15]</ref>
Biting in a far away direction will cause the venus fly trap's pot to tilt in that direction, or move, even though the player has not bitten on to anything.<ref>[http://youtu.be/tsEzlcqqsMc?t=7m15s Nitrome Super Feed Me Update - 7:15]</ref>
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Although development on the game progressed a lot, Nitrome unfortunately had to momentarily cease work on the game<ref name="refname6" /> after these two months, as at this point [[Nitrome]]'s revenue and site visitors were declining.<ref>[http://youtu.be/tsEzlcqqsMc?t=1m52s Nitrome Super Feed Me Update - 1:52] → Jon: You might of all, uh, maybe noticed that, little bit a gap last year [2010], and, and subsequently that, there was a fairly substantial loss in traffic, and due to that a loss in revenue as well.</ref> Nitrome decided at that point to not work on Super Feed Me until they had a steady release of flash games<ref name="refname6" />.
Although development on the game progressed a lot, Nitrome unfortunately had to momentarily cease work on the game<ref name="refname6" /> after these two months, as at this point [[Nitrome]]'s revenue and site visitors were declining.<ref>[http://youtu.be/tsEzlcqqsMc?t=1m52s Nitrome Super Feed Me Update - 1:52] → Jon: You might of all, uh, maybe noticed that, little bit a gap last year [2010], and, and subsequently that, there was a fairly substantial loss in traffic, and due to that a loss in revenue as well.</ref> Nitrome decided at that point to not work on Super Feed Me until they had a steady release of flash games<ref name="refname6" />.


On May 31st 2011, Nitrome released a video updating [[Nitromians]] about the state of Super Feed Me<ref>[http://www.youtube.com/watch?v=tsEzlcqqsMc Nitrome Super Feed Me Update]</ref>. Nitrome shared that they were looking for an iPhone programmer, who would allow Nitrome to continue work on Super Feed Me without affecting the development of other projects<ref>[http://youtu.be/tsEzlcqqsMc?t=3m9s Nitrome Super Feed Me Update - 3:09] → Mat: Looking forward now that we have more time to do that, ummm, you could see a little bit ago we were advertising, for, iPhone developers, we're still looking for iPhone developers if you're out there, ummm, and that is a key part to it we really want to kind of like, uhhh, have dedicated people working on the iPhone so stuff that were were making on the site isn't interrupting it as much as what it was before we are going to try to keep it a bit more separate...</ref>. At the time of publishing the video Nitrome said they were currently not working on Super Feed Me but work on it would continue in the future<ref>[http://youtu.be/tsEzlcqqsMc?t=3m43s Nitrome Super Feed Me - 3:43] → Mat: ...so it's not cancelled, ummm, it, it's it's going to be going forward, at some point.</ref> and that the game had been worked on considerably since the release of its trailer<ref>[http://youtu.be/tsEzlcqqsMc?t=5m41s Nitrome Super Feed Me Update - 5:41]:<br>Jon: #6: have you worked on it since the last trailer?<br>Mat: Yes, we worked on it quite a lot, quite a lot further than what you saw in the sost [last] trailer.</ref>.
On May 31st 2011, Nitrome released a video updating [[Nitromians]] about the state of Super Feed Me<ref>[http://www.youtube.com/watch?v=tsEzlcqqsMc Nitrome Super Feed Me Update]</ref>. Nitrome shared that they were looking for an iPhone programmer, who would allow for Nitrome to continue work on Super Feed Me without affecting the development of other projects<ref>[http://youtu.be/tsEzlcqqsMc?t=3m9s Nitrome Super Feed Me Update - 3:09] → Mat: Looking forward now that we have more time to do that, ummm, you could see a little bit ago we were advertising, for, iPhone developers, we're still looking for iPhone developers if you're out there, ummm, and that is a key part to it we really want to kind of like, uhhh, have dedicated people working on the iPhone so stuff that were were making on the site isn't interrupting it as much as what it was before we are going to try to keep it a bit more separate...</ref>. At the time of publishing the video Nitrome said they were currently not working on Super Feed Me but work on it would continue in the future<ref>[http://youtu.be/tsEzlcqqsMc?t=3m43s Nitrome Super Feed Me - 3:43] → Mat: ...so it's not cancelled, ummm, it, it's it's going to be going forward, at some point.</ref> and that the game had been worked on considerably since the release of its trailer<ref>[http://youtu.be/tsEzlcqqsMc?t=5m41s Nitrome Super Feed Me Update - 5:41]:<br>Jon: #6: have you worked on it since the last trailer?<br>Mat: Yes, we worked on it quite a lot, quite a lot further than what you saw in the sost [last] trailer.</ref>.
===Put on hold===
===Put on hold===
No information on Super Feed Me was disclosed until May 25th, 2012, when Nitrome said that the game was on hold<ref>{{Citation|type=blog|link=http://www.nitrome.com/blog/articles/644/|title=iPhone Update|name=|excerpt=|publisheddate=25 May 12|retrieveddate=14 Aug 15}}</ref>. On July 17th, 2012 Nitrome elaborated on Touch Arcade that Super Feed Me had been put on hold to work on [[Icebreaker: A Viking Voyage]]<ref name="refname7" />.
No information on Super Feed Me was disclosed until May 25th, 2012, when Nitrome said that the game was on hold<ref>{{Citation|type=blog|link=http://www.nitrome.com/blog/articles/644/|title=iPhone Update|name=|excerpt=|publisheddate=25 May 12|retrieveddate=14 Aug 15}}</ref>. On July 17th, 2012 Nitrome elaborated on Touch Arcade that Super Feed Me had been put on hold to work on [[Icebreaker: A Viking Voyage]]<ref name="refname7" />.
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