Editing Levels

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[[File:Testsubjectblue-levelsmenu.png|thumb|The levels menu for [[Test Subject Blue]].]]A '''level''' is a part of a game testing the player's skills to see how well they can be used. Levels may be prominently displayed on the game's [[menu]] (particularly in main games) or, like mini games, may not allow players to pick up where they left off when they quit or lose the game.
[[File:Testsubjectblue-levelsmenu.png|thumb|The levels menu for [[Test Subject Blue]].]]A '''level''' is a part of a game testing the player's skills to see how well they can be used. Levels may be prominently displayed on the game's [[menu]] (particularly in main games) or, like mini games, may not allow players to pick up where they left off when they quit or lose the game.


The first few levels of a main game usually display helpful hints through signs or quotations from characters that introduce a new concept or component to the game. The concept will be emphasized throughout that particular level, expecting players to master it in order to successfully complete the level. These concepts are usually reintroduced in later levels to see if the player can bypass them again.
The first few levels of a main game usually display helpful hints through signs or quotations from characters that introduce a new concept or component to the game. The concept will be emphasized throughout that particular level, expecting players to master it in order to successfully complete the level. These concepts are generally reintroduced in later levels to see if the player can bypass them again.


After a while, no hints will be given and often, new spins on common tasks will be given to see if players have what it takes to beat the game.
After a while, no hints will be given and often, new spins on common tasks will be given to see if players have what it takes to beat the game.
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