Editing Hazards (Silly Sausage)

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==Electricity beams==
==Electricity beams==
First appearing in level two, electricity is beamed between two blocks as a light blue circuit. There are at least two sets of electricity beams appearing in a level at once. The circuits will switch on and off as they alternate with other sets of electricity blocks. Electricity beams make later appearances in the levels nine, eleven, 17, 23, 27 and 29.
First appearing in level 2, electricity is beamed between two blocks as a light blue circuit. There are at least two sets of electricity beams appearing in a level at once. The circuits will switch on and off as they alternate with other sets of electricity blocks. Electricity beams make later appearances in the levels 9, 11, 17, 23, 27 and 29.


===Gallery===
===Gallery===
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==Saws==
==Saws==
'''Saws''' are hazards in [[Silly Sausage]].
'''Saws''' are a hazard in Silly Sausage.
===Appearance===
===Appearance===
The Saw appears silver and the track appears yellow, the yellow colouring signifying the [[Stretchy Dog]] can hold onto it.
The Saw appears silver and the track appears yellow, the yellow colouring signifying the [[Stretchy Dog]] can hold onto it.
===Game Information===
===Game Information===
Saws move on a track, and they move all the way to the edge of the track before reversing direction. The Stretchy Dog has to sometimes in the game use the Saw track as a platform, having to frequently move when the saw approaches. Multiple saws may be present on a track, increasing how frequent the player has to move.
Saws move on a track, and they move all the way to the edge of the track before reversing direction. The Stretchy Dog has to sometimes in the game use the Saw track as a platform, having to frequently move when the saw approaches. Multiple saws may be present on a track, increasing how frequent the player has to move.
==Moving spike diamonds==
==Moving Spike Diamonds==
'''Moving spike diamonds''' are hazards in [[Silly Sausage]].
'''Moving Spike Diamonds''' are hazards in Silly Sausage.
===Appearance===
===Appearance===
Moving spike diamonds are almost appear exactly as stationary spike diamonds, except the core is replaced with a red eye.
Moving Spike Diamonds are almost appear exactly as stationary Spike Diamonds, except the core is replaced with a red eye.
===Game Information===
===Game Information===
Moving spike diamonds move in straight lines vertical or horizontal. When moving, the eyes for the Spike Diamond lights up and turns red. When not moving, the eye is unlit and appears dark red. Many moving spike diamonds appear in usually a single level, and they can be annoying in great numbers of moving diamonds.
Moving Spike Diamonds move in straight lines vertical or horizontal. When moving, the eyes for the Spike Diamond lights up and turns red. When not moving, the eye is unlit and appears dark red. Many Moving Spike Diamonds appear in usually a single level, and they can be annoying in great numbers of moving Diamonds.


When a spike diamond moves, all the spike diamonds in the level move. Two spike diamonds colliding will immediately stop; spike diamonds will also stop moving when they meet a wall or a gem. Because spike diamonds move slowly and can only make straight movements, they are not as dangerous as fire spheres, but there shear number makes them a hard to avoid hazard.
When a Spike Diamond moves, all the Spike Diamonds in the level move. Two Spike Diamonds colliding will immediately stop; Spike Diamonds will also stop moving when they meet a wall or a Gem. Because Spike Diamonds move slowly and can only make straight movements, they are not as dangerous as Fire Spheres, but there shear number makes them a hard to avoid hazard.
==Trivia==
==Trivia==
* Moving spike diamonds appear in a different part of levels whenever a level is reset, never appearing in the same place.
* Moving Spike Diamonds appear in a different part of levels whenever a level is reset, never appearing in the same place.
{{Silly Sausage}}
{{Silly Sausage}}
[[Category:Lists]]
[[Category:Lists]]
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