Editing Hazards (Coil)
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'''Jumping enemies''' are hazards in the game [[Coil]]. |
'''Jumping enemies''' are hazards in the game [[Coil]]. |
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===Appearance=== |
===Appearance=== |
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The jumping enemies appears as stickman with white-coloured body and red-coloured legs. |
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The jumping enemies are depicted as a square with a hole in its center stacked on top of a vertical pole with a flat base. The square is made of a combination of small squares in the shades of white and light grey while the pole beneath it is a solid shade of dark grey and the base is red with the part on which the base and pole meet being light red. |
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===Game information=== |
===Game information=== |
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Jumping enemies first appear in level 9 of Coil. Jumping enemies, as their name suggests, are constantly jumping with spending a duration of time on the ground and in the air. If [[Coil (character)|Coil]] comes in contact with a jumping enemy, Coil's body will either get severed or die if head contact is made. |
Jumping enemies first appear in level 9 of Coil. Jumping enemies, as their name suggests, are constantly jumping with spending a duration of time on the ground and in the air. If [[Coil (character)|Coil]] comes in contact with a jumping enemy, Coil's body will either get severed or die if head contact is made. |
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|damage=Instant death or dividing [[Coil (character)|Coil]] |
|damage=Instant death or dividing [[Coil (character)|Coil]] |
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|health= |
|health= |
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|game=[[Coil]] |
|game=[[Coil]]}} |
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}} |
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'''Lasers''' are hazards in the game [[Coil]]. |
'''Lasers''' are hazards in the game [[Coil]]. |
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===Appearance=== |
===Appearance=== |