Editing Cylinder 25*9
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
|game=[[Gunbrick (browser)]] |
|game=[[Gunbrick (browser)]] |
||
}} |
}} |
||
'''Cylinder 25*9'''<ref>As named in ending</ref> is the only boss of the [[Gunbrick (browser)|browser]] version of Gunbrick, encountered in the last level of the game. |
'''Cylinder 25*9'''<ref>As named in ending</ref> is the only boss of the [[Gunbrick (browser)|browser]] version of Gunbrick, encountered in the last level of the game.</div> |
||
==Appearance== |
==Appearance== |
||
Line 17: | Line 17: | ||
==Game information== |
==Game information== |
||
Cylinder 25*9's movements follow a consistent pattern. First, the two cannons shoot a laser, and then, the cylinder moves up or down. To destroy it, the player has to move in sync with it and avoid the lasers, Then they have to shoot quickly the weak point and get away from where they are, avoiding the lasers again. |
Cylinder 25*9's movements follow a consistent pattern. First, the two cannons shoot a laser, and then, the cylinder moves up or down. To destroy it, the player has to move in sync with it and avoid the lasers, Then they have to shoot quickly the weak point and get away from where they are, avoiding the lasers again. |
||
Upon being shot five times, regardless if the player has died, Cylinder 25*9 will shield itself and move as it did before, only rapidly firing bullets this time around. The boss will then revert back to its usual self after that. Each time the player shoots and hits the rocket, a counter at the left will add a point. If the player dies and respawns, a point will disappear. Once the counter has nine points, the rocket will explode and the player will immediately complete the level, as well as the game itself. |
Upon being shot five times, regardless if the player has died, Cylinder 25*9 will shield itself and move as it did before, only rapidly firing bullets this time around. The boss will then revert back to its usual self after that. Each time the player shoots and hits the rocket, a counter at the left will add a point. If the player dies and respawns, a point will disappear. Once the counter has nine points, the rocket will explode and the player will immediately complete the level, as well as the game itself. |
||
<div class="SpoilerAlert"> |
|||
==Gallery== |
==Gallery== |
||
⚫ | |||
{{spoiler| |
|||
⚫ | |||
Beginningofbossfight.png|The beginning of the battle with the boss |
Beginningofbossfight.png|The beginning of the battle with the boss |
||
thebossbattle.png|The battle. |
thebossbattle.png|The battle. |
||
Cylinder2x9.gif|Cylinder 25*9's sprite in its native resolution |
Cylinder2x9.gif|Cylinder 25*9's sprite in its native resolution |
||
</gallery> |
</gallery></div> |
||
}} |
|||
==References== |
==References== |