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Mobile Chick Flick is the first known mobile phone game Nitrome made, and was made in J2ME<ref>'''Internet Archive Wayback Machine''' - [http://web.archive.org/web/20090806055823/http://www.nitrome.com/services/index.html?id=3 Nitrome - Services page 3 (August 6th 2009)] → Our web game Chick Flick was in fact originally developed as a mobile game in J2ME which later got re-built in flash after deciding to abandon the mobile version.</ref> set for release as a Java mobile phone game<ref>'''Internet Archive Wayback Machine:''' - [http://web.archive.org/web/20050406050104/http://www.nitrome.com/ Nitrome.com (April 6th 2005)] →<br>Blog<br>03-04-05 - Chick Flick Video<br>
Mobile Chick Flick is the first known mobile phone game Nitrome made, and was made in J2ME<ref>'''Internet Archive Wayback Machine''' - [http://web.archive.org/web/20090806055823/http://www.nitrome.com/services/index.html?id=3 Nitrome - Services page 3 (August 6th 2009)] → Our web game Chick Flick was in fact originally developed as a mobile game in J2ME which later got re-built in flash after deciding to abandon the mobile version.</ref> set for release as a Java mobile phone game<ref>'''Internet Archive Wayback Machine:''' - [http://web.archive.org/web/20050406050104/http://www.nitrome.com/ Nitrome.com (April 6th 2005)] →<br>Blog<br>03-04-05 - Chick Flick Video<br>
Exclusive first showing of our soon-to-be-finished '''java''' mobile phone game. Expect to see it on a handset near you soon!</ref> . However, it was cancelled before release, due to a lack of funds. <ref>'''Nitrome Blog:''' - [http://www.nitrome.com/blog/articles/964/ Memory Lane: Chick Flick!] → We gave up on it ultimately as we realised we did not have the funds we needed to market it.</ref> But <ref>'''Internet Archive Wayback Machine:''' - [http://web.archive.org/web/20060411035116/http://nitrome.com/ Nitrome.com (April 11th 2006)] → Blog<br>06-04-06 - Chick Flick<br>
Exclusive first showing of our soon-to-be-finished '''java''' mobile phone game. Expect to see it on a handset near you soon!</ref> . However, it was cancelled before release, due to a lack of funds. <ref>'''Nitrome Blog:''' - [http://www.nitrome.com/blog/articles/964/ Memory Lane: Chick Flick!] → We gave up on it ultimately as we realised we did not have the funds we needed to market it.</ref> After a year<ref>'''Internet Archive Wayback Machine:''' - [http://web.archive.org/web/20060411035116/http://nitrome.com/ Nitrome.com (April 11th 2006)] → Blog<br>06-04-06 - Chick Flick<br>
Happy Easter! You can now play our new Flash game: Chick Flick
Happy Easter! You can now play our new Flash game: Chick Flick
Use the trampoline to bounce the chicks into the safety of their nest! [Date is written in day/month.year format]</ref> it was re-built into the [[Adobe Flash|Flash]] game [[Chick Flick]], sponsored by [[Miniclip]], and released on Nitrome.
Use the trampoline to bounce the chicks into the safety of their nest! [Date is written in day/month.year format]</ref>, though, it was re-built into the [[Adobe Flash|Flash]] game [[Chick Flick]], sponsored by [[Miniclip]], and released on the Internet.


==Controls==
==Controls==
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While Flash Chick Flick's multiplayer had two players play the same level with each having their own trampoline and on the same screen with the same goal, Mobile Chick Flick contained very different multiplayer.
While Flash Chick Flick's multiplayer had two players play the same level with each having their own trampoline and on the same screen with the same goal, Mobile Chick Flick contained very different multiplayer.


Mobile Chick Flick would've required two players to have their own phone and buy their own copy of Mobile Chick Flick<ref name="refname5" />. Through use of a Bluetooth connection<ref name="refname5" />, both players would be able to select a single level and try to force each other to lose by depleting the other player's health.
Mobile Chick Flick required that that each player have have their own phone and buy their own copy of Mobile Chick Flick<ref name="refname5" />, and through use of a Bluetooth connection<ref name="refname5" />, both players would be able to select a single level and try to force the other to lose by depleting the other player's health.


During multiplayer, each player would be taken to a single level, with each player in their own game playing this level (both player's did not play the level with both character's present on the screen). The objective was the same in single player mode - to get the chicks into the nest. However, whenever a player got a chick into the nest, it would appear on the player's screen<ref name="refname5" />. Eventually, one person would lose all their lives and the game would be over.
During multiplayer, each player would be taken to a single level, with each player in their own game playing this level (both player's did not play the level with both character's present on the screen). The objective was the same in single player mode - get chicks into the nest, however, whenever a player got a chick into the nest, this chick would appear on the player's screen<ref name="refname5" />. Eventually, one person would lose all their lives and the game would be over.


The reason this feature was considerably redone in the Flash version was because this multiplayer feature did not work on a single screen<ref name="refname5" />, and Nitrome did not want to add split screen<ref name="refname5" />.
The reason this feature was considerably redone in the Flash version was because this multiplayer feature did not work on a single screen<ref name="refname5" />, and Nitrome did not want to add split screen<ref name="refname5" />.
==Levels==
==Levels==
The levels would've most likely be the same ones in the Flash version of Chick Flick, except the levels probably expanded. Several interactive objects located on the wall in the Flash version were probably added in the Flash version. This is possibly because at the time, the size of most cellphone screens were small, and wall located interactive objects would've took up too much space.
The levels would likely be mostly the same as the ones in the Flash version of Chick Flick, except the levels were probably expanded. Several interactive objects located on the wall in the Flash version were probably added in the Flash version, since the size of most cellphone screens are small, and wall located interactive objects would take up too much space.


The game's early Nitrome.com page mentions "unlockable levels"<ref>'''Internet Archive Wayback Machine''' - [http://web.archive.org/web/20050406050104/http://www.nitrome.com/ Nitrome.com (April 6th 2005)] → '''-unlockable levels'''</ref>, and in the [http://www.nitrome.com/blog/articles/1003/ second mobile Chick Flick blog post], Nitrome mentions a "secret level"<ref name="refname1" /> titled "New"<ref name="refname3" />.
The game's early Nitrome.com page mentions "unlockable levels"<ref>'''Internet Archive Wayback Machine''' - [http://web.archive.org/web/20050406050104/http://www.nitrome.com/ Nitrome.com (April 6th 2005)] → '''-unlockable levels'''</ref>, and in the [http://www.nitrome.com/blog/articles/1003/ second mobile Chick Flick blog post], Nitrome mentions a "secret level"<ref name="refname1" /> titled "New"<ref name="refname3" />.
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Although it is understandable that unlockable levels have to be unlocked, it is never specified whether unlockable levels are the game's regular levels, only the player "unlocks" one by completing the previous level, or, if unlockable levels are unlocked through means other than completion of another level.
Although it is understandable that unlockable levels have to be unlocked, it is never specified whether unlockable levels are the game's regular levels, only the player "unlocks" one by completing the previous level, or, if unlockable levels are unlocked through means other than completion of another level.


There was also a "secret stage"<ref name="refname2" /> titled "New"<ref name="refname3" />. It is unknown if this "secret stage" was referring to these "unlockable levels" or a type of stage or stages that were unlocked or accessed by other means different than unlockable levels.
Also, there was a "secret stage"<ref name="refname2" /> titled "New"<ref name="refname3" />. It is not known if this "secret stage" was referring to these "unlockable levels" or a type of stage or stages that were unlocked or accessed by other means different than unlockable levels.


==Features==
==Features==
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==Advertisement==
==Advertisement==
[[File:ChickFlickAd.png|thumb|The advertisement]]
[[File:ChickFlickAd.png|thumb|The advertisement]]
When Nitrome launched [[Nitrome.com 1.0]], the entire right side of the game page below the upper border, the right side was taken up entirely to promote Chick Flick. The top left section of the advertisement contains among a striped background that has leafs, the the [[squirrels|orange and grey squirrels]] holding a [[Trampoline|trampoline]], bouncing a [[Chicks#Medium_chicks|medium chick]]. This artwork was reused for the menu of the flash version of Chick Flick.
When Nitrome launched [[Nitrome.com 1.0]], the entire right side of the game page below the upper border, the right side was taken up entirely to promote Chick Flick. The top left section of the advertisement contains among a striped background that has leafs, the the [[squirrels|orange and grey squirrels]] holding a [[Trampoline|trampoline]], bouncing a [[Chicks#Medium_chicks|medium chick]]. This art was reused for the menu of the flash version of Chick Flick.


The top right section of the menu contains a box for viewing the game's [[Mobile Chick Flick#Trailer|trailer]], the box appearing as a white rectangle with a dark green button that looks like < I , to the right of this button being a dark green pause button ( II ), to the right of this being a line that would've shown how far the trailer progressed.
The top right section of the menu contains a box for viewing the game's [[Mobile Chick Flick#Trailer|trailer]], the box appearing as a white rectangle with a dark green button that looks like < I , to the right of this button being a dark green pause button ( II ), to the right of this being a line that would have shown how far the trailer progressed.


The bottom left section contains the game's six [[Mobile Chick Flick#Screenshots|screenshots]], while the bottom right contains the game's blurb and the game's [[Mobile Chick Flick#Features|features]]. The game's blurb is as follows: "Chicks are falling - use your power packed trampoline to "flick" them back into the safety of the nest. The more chicks you save the more points you get!"
The bottom left section contains the game's six [[Mobile Chick Flick#Screenshots|screenshots]], while the bottom right contains the game's blurb and the game's [[Mobile Chick Flick#Features|features]]. The game's blurb is as follows: "Chicks are falling - use your power packed trampoline to "flick" them back into the safety of the nest. The more chicks you save the more points you get!"
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Later, a link to the game's [[Mobile Chick Flick#Demo|demo]] was added to the advertisement.
Later, a link to the game's [[Mobile Chick Flick#Demo|demo]] was added to the advertisement.
===Trailer===
===Trailer===
Also present in this module was a trailer of the game. Nothing is known about this trailer, and was not hosted on Youtube or any other video sharing site. Nitrome has stated that despite heavy searching through their own personal backups, they have been unable to locate the video.<ref>'''<u>Nitrome Blog:</u>''' - [http://www.nitrome.com/blog/articles/1003/ Chick Flick Mobile Update] → A few of you also asked to see the original video we made to show it off. We hunted high and low to find it in all our old back ups but unfortunately could not find it so we will have to consign that to memories.</ref> As a result, this video remains lost.
Also present in this module was a trailer of the game. Nothing is known about this trailer, however, it was not hosted on Youtube or any other video sharing site. Nitrome has stated that despite heavy searching through their own personal backups, they have been unable to locate the video.<ref>'''<u>Nitrome Blog:</u>''' - [http://www.nitrome.com/blog/articles/1003/ Chick Flick Mobile Update] → A few of you also asked to see the original video we made to show it off. We hunted high and low to find it in all our old back ups but unfortunately could not find it so we will have to consign that to memories.</ref> Also, this video is unable to be found on the internet.
==Demo==
==Demo==
A timed demo for Mobile Chick Flick was released by Nitrome on September 19th 2005<ref>'''Internet Archive Wayback Machine:''' - [http://web.archive.org/web/20050923055447/http://www.nitrome.com/ Nitrome.com (September 23rd 2005)] → news<br>14-09-05 - Chick Flick Demo<br>
A timed demo for Mobile Chick Flick was released by Nitrome on September 19th 2005<ref>'''Internet Archive Wayback Machine:''' - [http://web.archive.org/web/20050923055447/http://www.nitrome.com/ Nitrome.com (September 23rd 2005)] → news<br>14-09-05 - Chick Flick Demo<br>
After taking a break to work on some other projects, Chick Flick is finally making some more progress! Check out the new online demo here <br>[Date is written in day/month/year]</ref>. This demo could be downloaded for free from [[Nitrome.com 1.0]], and could be played with the [[wikipedia:Mpowerplayer|mpowerplayer]]. The contents of the demo is unknown.
After taking a break to work on some other projects, Chick Flick is finally making some more progress! Check out the new online demo here <br>[Date is written in day/month/year]</ref>. This demo could be downloaded for free from [[Nitrome.com 1.0]], and could be played with the [[wikipedia:Mpowerplayer|mpowerplayer]]. It is not known the contents of the demo.
==Differences==
==Differences==
There are many differences from the Flash version of Chick Flick. Features were either added, taken out, or redone. As only four in-game screenshots of Mobile Chick Flick exist, it is not known what other features were added, taken out, or redone.
There are a many differences from the Flash version of Chick Flick. Features were either added, taken out, or redone. As only four in-game screenshots of Mobile Chick Flick exist, it is not known what other feature were added, taken out, or redone.
===Health===
===Health===
In Mobile Chick Flick, [[Heart (Chick Flick)|hearts]] presumably did not exist. Instead, the player's health was represented by three eggs. The player presumably lost eggs (health) when chicks hit the ground. The player was likely unable to obtain other eggs.
In Mobile Chick Flick, [[Heart (Chick Flick)|hearts]] presumably did not exist. Instead, the player's health was represented by three eggs. The player presumably lost eggs (health) when chicks hit the ground. The player was likely unable to obtain other eggs.
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</gallery>
</gallery>
===Additions to assets===
===Additions to assets===
Certain objects present in the screenshots of the mobile version of Chick Flick were changed in the flash version, with more content being added to them.
Certain objects present in the screenshots of the mobile version of Chick Flick were changed in the flash version, more content being added to them.


One thing that was added in the flash version of Chick Flick was that [[Bombs (Chick Flick)|bomb chicks]] had to enter the nest in ten trampoline bounces or less. This may have been present in the mobile version, but it was not indicated at all.
One thing that was added in the flash version of Chick Flick was that [[Bombs (Chick Flick)|bomb chicks]] had to enter the nest in ten trampolines bounces or less. This may have been present in the mobile version, but it was not indicated at all.


Something else that was added was in the first level has moles in the background; as the mobile version lacks moles in the background.
Something else that was added was in the first level has moles in the background; the mobile version lacks moles in the background.


Level five was also changed in the flash version to remove the arrows that were present in the mobile version. These arrows in the mobile version perhaps acted the same as the [[Buttons (Chick Flick)|← and → buttons]] in the flash version.
Level five was also changed in the flash version to remove the arrows that were present in the mobile version. These arrows in the mobile version perhaps acted the same as the [[Buttons (Chick Flick)|← and → buttons]] in the flash version.


The Hot Air Head was added to the Flash version of the game, since Nitrome has stated that development on mobile Chick Flick started before development of Hot Air.<ref>'''Nitrome Blog:''' - [http://www.nitrome.com/blog/articles/964/ Memory Lane: Chick Flick!] → When we gave up on the game we made Hot Air (yes it was before Hot Air!)</ref>.
The Hot Air Head was presumably added to the Flash version of the game, as Nitrome has stated that development on mobile Chick Flick was before development of Hot Air<ref>'''Nitrome Blog:''' - [http://www.nitrome.com/blog/articles/964/ Memory Lane: Chick Flick!] → When we gave up on the game we made Hot Air (yes it was before Hot Air!)</ref>.


The [[Nitrome.com 1.0|early]] [[Nitrome.com|Nitrome website]] also said that Mobile Chick Flick had unlockable levels (levels having a plural). This means that either each stage was considered an unlockable level, or there were the game's regular levels and unlockable levels. Considering how Nitrome mentioned a cut stage, titled "New"<ref name="refname3" />, as a "secret stage" in the second mobile Chick Flick blog post<ref name="refname1" />, it is possible this would've been one of the unlockable stages, or, the game would've had secret stages that were differently accessed/unlocked than unlockable ones.
The [[Nitrome.com 1.0|early]] [[Nitrome.com|Nitrome website]] also said that Mobile Chick Flick had unlockable levels (levels having a plural). This means that either each stage was considered an unlockable level, or there were the game's regular levels and unlockable levels. Considering how Nitrome mentioned a cut stage, titled "New"<ref name="refname3" />, as a "secret stage" in the second mobile Chick Flick blog post<ref name="refname1" />, it is possible this would have been one of the unlockable stages, or, the game would have had secret stages that were differently accessed/unlocked than unlockable ones.


Multiplayer in Mobile Chick Flick (see [[Mobile Chick Flick#Multiplayer|Multiplayer section]]) was very different than in Flash Chick Flick. Although Mobile Chick Flick's multiplayer was considered "fun" by Nitrome<ref name="refname5" />, the feature when ported over to Flash did not work well on a single screen<ref name="refname5" /> and Nitrome was not interested in adding split screen. Because of this, multiplayer was completely redone to essentially become the single player mode in two player, without the ability for level progression.
Multiplayer in Mobile Chick Flick (see [[Mobile Chick Flick#Multiplayer|Multiplayer section]]) was very different than in Flash Chick Flick. Although Mobile Chick Flick's multiplayer was considered "fun" by Nitrome<ref name="refname5" />, the feature when ported over to Flash did not work well on a single screen<ref name="refname5" /> and Nitrome was not interested in adding split screen. Because of this, multiplayer was completely redone to essentially become the single player mode in two player, without the ability for level progression.
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On September 14th 2005, Nitrome released a demo of the game that ran in MPowerPlayer, and also said how the game was making more progress<ref name="refname4" />. It was between this time and approximately April 6th 2006 (April 6th 2006 being the first recorded time when Nitrome replaced the Chick Flick ad with a slider<ref name="refname4" />) that Nitrome was not able to receive the necessary funds for the game<ref name="memorylane" />, so they cancelled the game.
On September 14th 2005, Nitrome released a demo of the game that ran in MPowerPlayer, and also said how the game was making more progress<ref name="refname4" />. It was between this time and approximately April 6th 2006 (April 6th 2006 being the first recorded time when Nitrome replaced the Chick Flick ad with a slider<ref name="refname4" />) that Nitrome was not able to receive the necessary funds for the game<ref name="memorylane" />, so they cancelled the game.


Presumably after the release of [[Sandman]], Nitrome decided to port the game to [[Adobe Flash|Flash]], and did so, with [[Miniclip]] as the sponsor. The game was released on April 6th 2006<ref name="refname4" />, a full year after the game's announcing. Several levels were made for the mobile version game<ref name="memorylane" />, and a beta version was even tested on a few devices. <ref name="memorylane" />
Presumably after the release of [[Sandman]], Nitrome decided to port the game to [[Adobe Flash|Flash]], and did so, with [[Miniclip]] as the sponsor. The game was released on April 6th 2006<ref name="refname4" />, a full year after the game's announcing. Although the point in time is not known, several levels were made for the mobile version game<ref name="memorylane" />, and a beta version was even tested on a few devices. <ref name="memorylane" />


==Influence on modern games==
==Influence on modern games==
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