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Checkpoints (Gunbrick series)
This article is about checkpoints from Gunbrick. For checkpoints from other games, please see Checkpoints. |
Checkpoints are interactive objects in the Gunbrick series.
Appearance[edit | edit source]
Gunbrick[edit | edit source]
In Gunbrick unactivated checkpoints appears as a blue block with a white button on top, this block having on it a light blue box with a hole in the middle. An unactivated checkpoint appears as a light blue bar with a white button on top.
When activated, a checkpoint appears as a light blue box with light coloured blue energy moving up. On this box is a rotating white "c". A thin platform checkpoint appears like this but without the blue box.
Gunbrick mobile[edit | edit source]
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Game information[edit | edit source]
Gunbrick[edit | edit source]
Checkpoints are encountered throughout Gunbrick and save the player's progress in the level (but not in the game) when activated. When unactivated they appear as a blue box with a button, but when rolled over they transform into a checkpoint. From then on, whenever the player dies they will respawn at the checkpoint until the player activates another checkpoint.
Checkpoints on thin platforms act the same but have a more simpler appearance.
Gunbrick mobile[edit | edit source]
Checkpoints in Gunbrick mobile act the same as in Gunbrick.
v • d • eGunbrick series | |
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General | Gunbrick series • Gunbrick website • The Bricks • Gunbrick (browser) • Gunbrick (mobile) • Gunbrick: Reloaded • Gunbrick (character) • Gunbrick dude • Gunbrick (vehicle) |
Interactive objects | Pads • Checkpoints • Switches • Interactive blocks • Breakable blocks • People • Green switches • Yellow switches • Lock blocks • Magnet tiles • Mirrors • Cloud keys |
Hazards | Shooting blocks • Fire • Police gunbricks • Energy fields • Electric spheres • Explosives • Lasers |
Enemies | Red circles • Rocketbricks • Mine gunbricks • Gundisks |
Bosses | Cylinder 25*9 • Large police gunbrick • Monsterbrick • Brain ring |